tag:blogger.com,1999:blog-2376208744490382379.post7047042476182434855..comments2023-12-29T04:06:05.923-05:00Comments on The Blood Angels: by Jawaballs: Whats new?Jawaballshttp://www.blogger.com/profile/06188462457051627625noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-2376208744490382379.post-44087276330672712282012-04-10T12:39:46.700-04:002012-04-10T12:39:46.700-04:00Right on Fritz, In all of my tournaments I have ne...Right on Fritz, In all of my tournaments I have never encountered a Strike Squad. I bet I will once I drop these pods on some suckas!Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-46708248719336031432012-04-10T11:15:51.814-04:002012-04-10T11:15:51.814-04:00RE warp quake- out of all the GK armies I have fac...RE warp quake- out of all the GK armies I have faced, which is a good amount so far NONE have ever taken the strike squads with warp quake- it is all purifier and henchman spam.Ad Astrahttps://www.blogger.com/profile/17452877645311502806noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-88662000665873746492012-04-08T08:07:31.912-04:002012-04-08T08:07:31.912-04:00Been thinking about BA drop pods for a while (I ha...Been thinking about BA drop pods for a while (I have 7 of the bloody things that very seldom see the light of day!). I used them in a Vanilla Marines list with 3 Iron Clads for a while, but came up against a number of problems. Been wondering if the BA Codex can overcome them.<br /><br />The problems were (a) fast armies - eg eldar and dark eldar just ran away from me and shot me to death, (b) melta guns - drop pods just delivered my dreads into melta range. (c) getting bogged down - the Iron Clads were easily tar pitted by infantry, (d) opponent fully reserving against the army.<br /><br />I overcame these issues to a certain extent. To deal with melta guns I found it was good to have a choice on what you brought down in your first wave - an army with little or no melta - bring down the dreads - an army with lots of melta - bring down something to deal with that. I used to run sternguard with combi plasma and combi melta, or command squads with all melta or all plasma. As for tar pitting I used to make sure that there was a quick assault unit to bale out the dreads - an assault squad, or if points allowed, a biker command squad. Never really solved the problem with fast armies are full reserving (even worse when a fast army fully reserved - my son ran a mech eldar list with an Autarch - never won against that army!)<br /><br />In a BA army Furiosos and DC Dreads with claws solve the tar pitting problem. You can run honour guard or sternguard with plasma and melta as your first wave alternatives. That still leaves the problem of fast armies. I think what you need is long range fire power to down the venoms, waveserpents etc. I wondered whether it might be an idea to run 3 devastator squads in pods? It would give you the long range shooting to deal with fast armies, and you could deploy them rather than pod them in. As for fully reserving - that really is a problem - but again, the devastators can help with that.<br /><br />EYIGEmbrace Your Inner Geekhttps://www.blogger.com/profile/09175279670690377675noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-25552889595347184992012-04-07T08:35:03.037-04:002012-04-07T08:35:03.037-04:00Hey Dude, I will come play some time, but WM is de...Hey Dude, I will come play some time, but WM is definitely on the back burner. It is still just a little diversion at this time. <br /><br />Warpquake? Do GK players actually play Grey Knights? I have yet to encounter some one playing Strike Squads. In that event, I would simply avoid them. <br /><br />But also, it has to be used at the start of their movement phase, so they have to be deployed in order to use it. I can get my librarian in there to block it... etc etc. <br /><br />Not too afraid!Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-75405994019982136872012-04-06T23:45:22.754-04:002012-04-06T23:45:22.754-04:00Also, how do you deal with warpquake?Also, how do you deal with warpquake?Jeff_Fhttps://www.blogger.com/profile/15590543040088194817noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-51621313068656650422012-04-06T23:43:47.447-04:002012-04-06T23:43:47.447-04:00Come up to the club and play warmachine with me so...Come up to the club and play warmachine with me sometime.Jeff_Fhttps://www.blogger.com/profile/15590543040088194817noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-58326400304796882922012-04-05T21:59:40.413-04:002012-04-05T21:59:40.413-04:00Hey Jawa
Been secretly stalking you for awhile no...Hey Jawa<br /><br />Been secretly stalking you for awhile now. Well i mean reading your blog but not commenting. <br /><br />Like where your going with the list. I am just finishing a BA drop pod/deepstrike list myself. Main components are:<br />3 x scout squads with beacons<br />2 x lib w/ lance shield and 2 x honour guard w/ 2 x Meltas and drop pods<br />2 x furioso w/ frag cannon HF and pods<br />Furioso w/ BT and melta<br />2 x 10 Assault squads w/ PF and flamer<br />Couple landspeeders with assault cannons and HB<br /><br />libs and honour guard land on either side of enemy force with help of beacons and pop tanks with meltas and lance. Furiosos land inthe middle and hit head on. Libs shield and priest in the honour guard give them some durability. Assault squads support honour guard and benefit from priests. Landspeeders cruise around picking off lonely squads. I sometimes mix it up with attack bikes and HB.Mortonhttps://www.blogger.com/profile/11612351884952030036noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-25461199960453195972012-04-05T19:30:12.965-04:002012-04-05T19:30:12.965-04:00Hey Chris I sent you an email about a tournament i...Hey Chris I sent you an email about a tournament in warwic, RI on the 21st, if you can get that drop pod army done in time it probably could take the day. I am starting to use more pods and they really do work in this meta as people have little to defend against them....nice bannerKevinmcd28https://www.blogger.com/profile/06915604908609700895noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-42353076561465872582012-04-05T17:25:28.280-04:002012-04-05T17:25:28.280-04:00Interesting list.
It must be tempting to bring a ...Interesting list.<br /><br />It must be tempting to bring a chapain.Davidhttps://www.blogger.com/profile/13136705841929484885noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-54044538107202345762012-04-05T17:22:28.845-04:002012-04-05T17:22:28.845-04:00Thanks for finding that rule for me. It helps.
I...Thanks for finding that rule for me. It helps. <br /><br />I have always wanted to use a Magna Grapple. Maybe I will try to fit one in! I will equip them both on my models. Just in case. It's always better to have and not use in the case of wysiwyg than to not have and need.Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-30979623612568187422012-04-05T17:03:38.976-04:002012-04-05T17:03:38.976-04:00It took me a minute to find it but I knew I had se...It took me a minute to find it but I knew I had seen it. From the GW rule book FAQ<br /><br /><br />Q: If an Independent Character is joined to a unit that is outflanking, when can he leave the unit? (p94)<br />A: If an independent character is arriving from reserve together with a unit, whether it is outflanking or not, he cannot leave the unit during the turn it arrives. He can, of course, leave it as normal from the following turn.<br /><br />I can see your point about the HF on the drop. I still like the Magna grapple though. (Plus it looks kinda cool too, IMHO!)Erichttps://www.blogger.com/profile/03583410016646180435noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-67278234898924695802012-04-05T16:41:54.276-04:002012-04-05T16:41:54.276-04:00Great input Eric! Just some response:
Priests.. ...Great input Eric! Just some response:<br /><br />Priests.. Does it actually say they cannot split off a group and join another if walking on? I've never seen that before. The only restriction I have ever seen to an IC leaving or joining a squad is the 2" thing at the end of moving phase. Got a page number?<br /><br />Great input on the PW with the DC. You are right of course. PW wounds would be wasted beyond one since they will definitely be stacked. Its better to go none at all. I have always been a die hard PW on the Sgt. kind of guy. The pistol will be much better spent.<br /><br />Now heavy flamers on the dreads though are a different story. I would only ever fire them on the drop, and I think that is a crucial time. IG and GK for example have troops that can carry a lot of melta, and are very vulnerable to HF. Popping the chimeras is not enough on the drop and I cant assault, so flamers would reduce that threat. Not all the CC dreads would have them though. Only two. And the shooty dreads. I need to take a look! <br /><br />I love dreads too. I have my old Chaplain furioso that I painted years ago, and one I experimented with the Airbrush just recently. I need to get better! I have two new BA furiosos and an Ironclad enroute as well as a heavy support. Should be fun!Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-19357128267377702802012-04-05T16:00:26.233-04:002012-04-05T16:00:26.233-04:00"One thing I do believe is that I can drop th..."One thing I do believe is that I can drop the priest in one pod with a squad, then he can leave it and join another. So If I drop the pod next to my tac squad, so long as he ends the movement phase within 2 of the tac, he is good, even though he arrived with the RAS."<br /><br />I don't believe you can do that in the same turn. I know that IC's that walk on the board edge with a squad cannot detach from it the same turn they arrive from reserves. I would assume the same would apply for those podding in. <br /><br />Never mind all of that if you meant in subsequent turns though ;)<br /><br />That said I can't wait to see this army painted up! Dreads are some of my favorite models and I know you'll make them look amazing! <br /><br />Also the Death Company in a pod is a very effective unit. It really takes anti-tank to get rid of them and if your opponent is pouring all their anti-tank into DC then they won't have much left to deal with your dreads. In general the power weapon is not going to be all that effective though. You will cause so many wounds on a charge that any PW wounds will all be piled onto one poor chump and wasted. I think the points would be better spent on a second infernus pistol. Just my .02 <br /><br />Another observation of mine is that BT dreads don't need Heavy Flamers. They have all the anti-infantry they need in CC. In fact a shrew opponent will try to pull casualties from the HF in a way to deny you charges. I find the magna-grapple to be more beneficial. It can help to open those transports up to get to the squishy bits inside.Erichttps://www.blogger.com/profile/03583410016646180435noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-60645174650502909322012-04-05T15:07:42.910-04:002012-04-05T15:07:42.910-04:00Oh and 5 or 6 pods on turn one won't make much...Oh and 5 or 6 pods on turn one won't make much difference. I definitely want one or two of my dreads coming later in the game. <br /><br />One thing I do believe is that I can drop the priest in one pod with a squad, then he can leave it and join another. So If I drop the pod next to my tac squad, so long as he ends the movement phase within 2 of the tac, he is good, even though he arrived with the RAS.Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-43941252625948473982012-04-05T15:05:08.874-04:002012-04-05T15:05:08.874-04:00They definitely get the priest bubble, which is wh...They definitely get the priest bubble, which is why I have one going in a squad to offer close support. He has a PW because he is no doubt going to be in the mix and his best defense is a good offence. Interesting thought about giving a priest a pod. I will have to check the codex, but I don't think they can take transports. <br /><br />I gave the furioso EA because his av 13 will likely leave him stunned from glances. I know all too well the frustration of a stunned assault dread not being able to assault. But this will have to be investigated. :) Nice input!Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-91946871587893463242012-04-05T14:58:17.010-04:002012-04-05T14:58:17.010-04:00Love the drop-dread list! However, i did notice th...Love the drop-dread list! However, i did notice that you have an even number of pods. If you could boost your pod number by one, you could either drop all six dreads at once, or 5 plus your IC characters... Have you tried dropping the extra armor on the dread, the power weapon off the priest, and the dc hammer down to a fist, and then giving one of the priests their own pod? <br /><br />I say this, because the dreads are likely coming down first. If they aren't, you can drop the tacs near enough to the IC pod that they can get some FNP lovin' from them. Then, you can put that second priest wherever he is most needed. Drop pods are big enough they should be able to obscure LoS to him, keeping him from being shot until he can join a squad. <br /><br />As another sidenote, I'm pretty sure the sang priest's ability applies to dreads as well, which makes Blood Talons that much more scary, with the +1 str and +1 init on the charge...Shas'el Mikehttps://www.blogger.com/profile/10534357302990133778noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-25917392089537097042012-04-05T10:18:38.864-04:002012-04-05T10:18:38.864-04:00Banners looking good. Good Luck with the new list,...Banners looking good. Good Luck with the new list, ever want to run it past the DE just hit me up lol. And welcome to the Iron Kingdoms.Tordeckhttps://www.blogger.com/profile/05557311475115790453noreply@blogger.com