tag:blogger.com,1999:blog-2376208744490382379.post7889368268843365184..comments2023-12-29T04:06:05.923-05:00Comments on The Blood Angels: by Jawaballs: Blood Angels in ActionJawaballshttp://www.blogger.com/profile/06188462457051627625noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2376208744490382379.post-42978866402258058702010-12-25T21:07:03.898-05:002010-12-25T21:07:03.898-05:00Hey I was wondering if ou could give me a hand sta...Hey I was wondering if ou could give me a hand starting my first army.I just started playing 40K and I choose the Blood Angels. I have no experience so I could use all the help I can get.BLOODANGELS4EVERhttps://www.blogger.com/profile/15894959318024671053noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-53739877612170865392010-12-09T12:08:30.307-05:002010-12-09T12:08:30.307-05:00The rule unfortunately requires the ruins to be in...The rule unfortunately requires the ruins to be in your deployment zone. <br /><br />Good thought in theory, but in practice the marines using Descent of Angels come down right on top of their army anyways. Cover would be nice for the return fire you get, but I hate making dangerous terrain tests. I always fail more of them then I feel like I should.Michaelhttps://www.blogger.com/profile/06870969601837388581noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-79074233177448825432010-12-09T03:55:03.557-05:002010-12-09T03:55:03.557-05:00What about using the bolster defence to bolster so...What about using the bolster defence to bolster some cover for the assault marines.<br /><br />To make 3++ save path for the marines, if it can be done.Jacob D Stejskalhttps://www.blogger.com/profile/14327828148071333609noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-49011759408747031652010-12-08T14:27:49.945-05:002010-12-08T14:27:49.945-05:00@zac The techmarine idea came from YTTH. They fu...@zac The techmarine idea came from YTTH. They fulfill a few roles. One, they are sacrificial melta that comes on pretty reliably with a small footprint. Only one model is fairly easy to drop in and not mishap. It's only one shot, but they can get the job done. <br /><br />Second, they are nearly immune to small arms with a 2+ save, so the enemy is forced to deal with them with heavier stuff. If they don't, then that is another power weapon adding to the charges from my other squads. <br /><br />Third, they offer my devs 3+ cover saves from the "bolster defences" rule, or whatever it is called. It makes a big difference in their survivability, especially with a priest to babysit them. The psychological effect is a strong one too. A 3++ save really is discouraging when you are trying to root them out.<br /><br />@ Xaereth The VV with SS would be the anvil to tie up a death star. Granted its not perfect, but they jump in and can assault right away, ensuring that I tie their hammer up. The SG are to hit their soft spots, and carve holes in their army. 15 master crafted PW with S/I 5 is nasty. I'm going to test it out, see how they do.<br /><br />@Oz I'll have to check that list out. Plasma makes sense with FNP in the squad. And it'll clear models out faster than most other weapons vs MEQs.Michaelhttps://www.blogger.com/profile/06870969601837388581noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-36746993654694570392010-12-08T14:13:45.061-05:002010-12-08T14:13:45.061-05:00At a guess, the tech marines are purely there to f...At a guess, the tech marines are purely there to firstly fortify where the devastators are and the fly around multi melta'ing things, personally never been a fan myself though can see thier worth in a list with devs, was going to do something similar myself but just TRY and get that many missile launchers, its a nightmare.Dalinairhttps://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-31916787472025034442010-12-08T13:49:36.019-05:002010-12-08T13:49:36.019-05:00what are the Techmarines for? are they in there si...what are the Techmarines for? are they in there simply for extra power weapons and the combi melta? Personally I think there are a lot better uses for 150 points.<br /><br />Off the top of my head<br /><br />Chaplain w/ jump pack infernus pistol, find 5 points and make it a reclusiarch with jump pack<br /><br />2 more priests to ensure you will ALWAYS have Fnp/FC<br /><br />Another Libby w/ jump pack and two power of your choice<br /><br />Maybe you have some other reason for using the techmarines but it doesn't jump out to meBeast_a_la_Modehttps://www.blogger.com/profile/03714389366534387059noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-10864946259265382302010-12-08T13:09:59.920-05:002010-12-08T13:09:59.920-05:00Nice article :) FNP Incubi are going to be a toug...Nice article :) FNP Incubi are going to be a tough nut to crack for Blood Angels. Mostly, melta guns and other S6+ AP1 or 2 are going to be money against them, as will destroying their transport turn 1 or 2 :-p<br /><br />I don't think there's a unit out there that 4 FNP/FC assault marines can't take on, honestly. The TWC deathstar you talk about is the one I personally run (or, used to run, lol), and I greatly fear that sort of counter-charge going against me. 120 S5 I5 attacks? yikes! I think it's all about unit placement in regards to a death star, and forcing your opponent to expose their 'unit of death' before you do.<br /><br />Not trying to be negative, but I'm not sure how Sanguinary Guard would help against Deathstars specifically, since Deathstars typically have power weapons, and the SG's 2+ save doesn't help against that. 15 attacks on the charge also doesn't really do a whole lot to a deathstar with invulnerable saves and such either...<br /><br />/shrug<br /><br />Also beware expensive Vanguard... adding SS might work well, but dear God they can start getting expensive quickly :)Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-79300973081842686412010-12-08T09:56:33.657-05:002010-12-08T09:56:33.657-05:00Plasmaguns on the HG I reckon are a good idea.
htt...Plasmaguns on the HG I reckon are a good idea.<br />http://yesthetruthhurts.com/forum/blood-angels/2000pt-jumpers-plasma-guns/Ozhttps://www.blogger.com/profile/15935570434372084609noreply@blogger.com