tag:blogger.com,1999:blog-2376208744490382379.post996771398802787279..comments2023-12-29T04:06:05.923-05:00Comments on The Blood Angels: by Jawaballs: Warhammer 40k Blood Angels: Battle Report BA vs GKJawaballshttp://www.blogger.com/profile/06188462457051627625noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2376208744490382379.post-14802788167707467112008-08-06T14:16:00.000-04:002008-08-06T14:16:00.000-04:00Ahh my Eldar Ally. Normally I would not advise y...Ahh my Eldar Ally. Normally I would not advise you against my battle brothers, but the knights of the inquisition are not to be trusted and they seem to have used ruinous powers quite flagrantly to have been able to defeat Dante and his forces. Perhaps he has made a pact with a dark god. Regardless, you should be able to crush him. He runs his LRs right out in the open. Gun them down and the soft meat inside is open. If they are not destroyed, he will keep The Grey Ones inside of them until he has to disembark to claim objectives. I do not know if he has a psychic hood. I believe not. He uses a high ranking brother captain in terminator armor as his leader. He rides in a LRC with 9 Grey Knights. If you pop his tanks, he will disembark them on opposite sides from where your shots are, so be sure to position your vypers where they can move to get clear shots on the knights.Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-35056302141301800082008-08-06T14:08:00.000-04:002008-08-06T14:08:00.000-04:00Brother, I am gearing up for monday's game agasint...Brother, I am gearing up for monday's game agasint said GK player and will be watching out for this trick. Do you know if his list has a psychic hood in it, as that is really the only thing that can shut me down. <BR/><BR/>Plans? Drop the land raiders first with brightlance, prism cannon, and singing spear shots. Second, send my jetbikes around the right to flank, vypers around the left and storm guardians/ dire avengers down the center meeting in the middle. This cover save BS will hurt my star cannons but 16 shuriken catapult shots, and three cannon shots from my jetbikes- guided and doomed on one squad will make short work of that- and when I get shot back- re-roll all my saves from fortune with either a 3+ regular save, 4+ cover, or 5+ inv. from the warlock.Ad Astrahttps://www.blogger.com/profile/17452877645311502806noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-73182098326815715672008-08-06T12:28:00.000-04:002008-08-06T12:28:00.000-04:00Oh, considering the movement issue, I think it is ...Oh, considering the movement issue, I think it is more likely that the Orks will just be running a mob of Grots in front of their boys. Though they will greatly benefit from a 4+ save... Might be too much temptation to resist. Where marines are concerned... it is merely protection from the two or three las/plas shots that may come their way. When there are only 5 guys in a squad, every little save counts.Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-8565896813787811312008-08-06T12:17:00.000-04:002008-08-06T12:17:00.000-04:00I guess there is some merit to using swiss against...I guess there is some merit to using swiss against cheddar, and 3 Land Raiders is some definite cheddar.<BR/><BR/>Didn't think of the jump troops part. Oh well, I guess it's something I'll keep in my hat for the occasional intermixed mob of Boyz that try to pull the same.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-58102559775175998402008-08-06T08:21:00.000-04:002008-08-06T08:21:00.000-04:00True with the movement through each other. But in ...True with the movement through each other. But in this case, they are jump troopers, so they can jump over each other. Its when they are about to shoot and assault that they need to fan out... I probably wont use the tactic at the Grand Tournament because my opponent will nail me on sportsman points. We shall see. But seriously, at gamesday I think 10 of the top 12 armies were the same Nid list give or take a unit of warriors. Playing those lists might not have been exploitive of rules, but it sure wasnt sportsmanship. I faced one with my BA and it was a joke. If I were to play them again, I will cut every brick of cheese I can lay down...Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-90480109500336802492008-08-06T01:45:00.000-04:002008-08-06T01:45:00.000-04:00I agree that it's some stinky cheese, but in the g...I agree that it's some stinky cheese, but in the grand scheme of things it's probably not the worst we'll see... especially in serious tournaments.<BR/><BR/>On the upside, isn't it great that this is probably the worst exploit people have come up with so far? It's been relatively quite a long time since the new book came out (not long according to the calender, but with so many eyes looking for rule wording to re-parse for loopholes), and there've been very few screaming fits of "teh game is broken!!1!!" on the various forums... but maybe I'm looking in the wrong places?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-9153127010922737872008-08-06T01:09:00.000-04:002008-08-06T01:09:00.000-04:00guys in front covering guys in back is not what's ...guys in front covering guys in back is not what's at issue. In that scenario, I'd say shoot the guys in front. You'd be telling me that the guys in front are getting cover from the guys in back as well.<BR/><BR/>It makes no sense to me that I can't shoot at 10 dudes out in the open because they're all covering for each other. Someone's in front. Screening a more important unit behind a lesser unit is a legitimate tactic... but that lesser unit can't partake of the same cover, shady deployment or not.<BR/><BR/>I was doing some more looking into this when I got home with the rulebook, and you are correct in that you <I>can</I> do this, but I still see it as exploiting the rules.<BR/><BR/>As a side note, if someone is deploying two units intermingled like that to provide both units with cover, according to page 11's <B>Models In The Way</B> rule, neither unit can move either. No model can pass through the space between two models of another unit, friendly or not. ...and since a player has to finish moving all models in one unit before moving on to the next unit to move, perfectly intermingled units would essentially tarpit each other.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-90232896300976275352008-08-05T20:40:00.000-04:002008-08-05T20:40:00.000-04:00Well, there are different levels of cheese. What ...Well, there are different levels of cheese. What you just mentioned is a whole can of easy cheese. It makes no sense for an enemy to not be able to charge a unit, because it is within 1" of another. <BR/><BR/>But this marching formation is drawn from classic military doctrine! Napoleonic era soldiers used to march into combat in close ranks. This served two purposes. First of all, it massed their fire into a wall of lead to increase the accuracy of crappy guns. But also, marching in close ranks meant that guys in front took wounds, assuring that the lines of guys in the second or third rank would arrive at range to be able to fire point blank. This is the same concept. The guys in the front are giving the rest of the squad saves by creating a moving wall of intermeshed armor. And they can still take wounds... they just get a cover save.Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-28312793651091477222008-08-05T20:09:00.000-04:002008-08-05T20:09:00.000-04:004th edition had a similar rules exploit where if y...4th edition had a similar rules exploit where if you had two units intermingled in tight ranks, no one could charge either of the two units in close combat due to that you can't reach any model without being more than 1" away from a model from another unit.<BR/><BR/>GW later put out a FAQ saying that using such an expoit wasn't in the spirit of the game... I guess it's just a matter of time until this is the subject of another FAQ clarification?<BR/><BR/>It does sound cheesy.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-37073436868434328342008-08-05T19:44:00.000-04:002008-08-05T19:44:00.000-04:00Mutual cover formation:Intermixing two squads so t...Mutual cover formation:<BR/><BR/>Intermixing two squads so that 50% of each squad is blocked by the other squad. Set up 1 five man squad like the 5 pips on a die when you roll a 5. Mix in another 5 man squad. If the shooter declares one sqauad, at least 3 of those models should have a member of the other squad in front of it. Yes, they will be really close together in regards to blast templates, but they will all get a 4+ save. You can run two assault squads or more right up the middle of an open field and get them all cover saves. Who cut the cheeze?Jawaballshttps://www.blogger.com/profile/06188462457051627625noreply@blogger.comtag:blogger.com,1999:blog-2376208744490382379.post-69016191066187229402008-08-05T19:33:00.000-04:002008-08-05T19:33:00.000-04:00Could you explain that "Mutual Cover Formation" to...Could you explain that "Mutual Cover Formation" to me? It sounds like I would grimace too, if it's what I think it is ... but I don't know exactly what happened.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.com