The Jawaballs Video of the Month!

More Sons of Orar WIP

Today I am featuring another painter in the Sons of Orar project, AJ Taflan from Vigilante Studios.  You can find lots of WIP potos of a Tactical squad, plus other work he is doing on his Facebook page HERE.

This time it is all about the helmets. Painting white is not easy as we all know but he nailed it. And I absolutely love his eyes. If you go to his page you can follow the step by step progress of these things.  The best part about being in this painting project for me is that I get to be part of this fantastic creative process and it helps my own work grow.

More to come!

Jawaballs




NOVA Charitable Foundation army project update

Here are some images of an assault squad painted by Joe Johnson.  Joe and I have had some battles, on the table and for best painted, and I enjoy every time I encounter him.  He is probably best known for his "salmon" marines that crushed best painted on the East Coast for quite a long time.

The Nova Open site is not yet ready to accept donations, but HERE it is if you want more information on past projects.





Jawaballs

2015 Nova Open Charity Army

It's that time of year again! For several years now I have been involved with painting armies for charity.  It started with a simple, small army and a handful of painters and one very motivated Santa Cruz gaming group.  The next year the gloves came off and we did a massive project including Orks, Blood Angels and Steel Legion.  It was epic!

But sadly the process of running such a massive effort is too much for any ordinary handful of people. The reigns were taken over by an organization that had the proper infrastructure and setup to handle it.  The Nova Open Charitable Foundation.  Proudly I signed on with them to paint some Dark Angels bikers, and the following year some Ultramarine Veterans, who were lost in the void that is the USPS. No worries though I ended up donating the last of my Gamesday Best Banner winners, a full sized Ultramarine Chapter Banner instead.

That brings us to this year.  The Nova Open Charitable Foundation is proud to bring you two armies. The Sons of Orar, a stalwart Space Marine chapter descended from the Ultramarines, and an Eldar Alaitoc army.  The idea is that The Sons have invaded Craftworld Alaitoc in an epic "all or nothing" campaign.

You can WIN either of these armies by DONATING to the foundation. All proceeds, minus a bit to handle clerical costs like shipping, go directly to Doctors Without Borders. They have been our charity of choice for years because of the world wide impact that they have, particularly in support of kids.  For every dollar you donate, your name is entered into the drawing once. At this years Nova Open the winners will be drawn. Any one in the world is eligible to win.

Some of this years supporters are Atlantis Games and Element Games who provided the models, KR Multicase  who is providing the transports and of course my friend Justin at Secret Weapon  who has been providing the bases and terrain bits for years.  Please support these generous businesses!

So lets get to the good stuff.

First the Sons of Orar are being led by John Stiening who is an absolute painting machine and one of my favorite 40k friends. This guy has an output unlike any I have seen, and every thing he paints looks absolutely fantastic. Check his blog HERE.



This is an image from John's blog, it is just WIP but you can see the beautiful work he has done so far.

And here is a quick image of some of the Eldar models.




And here are some Swooping Hawks by Ken Webb:


I will update a complete list of links including all of the painters soon.

For now, here is what I have going on!

I am painting models for both armies. For the Sons I am painting a Vindicator!


I have been following the John Stiening tutorial for color modulation. You can find it HERE. The theme for the Sons is supposed to be a darker red, to differentiate them from the Blood Angels... but I just can't help myself.

In short, we started with a black base coast and layered up a red shaded coat with Mephiston Red and a final highlight edge of Wild Rider red.  I actually used a mix of old Blood Red and Wild Rider for this, and used it a tad more liberally than John does, but this is a Jawaballs model after all!  Besides Vindicators should stand out from the crowd, they are BAD ASS.

At this point I did the base coating on the tank, and edged some of the front panels with Wild Rider. I applied Windsor Newton Matte Varnish, then applied a Sons logo on the side, then blasted that side with Home Depot Gloss Varnish.  I will be doing some hand painting on the other side so did not blast the entire model yet.  I am hoping that when I matte the model back down the subtle shading will return.  Don't worry John Stiening it is darker in person!

My other contribution is a squad of five Fire Dragons.


Here is the exarch WIP.  I was given some artistic license on the Dragons since they have their own separate look from the Craftworld armies.  I started with a deep red base on black. Then I hit the armor with Blazing Orange, then Firedragon Bright.  Then I gave the armor a glaze with Lamenter's Yellow.  I am playing around with the gun, trying to get an Eldar Wraithbone look without using Bone.  But I am thinking I may go bronze metallics with this.  The helm is base coated with Averland Sunset and then layered with Yriel and Flash Gitz and washed with Casendora.

That is it for now!  Stay tuned as the sites are updated for the 2015 armies.  I will post a link to donate on the top right of my blog soon as well as links to the other painters blogs.  Start saving those pennies, you are not going to want to miss this drawing, you have to be IN IT TO WIN IT!

Oh, and just in case you were wondering where I am at with my new Blood Angels army...

Here is a taste.





Jawaballs

New Banner Commission!

Hey Guys!

Here are some images of my most recent commission banner I did for my buddy Dean Johnson and his gaming group.  The Ocean State Dice Devils!  The dice devil image is their logo. The Blood Angels, Templars and Dragon images represent the three founding members.  If you would like a banner let me know! :)

Jawaballs





Blood Angels Rhino Progress

Here is a little update action on my Blood Angels Rhino.  I cut a stencil in masking tape for the top hatch and airbrushed the logo.  After trying several varnishes, I finally came to Liquitex Satin Varnish applied with my airbrush. First I used some Gloss Varnish spray from Home Depot. Then I applied Windsor and Newton Professional matte but it was still too glossy. So I hit it with some Liquitex Matte Varnish Spraycan love and it went too dull in some spots.  Finally I gave it the Liquitex airbrush satin varnish and am mostly satisfied with the luster I want.  



















When I cut the stencil I left it a bit damaged for the worn effect.

After cutting the stencil, my hand revolted on me. I just cant do it any more. So I made this sheet of transfers using Testors Decal paper and Testors Decal Bonder.  I will use advice from my friend John Stiening to apply the decals on further tanks and keep you updated!

Clean Blood Angels Logo for decals.

Hey guys,

So I have been working with John Stiening and recently figured out how he does such a beautiful job using decals. He puts the most amazing images on his Knights and the decals are so perfect. You simply cannot tell they are decals!

Well it starts with a good image. I am working on a Blood Angels army where I am doing a lot of Rhinos. Last night I spent a while making a stencil out of masking tape. This was excruciating for my hands.  So much so that I simply cannot do it again. While it looked good, there has to be an easier way.

I will write a post about the process once I have mastered it myself. But for now, I wanted to share the image.

Finding a good Blood Angels logo is hard. So here is one!

Blood Angels Logo


It is not perfect, but honestly I kinda want a slightly rough one to look broken a bit. Before I use this image, I am going to put it into photoshop and roughen it up a bit more. But it is certainly good enough to use as is.

Hopefully some one will find this useful!

Jawaballs


Battle Report: Blood Angels vs Grey Knights

It has been a while!  Here is a battle report... my first in Sanguinius knows how long...

2k points. Blood Angels vs Grey Knights.

My list:
Dante
Sanguinary Priest with JP and AP2 power sword relic
5 combat scouts with PW
5 sniper scouts with cloaks and missile launcher
10 assault marines with PW, x2 melta
10 assault marines with PW, Flamer and melta
5 terminators with x1 Th/SS and Land Raider Crusader with Melta
Baal Predator with HB sponsons
Storm Raven with Ass can, multi, Hurricane bolters
Furioso with Blood Talons
5 Vanguard Vets with JP and PW

GK list:
Libby in termy with several spells
15 terminators with various weapons and max psy cans
5 purifiers max psy cans and teleport homer
5 jump GKs
5 infantry GKs
2 Knights with flamer cannon
Godhammer Land Raider with storm bolter

This was my first game using the mission cards.

I don't remember which order the mission cards were pulled, or exactly what they all were. That is not entirely important here.  My opponent was Andrew Tan. Check his blog HERE. He is fairly new to 40k, having spent most of his gaming time in Warmachine.  He is enthusiastic and a very good painter. By the way he does affordable commissions. So if you are looking for some one to paint your stuff!  Check out his blog. He also shot all the pics in this post.  Talented!

So we rolled to deploy and he won. He set up, reserving x2 squads of termies and x2 knights. He actually had 3 teleport homers in his squads.  The stuff he deployed was kept to my left on his edge.  So I deployed my Baal Predator central along with the LRC and Termies in a standard setup. I bubblewrapped them with my infantry. Dante was attached to the 10 man squad that had the priest.  They were the spear head. Dante actually works pretty well as a tank. My raven started off with the vanguard vets and dread inside and my combat scouts outflanked. ( I know... they are awful... but this is my 5th edition army...)

So I started by stealing the initiative.  I immediately rolled my tanks up into range to begin shooting his first squad, and jumped Dante's squad up into the center then ran into a ruin.  The other squad flanked right.

My snipers sat in a ruin on my edge close to an objective should they be called upon to go take it.

My tanks opened up on a GK squad from max range.. and killed 4 of them.  My Baal Pred and Land Raider would remain in the center of the table all game, readjusting lines of fire as needed and putting out a withering amount of fire power.

Blood Angels Land Raider Crusader


On his turn, his jump pack knights moved up on my left flank and he poured a LOT of psycannon shots into Dante's squad. But between Dante shrugging off armor saves, and handing out wounds to his subordinates with cover saves, only a couple of marines were lost.  He also took some las can shots at my predator through the ruin but the venerable old girl made her cover saves. This particular Baal Predator is one of my first tanks, one I used in my PDF army back in the day.  It was good to see her back in action.

Baal Predtor

Baal Predator seen through the ruins.
Turn 2:
Of course, my unlucky Lamenter's storm raven failed to enter the battle. Dante would have to charge without his close support.  No inquisition shall be made of Dante's forces.

Noticing the GK strike force trying to make a run for my back lines, Dante intercepted them and put them to the Axe Mortalis. He led the charge, cutting them down in the assault on his own.  The LRC and Baal adjusted their angles, and began putting fire into more GKs. The LRC finished off the lone survivor of it's first target with the power of the machine spirit, then started shooting at some terminators who got out of their Land Raider.  The Baal Predator supported Dante's assault by softening up the strike squad. Dante consolidated his squad back into the ruin for cover from the psycannon shots that would no doubt be coming his way.

I pulled one of the tactical cards, and it's objective was for my Lord of War to sacrifice himself... yah right.

On the GKs turn, the two knights would fail to enter the battle.  However the librarian and two squads of termies would. He dropped the libby and 1 squad on my right flank to take objectives, an the other squad of termies on my left to add more fire power to try to stop Dante's advance.

He would pump more shots into Dante's squad, and a couple more las shots at my Baal Pred, but only killed a single marine and glanced the predator.

Turn 3:
"Lord Dante calling Lamenter's Battle Barge Ineptitude... where is that support?"

The Storm Raven would again fail to enter combat. Sigh.

From here, Dante decided it was time for a squad of terminators to die.  Wanting to keep my assault forces close to each other, I decided the squad that came out of the Land Raider would be the target, and surrounded it.

Ever see Grey Knight Terminators sweat?

Close your eyes... it will all be over soon.

Dante left his unit and directed them to shoot at the Land Raider. Perhaps a mistake... this would leave them exposed and clumped for nasty Knight flamer templates next turn... but the Red Thirst was taking hold and Dante was going for blood.



By the time Dante was done swinging his Axe, there was little left for the rest of the assault force to hit.  The terminators would finish them off leaving the assault marines oiling their chain axes.

In retrospect, Dante should have taken his squad to the left and assaulted the terminators or purifiers because they would be devastating next turn.

But this assault was glorious.

Now completely taken by the Red Thirst, Dante turns his attention to a Dread Knight
As expected, the Grey Knights would deliver a devastating round of shooting to my forces.  The Librarian scored an objective, but the Dreadknights came down and between them and the surviving terminators and purifiers, would scour almost all of my assault marines.  The purifiers assaulted my priest, killing him and sacrificing their own lives for some magical purpose only the Grey ones would know.

By this time I had lost track of the cards.  I had scored a lot though.  The game was getting out of reach for the Grey Knights. It was soon to be about pride.

Turn 4:

The Storm Raven arrives.  Having forgotten to load their weapons, they had to return to the battle barge and load up.  But now they were here.  It zoomed into combat and immediately made it's presence felt by blasting some terminators and killing a bunch.

Lamenters Storm Raven arriving for duty...
My combat scouts forgotten for two rounds, outflanked and moved to take an objective. The Land Raider would take more shots at the Librarian and his squad, killing one or two.  The Baal predator fired on a knight failing to wound. The surviving melta gunners shot at the Land Raider but only took off a storm bolter.  And Dante would finally realize that his eyes were much bigger than his stomach.  He went after a Dreadknight, however he only had one wound remaining...

The game, at this point, was pretty much in hand for my forces. This round would give me several more victory points and seal it.  Dante charged the Knight, but would die in the over watch!  Oh the luck gods are fickle.

On his turn, he would make a move to charge my Baal Pred with a knight, and finished off some Marines.  However, the dice gods are fickle indeed. The knight needed just 4 inches to assault the predator... and failed.  The librarian teleported his unit into range of my combat scouts, and immolated them with psychic power, leaving molten heaps of flesh and ceramite.

But that would be all we heard from the heretic.

Turn 5:

The Land Raider would finally find it's prey. It moved and opened up on the terminator squad, killing a terminator, then drawing bead on the librarian who was next in line.  He would fail his invulnerable saves to some rending shots from the assault cannon and go down in a heap. If the game was not yet decided, it was now.

My dread and vanguard vets disembarked the storm raven and assaulted the knight who failed to reach my predator. The combat would be a draw.

Die Dreadknight!

My terminators finally reached the remaining terminators. The storm raven moved and reduced the termies to a single model, and my termies finished him off.

At this point, there was little left for the Grey Knights to do.  He assaulted my terminators with his other Dreadknight, and killed a couple, but my Thunder Hammer would finish him off.  The one locked in combat with the dread and vets would kill the dread, but the dread would also kill it.  His remaining termies who were being shot at all game by the LRC would kill a few snipers.  And a roll of the die would end the game.

Over all this was an excellent game.  While the end score was pretty lop sided, the actual game was bloody and close.  At the end I had a handful of vets, a damaged storm raven, a LRC a terminator and a couple scouts. He had much less, but not for lack of trying.

The GKs excel at delivering massive wounds to infantry at close range.  Seeing as how my army is mostly infantry that needs to be at close range to be effective, it evened things out.  When he finally got me lined up and out of cover, he devastated my forces.  Another good round of shooting from him, and some clear shots at my predator with his Las Cans would have greatly changed this game.  My tanks won the support game, by putting out dozens of shots through cover, forcing armor saves and killing models while they could do little to return fire through the ruins.  In a single turn, he eliminated most of my army...  a priest, Dante, about 16 assault marines and a full squad of scouts and if it were not for a terrible assault roll, he would have gotten my predator.  That is nothing to thumb your nose at!

This was a lot of fun and it was a pleasure to play against an enthusiastic player with a pretty army.  The Blood Angels may have won the battle, but the true winners were those of us playing, and the handful of other guys watching the battle. They got into the game as much as us, cheering on exciting die rolls and swooning with the eb and flow of the game. It was a group experience and exactly what 40k is meant to be.  When you step back from the rule munching and competitive min maxing, and remember that the game is meant to be about the narrative and experience, you remember what 40k is all about. Spending a few hours with good people, enjoying your hobby, and having fun.  It can't get much better than that!

Jawaballs

Blood Angels Airbrush Practice!

Hey guys! Happy Easter.

I just wanted to share a bit of painting with you.

I have been practicing my Airbrushing!  I am painting a Vindicator for this years charity army build for The Nova. Official post to come once public details are announced. Since John Stiening, the team leader, has decided on the official recipe, and it includes airbrushing, I needed to up my game.  So here we go!







Based on John's recipe, we start with a black prime. Then we airbrush Mephiston Red, building up from the edges. He demonstrated using masking tape to get a color modulation effect you can see on the smoke stacks. It's a bit washed out but you can see how it works. For John's mini tutorial visit HERE.  Thats about it for now. I played around with creating a stencil for the top hatch... but need to tighten it up. Also my water slide decal skills have apparently slipped. I botched the paint on the door missing here and had to redo.

What is my plan by the way? A Mechanized Blood Angels army with a dozen rhinos of course!  More on that soon too. I am playing 40k tomorrow and should have my first batrep posted in months.
It is good to be excited about gaming again!
Jawaballs

EDIT: more pics. I added the decal on the side and gave it a blast with Gloss, then supposedly Windsor and Newton Matte varnish, but I think I will have to try another brand to further reduce the shine.








X-Wing Battle Report: Devasatator and Echo vs Rebel Scum

Hey folks!

Last night I got to play Xwing with my buddy Smurf.  I played a new Imperial list with a Devastator and Phantom vs his rebel list with the Falcon, a headhunter and E-wing.

My list:
Devastator- Rear Adiral Chiraneau
Engine Upgrade
Mara Jade
Isard
Rebel Captive

Phantom- Echo
Veteran Instincts
Advanced Cloaking
Intelligence Agent
Sensor Jammer

I forget exactly what Jim used, he does go over it in the video though.

Head Hunter
E-Wing with Coran Horn
Freighter with Fring Smuggler

I am still fairly new to X-wing. This was my first game with the Devastator and I had no clue what to do with it. So I reverted to what I know best... ramming my stuff down my opponent's throat.

Jim started out by dancing around with his ships, and I charged mine directly forward as far as they could go, and I boosted my Dev and cloaked Echo. I immediately regretted this though, because the Dev was right in the firing arc of all three of Jim's ships.

My tactic was to take out Horn first. So falling back on my standard 40k philosophy, I focus fired on him, continuing to shoot at him even though there may have been better shots.  I ignored his freighter and the head hunter. Horn was the threat with his burst fire ability.

In his first round of shooting, my Dev lost all the shields and suffered two crits and two hull points.  Yikes!  I dealt some shield damage to Horn.  Jim was feeling pretty good and I was thinking I was in trouble. But then we realized just how many hull points 12 is...  After that round, Isard kicked in and started giving me the free evade, eliminating one of his hits.  Then the Dev, in its hugeness, was smacked up against one of Jim's ships, eliminating that from shooting it.  Horn made his pass and fired twice, stopping it from shooting the second round.

So in the second round, the only real shots delivered were by me.  I kept Echo cloaked and passed him through the combat, and fired on Horn again with the Dev, dealing minimal damage while dishing out Stress to all of Jim's ships.

Third round, I did a K turn flip with Echo and dropped his shields.  The Dev is pretty hard to turn so I did my best, especially with the damage it had sustained. At this point it had suffered 2 crits and like 5 hull points.

My phantom released a volley at Horn from far range, delivering two hits and two crits... Horn would not survive.  This essentially sealed the game.  Even if we played it out, with Jim only getting a total of 4 shots a round at survivable ships, he would not out last me. I would shoot down the Head Hunter next, then maybe lose my Dev to his freighter, then dance around with Echo and whittle down the freighter.

We realized that we had hit the 75 minute mark which is tournament standard I believe. So we called it with me getting the win.

The telling tale in this game was the synergy of my list.

A. Devastators are beef.  With 12 hull points, 4 shields, plus Isard evading a few more damage, it takes a LOT of shots to take one down.

B. The Phantom is a great compliment to the Dev because it's evade encourages people to shoot the Dev... which is where I want the shots going.

C. Echo is better for me than Whisper. Whisper's special power relies on dice, while Echo's power is about movement. We all know that when it comes to dice, I suck.  So I prefer not to rely on dice. Whisper's power is to turn eyeballs into evades. This is great if you roll the eyeballs!  But Echo's power is to be able to use the lazy 2 turn for his decloak barrel roll, rather than the straight 2.  This gives me a HUGE amount of maneuverability option.  One of my strengths is spatial awareness, so being able to plan on and use this movement is huge for me.  It allows me to keep Echo out of trouble, and use him more effectively than I would Whisper.

D. Engine Upgrade?  From what I saw online it was the tits, but I don't see it here. I only used it that first turn, which just sped up getting shot at.  I have to believe that for my style those 4 points can be better spent.

E. Rebel Captive? Not necessary.  Mara Jade hands out Stress like skittles and giving a stress to the first ship that shoots at me is not required.

So I plan on dropping those cards, moving Intel Agent over to the Dev, adding the upgrade that lets me wound a ship I am base with, and maybe picking up a mine or something?

What do you guys think?

Here is the video:




Nova Narrative... List building begins

Ok... time to dive back into 40k. Enough time off.

For the last six months I have been going through some serious life stuff. Divorce... custody... blah blah. The primary reason why I have fallen off the face of the earth digitally. I am currently living in my sister's basement while I save up money to buy a condo.  Needless to say the creative juices took a serious flow blockage. By the way, if you guys have been on the fence about buying my videos, now would be a great time to show that support! HERE is my webstore. I could use it. :) The sooner I get out of my sisters basement, the happier a Jawa I am going to be!

I finally got myself a paint station set up and most of my stuff dug out of the storage bins I had packed my life into and I am ready to start painting again!  But the question is what?

I think a good goal for me is The Nova Open.  Part of my custody leaves me free to travel on Labor Day. So I am taking advantage of it this year and going to Nova!  However, I am too far out of 40k to make a competitive run at it. Plus my friend John Stiening has been having a fantastic time doing the Narrative. So I have decided to throw in my lot there.  I will be joining the fight for mankind!

That being said. I cannot show up and play 8 games in a weekend with a weak ass list like I did with my Lamenters at BFS.  I need to be at least a little competitive. I am starting my new army now.  I am going back to basics and doing another red Blood Angels army.

What I can use is Nova list building advice. Maybe some one who is familiar with the Nova Narrative rules can help?  I believe the Narrative is 1850 right? Here is the required Nova supplement:

Blood Angels All Factions –
Blood Angels Control From the Skies: All units without the Independent Character USR equipped with Jump Packs are considered Scoring. This only applies to Death Company within Section 5.2.3 below. All other units without the IC USR equipped with Jump Packs are considered Objective Secured.

All Scoring units with a model within 3" of an Objective gain the Feel No Pain (5+) USR. If the unit already has Feel No Pain, improve it by +1.

Humanity –  (I choose Humanity or Virtue)
Aspect of Retribution –
Blood Angels All Blood Angels vehicles gain the It Will Not Die USR
All Blood Angels vehicles ignore the effects of Stunned and Shaken
All Blood Angels vehicles are reduced to BS3
Any Blood Angels vehicle may elect to fire its weapons twice in a turn; these shots must be made at the same time and at the same target as the first firing; if this is done, ALL weapons must be fired twice; further, every shot (the first and second volley) gains the "Gets Hot!" USR (declare before firing any weapons with the unit, and you may not cleverly avoid firing certain weapons to try and minimize Gets Hot! results)

The Virtue –
Aspect of Insanity –
Blood Angels Death Company lose the 0-1 Limit.
Death Company Dreadnoughts do not take up a Force Organization Slot.
All Death Company (excepting Dreadnoughts) become Scoring and Denial, so long as NO other Blood Angels Tactical Marines, Assault Marines, Scouts, Vanguard Veterans or Sanguinary Guard are included in the army.
Activating the Rage: At any point in the game, any Death Company or Death Company Dreadnought unit may activate the deepest depths of the Black Rage. The unit immediately gains a 4+ Invulnerable Save and the Rending USR. When the game ends, before victory conditions are determined, remove any model activated in this way from the game as if it was destroyed.

Take a moment to absorb that info.

What do I like?

Tactical Squads
Assault Marines
Terminators
Dreads
Storm Ravens
Priests
Pods

With that in mind I did a little looking into the rules. From what I understand, the list building is using Combined Arms, and up to two detachments, with a requirment to use the rules printed in the special Nova supplement.

Here is what I came up with for my first go:

Primary Detachment, Combined Arms: Blood Angels
Priest with the new 20 point ap2 sword.
Tactical x10 with Flamer, Flame Pistol and Heavy Flamer in a pod (dealing some serious wounds)
x5 scouts with cloaks and snipers (cheap troop to come out of reserve and hold an objective)
Angels Fury Spearhead Force detachment:
3x Storm Ravens
3x Tacticals x10 with homers

The strike force enables assaulting upon landing from Deep Strike if done within 12" of a homer.  So Dreads and Termies can assault when they land from pods or teleport.

And the punch:

x5 terminator assault squad wth SS/Th
DC Dread in Pod with Talons
(assaulting when they land)

This leaves me with 50 points or so to buy upgrades for the tacticals.

So the special supplement rules only apply to the main detachment, but since this is a combined arms detachment, does that mean that the Storm Ravens get the bonuses from the Nova supplement?

Something else that I have been considering... something very different from what I just laid out...

Parking lot assault squad rhino spam.  Using Unbound for just under 1500 points you can get 14 assault squads in Rhinos with 28 total melta guns.  All of those rhinos and marines would look awesome! Unbound is not allowed in Nova, but there has to be a way using formations to get close to this?  And for that I defer to you guys. Thoughts?

OR something that takes advantage of the supplement for Nova. All jump pack troops are Objective Secured.

Ok lets chat this up!

Looking for Blood Red

Any one have any?  I am looking for GW Blood Red.  Not valejo copies or whatever.

PLEASE! :) I want to paint Blood Angels.

Jawaballs

Missing from my life...