The Jawaballs Video of the Month!

New Banner Commission!

Hey Guys!

Here are some images of my most recent commission banner I did for my buddy Dean Johnson and his gaming group.  The Ocean State Dice Devils!  The dice devil image is their logo. The Blood Angels, Templars and Dragon images represent the three founding members.  If you would like a banner let me know! :)


Blood Angels Rhino Progress

Here is a little update action on my Blood Angels Rhino.  I cut a stencil in masking tape for the top hatch and airbrushed the logo.  After trying several varnishes, I finally came to Liquitex Satin Varnish applied with my airbrush. First I used some Gloss Varnish spray from Home Depot. Then I applied Windsor and Newton Professional matte but it was still too glossy. So I hit it with some Liquitex Matte Varnish Spraycan love and it went too dull in some spots.  Finally I gave it the Liquitex airbrush satin varnish and am mostly satisfied with the luster I want.  

When I cut the stencil I left it a bit damaged for the worn effect.

After cutting the stencil, my hand revolted on me. I just cant do it any more. So I made this sheet of transfers using Testors Decal paper and Testors Decal Bonder.  I will use advice from my friend John Stiening to apply the decals on further tanks and keep you updated!

Clean Blood Angels Logo for decals.

Hey guys,

So I have been working with John Stiening and recently figured out how he does such a beautiful job using decals. He puts the most amazing images on his Knights and the decals are so perfect. You simply cannot tell they are decals!

Well it starts with a good image. I am working on a Blood Angels army where I am doing a lot of Rhinos. Last night I spent a while making a stencil out of masking tape. This was excruciating for my hands.  So much so that I simply cannot do it again. While it looked good, there has to be an easier way.

I will write a post about the process once I have mastered it myself. But for now, I wanted to share the image.

Finding a good Blood Angels logo is hard. So here is one!

Blood Angels Logo

It is not perfect, but honestly I kinda want a slightly rough one to look broken a bit. Before I use this image, I am going to put it into photoshop and roughen it up a bit more. But it is certainly good enough to use as is.

Hopefully some one will find this useful!


Battle Report: Blood Angels vs Grey Knights

It has been a while!  Here is a battle report... my first in Sanguinius knows how long...

2k points. Blood Angels vs Grey Knights.

My list:
Sanguinary Priest with JP and AP2 power sword relic
5 combat scouts with PW
5 sniper scouts with cloaks and missile launcher
10 assault marines with PW, x2 melta
10 assault marines with PW, Flamer and melta
5 terminators with x1 Th/SS and Land Raider Crusader with Melta
Baal Predator with HB sponsons
Storm Raven with Ass can, multi, Hurricane bolters
Furioso with Blood Talons
5 Vanguard Vets with JP and PW

GK list:
Libby in termy with several spells
15 terminators with various weapons and max psy cans
5 purifiers max psy cans and teleport homer
5 jump GKs
5 infantry GKs
2 Knights with flamer cannon
Godhammer Land Raider with storm bolter

This was my first game using the mission cards.

I don't remember which order the mission cards were pulled, or exactly what they all were. That is not entirely important here.  My opponent was Andrew Tan. Check his blog HERE. He is fairly new to 40k, having spent most of his gaming time in Warmachine.  He is enthusiastic and a very good painter. By the way he does affordable commissions. So if you are looking for some one to paint your stuff!  Check out his blog. He also shot all the pics in this post.  Talented!

So we rolled to deploy and he won. He set up, reserving x2 squads of termies and x2 knights. He actually had 3 teleport homers in his squads.  The stuff he deployed was kept to my left on his edge.  So I deployed my Baal Predator central along with the LRC and Termies in a standard setup. I bubblewrapped them with my infantry. Dante was attached to the 10 man squad that had the priest.  They were the spear head. Dante actually works pretty well as a tank. My raven started off with the vanguard vets and dread inside and my combat scouts outflanked. ( I know... they are awful... but this is my 5th edition army...)

So I started by stealing the initiative.  I immediately rolled my tanks up into range to begin shooting his first squad, and jumped Dante's squad up into the center then ran into a ruin.  The other squad flanked right.

My snipers sat in a ruin on my edge close to an objective should they be called upon to go take it.

My tanks opened up on a GK squad from max range.. and killed 4 of them.  My Baal Pred and Land Raider would remain in the center of the table all game, readjusting lines of fire as needed and putting out a withering amount of fire power.

Blood Angels Land Raider Crusader

On his turn, his jump pack knights moved up on my left flank and he poured a LOT of psycannon shots into Dante's squad. But between Dante shrugging off armor saves, and handing out wounds to his subordinates with cover saves, only a couple of marines were lost.  He also took some las can shots at my predator through the ruin but the venerable old girl made her cover saves. This particular Baal Predator is one of my first tanks, one I used in my PDF army back in the day.  It was good to see her back in action.

Baal Predtor

Baal Predator seen through the ruins.
Turn 2:
Of course, my unlucky Lamenter's storm raven failed to enter the battle. Dante would have to charge without his close support.  No inquisition shall be made of Dante's forces.

Noticing the GK strike force trying to make a run for my back lines, Dante intercepted them and put them to the Axe Mortalis. He led the charge, cutting them down in the assault on his own.  The LRC and Baal adjusted their angles, and began putting fire into more GKs. The LRC finished off the lone survivor of it's first target with the power of the machine spirit, then started shooting at some terminators who got out of their Land Raider.  The Baal Predator supported Dante's assault by softening up the strike squad. Dante consolidated his squad back into the ruin for cover from the psycannon shots that would no doubt be coming his way.

I pulled one of the tactical cards, and it's objective was for my Lord of War to sacrifice himself... yah right.

On the GKs turn, the two knights would fail to enter the battle.  However the librarian and two squads of termies would. He dropped the libby and 1 squad on my right flank to take objectives, an the other squad of termies on my left to add more fire power to try to stop Dante's advance.

He would pump more shots into Dante's squad, and a couple more las shots at my Baal Pred, but only killed a single marine and glanced the predator.

Turn 3:
"Lord Dante calling Lamenter's Battle Barge Ineptitude... where is that support?"

The Storm Raven would again fail to enter combat. Sigh.

From here, Dante decided it was time for a squad of terminators to die.  Wanting to keep my assault forces close to each other, I decided the squad that came out of the Land Raider would be the target, and surrounded it.

Ever see Grey Knight Terminators sweat?

Close your eyes... it will all be over soon.

Dante left his unit and directed them to shoot at the Land Raider. Perhaps a mistake... this would leave them exposed and clumped for nasty Knight flamer templates next turn... but the Red Thirst was taking hold and Dante was going for blood.

By the time Dante was done swinging his Axe, there was little left for the rest of the assault force to hit.  The terminators would finish them off leaving the assault marines oiling their chain axes.

In retrospect, Dante should have taken his squad to the left and assaulted the terminators or purifiers because they would be devastating next turn.

But this assault was glorious.

Now completely taken by the Red Thirst, Dante turns his attention to a Dread Knight
As expected, the Grey Knights would deliver a devastating round of shooting to my forces.  The Librarian scored an objective, but the Dreadknights came down and between them and the surviving terminators and purifiers, would scour almost all of my assault marines.  The purifiers assaulted my priest, killing him and sacrificing their own lives for some magical purpose only the Grey ones would know.

By this time I had lost track of the cards.  I had scored a lot though.  The game was getting out of reach for the Grey Knights. It was soon to be about pride.

Turn 4:

The Storm Raven arrives.  Having forgotten to load their weapons, they had to return to the battle barge and load up.  But now they were here.  It zoomed into combat and immediately made it's presence felt by blasting some terminators and killing a bunch.

Lamenters Storm Raven arriving for duty...
My combat scouts forgotten for two rounds, outflanked and moved to take an objective. The Land Raider would take more shots at the Librarian and his squad, killing one or two.  The Baal predator fired on a knight failing to wound. The surviving melta gunners shot at the Land Raider but only took off a storm bolter.  And Dante would finally realize that his eyes were much bigger than his stomach.  He went after a Dreadknight, however he only had one wound remaining...

The game, at this point, was pretty much in hand for my forces. This round would give me several more victory points and seal it.  Dante charged the Knight, but would die in the over watch!  Oh the luck gods are fickle.

On his turn, he would make a move to charge my Baal Pred with a knight, and finished off some Marines.  However, the dice gods are fickle indeed. The knight needed just 4 inches to assault the predator... and failed.  The librarian teleported his unit into range of my combat scouts, and immolated them with psychic power, leaving molten heaps of flesh and ceramite.

But that would be all we heard from the heretic.

Turn 5:

The Land Raider would finally find it's prey. It moved and opened up on the terminator squad, killing a terminator, then drawing bead on the librarian who was next in line.  He would fail his invulnerable saves to some rending shots from the assault cannon and go down in a heap. If the game was not yet decided, it was now.

My dread and vanguard vets disembarked the storm raven and assaulted the knight who failed to reach my predator. The combat would be a draw.

Die Dreadknight!

My terminators finally reached the remaining terminators. The storm raven moved and reduced the termies to a single model, and my termies finished him off.

At this point, there was little left for the Grey Knights to do.  He assaulted my terminators with his other Dreadknight, and killed a couple, but my Thunder Hammer would finish him off.  The one locked in combat with the dread and vets would kill the dread, but the dread would also kill it.  His remaining termies who were being shot at all game by the LRC would kill a few snipers.  And a roll of the die would end the game.

Over all this was an excellent game.  While the end score was pretty lop sided, the actual game was bloody and close.  At the end I had a handful of vets, a damaged storm raven, a LRC a terminator and a couple scouts. He had much less, but not for lack of trying.

The GKs excel at delivering massive wounds to infantry at close range.  Seeing as how my army is mostly infantry that needs to be at close range to be effective, it evened things out.  When he finally got me lined up and out of cover, he devastated my forces.  Another good round of shooting from him, and some clear shots at my predator with his Las Cans would have greatly changed this game.  My tanks won the support game, by putting out dozens of shots through cover, forcing armor saves and killing models while they could do little to return fire through the ruins.  In a single turn, he eliminated most of my army...  a priest, Dante, about 16 assault marines and a full squad of scouts and if it were not for a terrible assault roll, he would have gotten my predator.  That is nothing to thumb your nose at!

This was a lot of fun and it was a pleasure to play against an enthusiastic player with a pretty army.  The Blood Angels may have won the battle, but the true winners were those of us playing, and the handful of other guys watching the battle. They got into the game as much as us, cheering on exciting die rolls and swooning with the eb and flow of the game. It was a group experience and exactly what 40k is meant to be.  When you step back from the rule munching and competitive min maxing, and remember that the game is meant to be about the narrative and experience, you remember what 40k is all about. Spending a few hours with good people, enjoying your hobby, and having fun.  It can't get much better than that!


Blood Angels Airbrush Practice!

Hey guys! Happy Easter.

I just wanted to share a bit of painting with you.

I have been practicing my Airbrushing!  I am painting a Vindicator for this years charity army build for The Nova. Official post to come once public details are announced. Since John Stiening, the team leader, has decided on the official recipe, and it includes airbrushing, I needed to up my game.  So here we go!

Based on John's recipe, we start with a black prime. Then we airbrush Mephiston Red, building up from the edges. He demonstrated using masking tape to get a color modulation effect you can see on the smoke stacks. It's a bit washed out but you can see how it works. For John's mini tutorial visit HERE.  Thats about it for now. I played around with creating a stencil for the top hatch... but need to tighten it up. Also my water slide decal skills have apparently slipped. I botched the paint on the door missing here and had to redo.

What is my plan by the way? A Mechanized Blood Angels army with a dozen rhinos of course!  More on that soon too. I am playing 40k tomorrow and should have my first batrep posted in months.
It is good to be excited about gaming again!

EDIT: more pics. I added the decal on the side and gave it a blast with Gloss, then supposedly Windsor and Newton Matte varnish, but I think I will have to try another brand to further reduce the shine.

X-Wing Battle Report: Devasatator and Echo vs Rebel Scum

Hey folks!

Last night I got to play Xwing with my buddy Smurf.  I played a new Imperial list with a Devastator and Phantom vs his rebel list with the Falcon, a headhunter and E-wing.

My list:
Devastator- Rear Adiral Chiraneau
Engine Upgrade
Mara Jade
Rebel Captive

Phantom- Echo
Veteran Instincts
Advanced Cloaking
Intelligence Agent
Sensor Jammer

I forget exactly what Jim used, he does go over it in the video though.

Head Hunter
E-Wing with Coran Horn
Freighter with Fring Smuggler

I am still fairly new to X-wing. This was my first game with the Devastator and I had no clue what to do with it. So I reverted to what I know best... ramming my stuff down my opponent's throat.

Jim started out by dancing around with his ships, and I charged mine directly forward as far as they could go, and I boosted my Dev and cloaked Echo. I immediately regretted this though, because the Dev was right in the firing arc of all three of Jim's ships.

My tactic was to take out Horn first. So falling back on my standard 40k philosophy, I focus fired on him, continuing to shoot at him even though there may have been better shots.  I ignored his freighter and the head hunter. Horn was the threat with his burst fire ability.

In his first round of shooting, my Dev lost all the shields and suffered two crits and two hull points.  Yikes!  I dealt some shield damage to Horn.  Jim was feeling pretty good and I was thinking I was in trouble. But then we realized just how many hull points 12 is...  After that round, Isard kicked in and started giving me the free evade, eliminating one of his hits.  Then the Dev, in its hugeness, was smacked up against one of Jim's ships, eliminating that from shooting it.  Horn made his pass and fired twice, stopping it from shooting the second round.

So in the second round, the only real shots delivered were by me.  I kept Echo cloaked and passed him through the combat, and fired on Horn again with the Dev, dealing minimal damage while dishing out Stress to all of Jim's ships.

Third round, I did a K turn flip with Echo and dropped his shields.  The Dev is pretty hard to turn so I did my best, especially with the damage it had sustained. At this point it had suffered 2 crits and like 5 hull points.

My phantom released a volley at Horn from far range, delivering two hits and two crits... Horn would not survive.  This essentially sealed the game.  Even if we played it out, with Jim only getting a total of 4 shots a round at survivable ships, he would not out last me. I would shoot down the Head Hunter next, then maybe lose my Dev to his freighter, then dance around with Echo and whittle down the freighter.

We realized that we had hit the 75 minute mark which is tournament standard I believe. So we called it with me getting the win.

The telling tale in this game was the synergy of my list.

A. Devastators are beef.  With 12 hull points, 4 shields, plus Isard evading a few more damage, it takes a LOT of shots to take one down.

B. The Phantom is a great compliment to the Dev because it's evade encourages people to shoot the Dev... which is where I want the shots going.

C. Echo is better for me than Whisper. Whisper's special power relies on dice, while Echo's power is about movement. We all know that when it comes to dice, I suck.  So I prefer not to rely on dice. Whisper's power is to turn eyeballs into evades. This is great if you roll the eyeballs!  But Echo's power is to be able to use the lazy 2 turn for his decloak barrel roll, rather than the straight 2.  This gives me a HUGE amount of maneuverability option.  One of my strengths is spatial awareness, so being able to plan on and use this movement is huge for me.  It allows me to keep Echo out of trouble, and use him more effectively than I would Whisper.

D. Engine Upgrade?  From what I saw online it was the tits, but I don't see it here. I only used it that first turn, which just sped up getting shot at.  I have to believe that for my style those 4 points can be better spent.

E. Rebel Captive? Not necessary.  Mara Jade hands out Stress like skittles and giving a stress to the first ship that shoots at me is not required.

So I plan on dropping those cards, moving Intel Agent over to the Dev, adding the upgrade that lets me wound a ship I am base with, and maybe picking up a mine or something?

What do you guys think?

Here is the video:

Nova Narrative... List building begins

Ok... time to dive back into 40k. Enough time off.

For the last six months I have been going through some serious life stuff. Divorce... custody... blah blah. The primary reason why I have fallen off the face of the earth digitally. I am currently living in my sister's basement while I save up money to buy a condo.  Needless to say the creative juices took a serious flow blockage. By the way, if you guys have been on the fence about buying my videos, now would be a great time to show that support! HERE is my webstore. I could use it. :) The sooner I get out of my sisters basement, the happier a Jawa I am going to be!

I finally got myself a paint station set up and most of my stuff dug out of the storage bins I had packed my life into and I am ready to start painting again!  But the question is what?

I think a good goal for me is The Nova Open.  Part of my custody leaves me free to travel on Labor Day. So I am taking advantage of it this year and going to Nova!  However, I am too far out of 40k to make a competitive run at it. Plus my friend John Stiening has been having a fantastic time doing the Narrative. So I have decided to throw in my lot there.  I will be joining the fight for mankind!

That being said. I cannot show up and play 8 games in a weekend with a weak ass list like I did with my Lamenters at BFS.  I need to be at least a little competitive. I am starting my new army now.  I am going back to basics and doing another red Blood Angels army.

What I can use is Nova list building advice. Maybe some one who is familiar with the Nova Narrative rules can help?  I believe the Narrative is 1850 right? Here is the required Nova supplement:

Blood Angels All Factions –
Blood Angels Control From the Skies: All units without the Independent Character USR equipped with Jump Packs are considered Scoring. This only applies to Death Company within Section 5.2.3 below. All other units without the IC USR equipped with Jump Packs are considered Objective Secured.

All Scoring units with a model within 3" of an Objective gain the Feel No Pain (5+) USR. If the unit already has Feel No Pain, improve it by +1.

Humanity –  (I choose Humanity or Virtue)
Aspect of Retribution –
Blood Angels All Blood Angels vehicles gain the It Will Not Die USR
All Blood Angels vehicles ignore the effects of Stunned and Shaken
All Blood Angels vehicles are reduced to BS3
Any Blood Angels vehicle may elect to fire its weapons twice in a turn; these shots must be made at the same time and at the same target as the first firing; if this is done, ALL weapons must be fired twice; further, every shot (the first and second volley) gains the "Gets Hot!" USR (declare before firing any weapons with the unit, and you may not cleverly avoid firing certain weapons to try and minimize Gets Hot! results)

The Virtue –
Aspect of Insanity –
Blood Angels Death Company lose the 0-1 Limit.
Death Company Dreadnoughts do not take up a Force Organization Slot.
All Death Company (excepting Dreadnoughts) become Scoring and Denial, so long as NO other Blood Angels Tactical Marines, Assault Marines, Scouts, Vanguard Veterans or Sanguinary Guard are included in the army.
Activating the Rage: At any point in the game, any Death Company or Death Company Dreadnought unit may activate the deepest depths of the Black Rage. The unit immediately gains a 4+ Invulnerable Save and the Rending USR. When the game ends, before victory conditions are determined, remove any model activated in this way from the game as if it was destroyed.

Take a moment to absorb that info.

What do I like?

Tactical Squads
Assault Marines
Storm Ravens

With that in mind I did a little looking into the rules. From what I understand, the list building is using Combined Arms, and up to two detachments, with a requirment to use the rules printed in the special Nova supplement.

Here is what I came up with for my first go:

Primary Detachment, Combined Arms: Blood Angels
Priest with the new 20 point ap2 sword.
Tactical x10 with Flamer, Flame Pistol and Heavy Flamer in a pod (dealing some serious wounds)
x5 scouts with cloaks and snipers (cheap troop to come out of reserve and hold an objective)
Angels Fury Spearhead Force detachment:
3x Storm Ravens
3x Tacticals x10 with homers

The strike force enables assaulting upon landing from Deep Strike if done within 12" of a homer.  So Dreads and Termies can assault when they land from pods or teleport.

And the punch:

x5 terminator assault squad wth SS/Th
DC Dread in Pod with Talons
(assaulting when they land)

This leaves me with 50 points or so to buy upgrades for the tacticals.

So the special supplement rules only apply to the main detachment, but since this is a combined arms detachment, does that mean that the Storm Ravens get the bonuses from the Nova supplement?

Something else that I have been considering... something very different from what I just laid out...

Parking lot assault squad rhino spam.  Using Unbound for just under 1500 points you can get 14 assault squads in Rhinos with 28 total melta guns.  All of those rhinos and marines would look awesome! Unbound is not allowed in Nova, but there has to be a way using formations to get close to this?  And for that I defer to you guys. Thoughts?

OR something that takes advantage of the supplement for Nova. All jump pack troops are Objective Secured.

Ok lets chat this up!

Looking for Blood Red

Any one have any?  I am looking for GW Blood Red.  Not valejo copies or whatever.

PLEASE! :) I want to paint Blood Angels.


Missing from my life...

Connecticut Painting Competitions?

Hey folks! I know I know... quiet... I'm trying!

I have some great Xwing content coming up, and maybe will even get out and play some 40k tonight... I will Batrep if I do!

But I am here today to tell you about one of the biggest new painting competitions in the North East.

My friends over at The Battle Standard in Manchester, Ct are running their third annual painting competition called Battle Cry on April 11.

I have decided to make it happen this year! The previous two years I was out of town at various conventions. But this year it turns out I will be around and able to attend.

I will be entering all three Scifi categories. Squad, single mini and large model.  But now to decide what to enter.  I have several squads that come to mind, but I am thinking I want to enter my Terminators from my Lamenters army.

But I am torn between them and my bad luck bikers.  I have been thinking about dusting off my old Blood Angels scouts too...

Large model will come down to a choice between my Lamenters Dread and a Warmachine death jack.  The Dread will require me to remodel it a bit... the batter embedded in the base died. I need to add a new one... some how.

And for single mini I am considering busting out my new NMM Dante that took 2nd in Scifi at Templecon this year, or my NMM Sanguinor for a bit more glory... though I may just bring out a Sanguinary Priest...

At any rate, all of the models require finishing or touch up, and need to be based on more heroic displays. I will be working on that this month and posting the progress here.

So here is to Jared and Wayne at The Battle Standard for running yet another great event!

Check HERE for more details.


The Walking Dead?

Hi folks, it has been a while since I posted any thing but I wanted to chat a bit about TWD today!  If you have not watched the episode, click away. NOW.  Here is harmless picture before I start talking about the plot of Sunday's episode. As always, if you have comic book knowledge, please keep it to yourself unless asked!  This discussion is about the TV show.

The first question is who will be the first of the above two to be killed off?

Ok thats not really why I wanted to write today.

My question, and this can be answered by you comic book readers if needed, is what time is this world set in?  Obviously it is recent... but how recent? Or is it an alternative universe sort of setting? As I understand the comic setting, there was no zombie culture... so the word does not exist and this is why we get different groups calling the undead different names.

But can we zoom in on a time? I am guessing 1998 or so.  Why?

Well first, there is not a lot of difference in style between now and the late 90s.  Not that our characters are paragons of style any way, but Khaki pants, jeans, boots, corduroy, etc.

Weaponry is very much the same too.

There were some new cars like the Dodge Charger, but that is just about advertising, not continuity.

So why are we in the late 90s?  Well cell phones were still fairly in their infancy. not EVERYONE had one.  I did not own a cell until late 1999. And at most they were simply still just phones then. In none of the flashback scenes that I can think of do we see a cell phone in any ones hands.  There may have been one in the background here and there... Example? Take the flashback scene with Shane and Lori, Carol and her Husband on the road when Atlanta got fire bombed.  Were that today, every person sitting around, including Carol's husband, would have had their eyes glued to their devices... holding them up in the air trying to get service... etc.  This addiction to cell phones is a post 2005 thing.

You also don't see any cell towers. I drive down a parkway to get to work every day. There are cell towers every couple miles. Not only that, any water tower, stand alone or on a roof, or chimmey also has cell receivers on it.  In TWD, you don't see em any where. The water tower in the last episode had none of these. Granted the south is less populated and needs less cell towers... but still.  The lack of people on their devices and lack of evident cell towers screams pre 2005 and more closer to 2000.

Why is this even an issue?

The ghostly black and white photographs that Aaron used to try to convince the gang to join Alexandria.

Even in today's world, finding actual film in a film camera is a challenge. Finding the chemicals to develop them?  Good luck. I teach in one of the most Art supportive states in the country and even here most high schools have cut traditional photography. You really wont just find this stuff hanging around.  In a zombie apocalypse version of today's world?  I just can't imagine finding dark room supplies. Aaron explained that the camera was damaged and there were limited supplies or whatever so he couldnt print a pic of people.  But this is my problem.  Why restrict yourself to a film camera? Even if Aaron was skilled in developing film... why spend the time?

Reason two why TWD takes place pre 2000!

No digital cameras.

The leader of Alexandria sent out his recruitment scouts to try to bring in more deserving survivors, armed with horrible prints of ghostly, unpopulated walls and such.  Why???  If getting more survivors was such a priority, and using photographs to lure them in was their main tactic, why wouldnt they use good pictures?

While finding a working film camera, working film, and chemicals to develop it would be a chore in today's world... I would imagine every empty house in zombie apocalypse Alexandria would have at least one working digital camera, Ipad, phone... you name it.  Also there has to be at least one house per block that has a computer and a working printer.  Why not just devote some gasoline to a generator for ten minutes, scrounge up a working PC and printer, and print some nice pictures? Cant find a camera? While not having traditional film stuff available, ANY school will have dozens of computers, printers and digital cameras neatly organized on shelves. Police stations, hospitals, libraries... any of these places would have these devices in working condition.  (In addition to just about any residential.)  Not to mention any grocery store, Radio Shack or Best Buy. Digital pocket cameras would simply not be a priority when scavenging for the apocalypse... these things would simply be ALL OVER the place.  20 minutes plugged into a running generator and a ream of office paper with a printer and these guys can make all the great pictures they want. "What? That printer ran out of ink? Throw it away we have 32 more!"

The leader would have devoted some resources to making this happen.  Since it did not happen, and Aaron is showing off a collection of prints that look like they were taken off some 1950 bulletin board... I have to assume TWD happens in a pre 2000 era where digital cameras were an expensive novelty and many households lacked computers still, and many more lacked printers.  There have been laptops here and there... the office that Daryl and Carol were in... and I think Milton used a tablet when researching the zombies?  I would have to rewatch those episodes... some one fill remind me.  But the world is mostly devoid of high tech, much like the pre tech days of the late 90s.

Want more? Photo albums.  Rick and Lori are in their Mid 30s? Early 40s?  They, like most of us are children of the digital age.  Printing and making photo albums is tedious when we have Facebook, Photobucket and Snapfish.  Few people these days make photo albums.  You know when I used to?  Pre 2000.

Phew! Got that off my chest.

The rest of the episode was spot on... except for one more mild point.  I don't care how convinced Rick became, there is NO WAY he would have carried his baby through those gates and watched them slam closed behind him.  He would have insisted upon most of the group staying outside the gate, hidden, with one of the two scouts to use as bargaining. He even took the time to hide a pistol... just in case... why not hide... I dont know... the baby?

 He, with a few of the party would have gone into town to investigate.

Just a few weeks prior they were blasted out of their prison and then encountered Terminus.  When they got to Terminus, they took the time to scout and infiltrate, and that place proved to be a death trap. Alexandria? Rick would still have physical wounds from the beating at Terminus, not to mention emotional ones.  He would have investigated. He would have looked and made sure it was safe. Especially after a whole episode of not trusting.  But no... after threatening and beating the scout, and arguing with every one, bordering on near insanity... he walks into Alexandria with not an inkling as to what is on the other side... baby in arms.  What if they were just playing the sound of children on a speaker?



New Necron Info!

Hi guys. I received this info today via email from an anonymous source about the new Necron codex. He seems to know mostly what he is talking about! I thought you would appreciate!  I don't know much about the Necrons but figure some of you would enjoy. Jawaballs

 I do have the Necron codex 
however and I'd like to point out something that allot of people are 
getting wrong at the moment. Listening to the 11th Company podcast atm 
and they mention that Reanimation Protocols are pretty much useless, 
they don't have the codex yet and are going by rumours and for some 
reason think RP is on 6+. 

 Reanimation Protocols is basically FNP or Regeneration from Fantasy but 
with less restrictions.

It's not a saving throw so can be used against attacks that state 'no 
saves of any kind are allowed'
May be taken against Instant Death.
May NOT be taken against Destroyer weapons or attacks that 'remove from 
If you have FNP and RP you may only chose one of them, RP will always be 
better (Sure both rolls may be 5+ but RP has less restrictions so is 
technically better even if the roll may be the same).

Take armour/invulnerable saves, fail those and you may make a RP roll. 
On 5+ you are ok, the 5+ can be improved by different effects that are 
all cumulative but RP can NEVER be better than 4+. You could make 3+ RP 
(Decurion and Cryptek, if there are other things that increase it you 
would have been able to have a 2+ which makes your army unkillable so 
the restricted it to 4+). 

 Crypteks are pretty much useless now.
They have the "Technomancer" rule which improves RP by +1 so a 4+. Well 
that isn't so bad is it? They cost 65pts compared to Lord 50, have -1S, 
T, A and Sv.
All they have going for them is the Technomancer rule which the Lord 
doesn't have.

The thing that makes them useless is the new Decurion Detachment. Sure 
there are some restrictions when taking it but every model in the 
detachment gets the Ever-living special rule

Ever-living: Models in theis Detachment with the Reanimation Protocols 
special rule receive a +1 bonus to RP rolls. Models in this Detachment 
with the Living Metal rule ignore the effects of Crew Stunned and Crew 
Shaken (but still lose a Hull Point).

What this means is as long as you take a Decurion Detachment your entire 
army will have 4+RP making Crypteks useless and a waste of points 
(unless I'm missing something.). There are no special Cryptek versions 
any more, Lords can take everything a Cryptek can and more whilst the 
Cryptek is restricted on a few items.

The only thing a Cryptek can take that Lords can't is the Chronometron 
which gives any unit the Cryptek is attached to a 5++ against shooting. 
90pts to give a unit a 5++ vs shooting attacks? 

I guess it would work vs 
Tau/Eldar with all their Ignore Cover bullshit?

I'm also quite happy with my favourite Necron unit, the Flayed Ones. 
Still the new shitty fluff with them being hungry (I prefer the insanity 
of losing their flesh so they try to wear the skin of other races to get 
some resemblance of their Necronity (humanity doesn't quite fit) back.  

As all my armies are female as far as possible the fluff is that all my 
flayed ones used to be female Necrontyr and now they want their skin back.

Anyway, the thing that makes they so much better now are:
Two flayer claws - S User, Ap5, Melee Shred
They also gave them Fear which is pretty much useless as most allot of 
armies are immune to it. 

 I believe the above changes is the same that they got in the FW book but 
I can't be bothered to check.
Anyway, with the changes to RP and with the easy of making it a 4+ 
through Decurion Detachments I can see these girls being able to 
actually do something in close combat. They have 4 attacks base (3+ 
2CCW) and 5 attacks on the charge at WS4 and S4. 4+ RP means they wont 
get shot off the table turn one and with Infiltrate you can get them 
quite close to your opponent for a turn 2 charge. 

I would have given them Hatred Everyone (due to my own fluff of them 
being women who want their flesh back so they hate every living creature 
that has flesh) but shred is statistically a better rule to have. Still 
13pts though, I would have preferred them to be 10pts or so for what 
they are but RP makes them really good now so I'm looking forwards to 
see some games with them used.

Triach Stalker are pretty interesting now as the Targeting Relay gives 
all friendly non-vehicle units within 6" +1 to their Ballistic skill.  

This is extremely good with you have Praetorians or other models nearby 
with really deadly weapons. BS5, S5 Ap2 attacks are nothing to ignore, 
especially from Praetorians that are jump infantry.

Lychguard at 25pts a pop is really good as well, for +5pts per model 
they get power swords and 3++. Not the best but it's still just 30pts 
for 3+/3++ and RP.

Night Scythes are now Fast attack and the only change, besides the 
+30point cost, is that if it has moved 24" or more units disembarking 
can only fire Snap Shots. Passengers ignore all ill effects and if 
destroyed enter ongoing reserves just like in the old book. 

With the change to Fast attack this means I can start with 15 Flayed 
Ones inside it whilst still in reserves right?

Wraiths are better, they went up +5pts but for that they got +1T, they 
are now Beasts but with Wraithflight can move over all other models and 
terrain. I believe they made this change so you wouldn't be able to put 
them in Night Scythes.

 As for points cost :
Wraith 35/40
Whip coils 10/3 - 45 vs 43
Particle Caster 5/5 - 40 vs 45
Transdimensional beamer 15/10 - 50 vs 50

So the whip coil version became cheaper compared to the old cost and 
afaik this is the most used config. They become I5 with whipcoils (+3I) 
but I do believe they are reduced to I1 when moving through terrain. 

 Wraithflight: When moving, Canoptek Wraiths can move over all other 
models and terrain as if they were open ground. However, they cannot end 
their move on top of other models and can only end their move on top of 
impassable terrain if it is possible to actually place the models on top 
of it.

 Now the question is does charging into assault count as movement or is 
it assaulting? If it's movement they you count as moving through open 
terrain and wouldn't have you initiative reduced? Right?

Scarabs no longer eat armour values, they just auto wound and glance on 
6+ To Wound/Pen. They now cost 20pts so +5pts, still usable and scary in 
CC vs vehicles and perhaps MCs but other than that they are pretty meh.

 Doom Scythe is 15pts cheaper but deathray is nerfed to hell as we've all 
seen from the rumours. 24" S10 Ap1 Heavy 1, Blast, Lance
Sure it glances every vehicle in the game on 2+ but still. They could 
have given it a 2 profile weapon or something. Like S7 Ap3 Large blast 
or Heavy 6 S7 Ap3.
I guess one positive thing is that you could technically take 20-40 Doom 
Scythes through the Decurion Detachment and each Deathbringer Flight 
(2-4 Doom Scythes) causes models within 12" to have -1Ld

Monolith is same old, either good or shit depending on how you rule the 
Deepstriking Skimmer problem of them not being able to mishap from 
landing on friendly or enemy models or say the rule doesn't take effect 
because deep strike isn't movement/ mishap happens before movement so 
the rule wouldn't apply or whatever other reason you can think of why 
this rule wouldn't apply. 

They can however no longer suck in models and eat them :(

C'tans and Mind Shackle Scarabs
C'tans are a bit more interesting imo and they combo with each other as 
well as with MSS.
The Deciever has the Dread rule which causes all units within 12" to 
suffer -2 to their Leadership. Nightbringer has the Gaze of Death which 
is a shooting power with 12" range that causes wounds equal to 3D6 minus 
leadership on the target unit at Ap2 with Ignores Cover.

 Meh but still a 
combo, same goes for MSS.
If you have the Deceiver within 12" you the Fear check is even harder 
for your opponent to pass. 3D6 on a fear check is pretty good but as it 
doesn't work on Space Mehreenez it will be considered useless by most 
people. They really should remove "And they shall know no fear", 30K 
does well without it and it's an op piece of shit rule that makes it 
annoying to fight SM that are already pointed too cheaply for what you 
get (imo, I'm biased because I pay 12pts for a battle sister that's 
complete shit compared to a SM for +1-2pts). 

 The 3 C'tans are pretty meh, but I think they are more interesting than 
the old book even if you can't customize them in any way. Guess we'll 
have to wait for a C'tan kit before they do that again.

Out of the Formations in the book only one stood out for me.
Canoptek Harvest
1 Spyder, 1 unit of Wraiths, 1 unit of Scarabs
Special Rules: Move Through Cover, Relentless
Adaptive Subroutines: At the start of each of the controlling player's 
movement phases, chose one of the following special rules: Fleet, 
Reanimation Protocols or Shred.

As you can take this formation as part of your Decurion Detachment it 
means you can give your Spyder, Wraiths and Scarabs a 4+ RP. It almost 
means you can move and fire the Transdimensional Beamers on the Wraiths 
as the entire unit has Relentless. Wraiths and Scarabs with Shred is 
pretty nasty as well :D

I wish there was a Flayed Ones formation but at least there is a 
Decurion Detachment so you can take 10 units of them if you want hue hue 

 I'd love to see a Flayed Ones supplement, making them troops, having a 
flayed Overlord and Lords, allowing ghost arks to rebuild flayed ones.
They could at least have made them fearless...

They mentioned on the 11th Company podcast that you can get a 2+ 
re-rollable save but I'm not seeing it, perhaps you need to use items 
from one of the BA vs Nids books. All I can find in the book is the 
Nightmare Shroud which gives you 2+ and Fear, once per game instead of 
shooting you can nominate an enemy unit within 18" and that unit has to 
take a Morale check (Fearless and ATSKNF ignore this). This could 
potentially be extremely good as a unit that's falling back 
automatically fail Morale checks if I'm not mistaken.

Anyway, this was allot longer than I intended, was only going to point 
out the Flayed Ones change but threw in some of the others because I was 

The Jawa Forge Returns!! 32mm Scenic Resin Bases

Hey all!  My army of Jawas have been working hard and I present to you the first fruits of their labors...

32mm Scenic Resin Bases!

This first set from the new Jawa Forge is based on a crystaline cron tomb world.  Crystals of various sizes are jutting up from the charred earth, some broken, some standing tall.  There are a variety of grades of gravel for you to paint, and one is even accented with a long forgotten skull!

This set of five bases are the new GW standard 32mm scale. These bases will be coming with most new GW box sets in the future as evidenced by the new Blood Angels Tactical squad and the Deathstorm boxset. So you might as well get a head start and start rebasing your army now!

As I find time I will paint some up in different colors to show you more variety.  These finely crafted resin bases are available now for 5.99 per set of five. The new Necrons are coming... BE READY!

I will have these crystaline bases available in all GW base sizes very soon including the new ones!

I also have two new variety of my classic broken rock coming. One is more of a smooth exposed rock, and one is a more jagged broken rock. They will mesh seamlessly to add more variety to your army.

If the interest is there, I will also create another set of five 32mm Crystaline bases.

More to come!