Warhammer 40k: Life size Blood Angels 2nd Company Banner


Here is the banner almost complete. Just need to do the bottom parts and some final details. Look for this banner at the GT!

Warhammer 40k: How to paint Space Wolves



I just finished my most recent "How to Paint" video set. Space Wolves! Hope you enjoy! Jawaballs

Warhammer 40k Blood Angels: Battle Report 'ard boys tournament

Here is a submission from a reader. Check it out! Nice job Kevin.

Oh Great anf Mighty Brother Jawaballs,

Great site, of course.
Below I've added a short batrep of my recent 'ard Boyz qualifier with
my Blood Angels. If you're not especially interested in that, stop
reading now! Feel free to post it, edit it, or delete it as you see
fit.

For Sanguinius!

Thanks,
Kevin Horner
-----
This was my first big tournament of the year, and was quite a lot of
fun... though I was not in the best of shape, as I had not slept for
about 30 hours by the end of the 3rd game. Still, it was a lot of fun,
and there were no 5 KP Guard armies there.
My apologies for the lack of details throughout the game.
My list -
Dante and an HG w/ a Sang. Priest, a Chapter banner, a flamer, and 1
pw, Lemartes and a 6-strong DC.
3 x 10-man Tac squads w/ power weapon, flamer, and plasma cannon, one
had a Tl-lascannon-armed Razorback
a 10-man Tac squad w/ a pw, plasma gun, and plasma cannon, and a
Rhino. I tended to combat squad this unit.
a 10-man RAS w/ a power fist
a 3-bike attack bike squadron, all with multi-meltas
a Baal Predator w/ heavy flamers
a Whirlwind which I usually loaded with incendiary rounds
a plasma-cannon armed dreadnought
a venerable Death Company Furioso

Game 1 - vs Blood Angels
His list -
A Land Raider Crusader
Dante, a Chaplain, a large DC, an assault squad (RAS, I believe)
a small shooty Terminator squad, some footslogger Tacticals
a LS w/ multimelta, and a Vindicator
5 objectives, Deployment: table quarters
Lots of cover, deployed 4 tactical squads with just plasma cannons in
fire lanes, 2 on top of 2 objectives , plasma gun combat squad in
TL-lascannon razorback to capture nearby objective. Fairly ineffective
shooting all around all game, Opponent shot up DC, which was screening
LEmartes, Dante, HG, and dreadnoughts. His Dante/Chaplain/DC/RAS
combination ate up one RAS, but that and the surprise of a teleporting
shooty Terminator squad were most of the tense moments of the game. I
had resigned myself to losing this... I was sure that my combat squad
soon to be crushed between the anvil of a nearby Terminator squad and
the hammer of a huge formation of enemy assault troops was too far
away from an objective... but when time was called they were within
control range and the enemy forces too far away.
If the game had gone even one turn more he would have crushed me, as
my own assault element couldn't even kill an immobilized Land Speeder.

Game 2 - Vs Orks
His list -
I was starting to fade here, but I remember there being an annoying
FNP mob, some biker nobs, a battlewagon full of boyz, grots, some
meganobz in a vehicle, and cannon or lootaz on Guard heavy-weapon
bases
Objective: kill points
Deployment: DoW (which we forgot all game until after shooting was
over, each turn)
This was played on a ruined cityscape, so the Sons of Sanguinius set
up in cover, hoping to thin out the greeskin hordes before mounting a
countercharge that would sweep the xeno scum form the field.
Unfortunately, fire discipline was not maintained properly despite the
presence of Chapter Master Dante and Chaplin Lemartes, so rather than
wipe out the lowly gretchin as the Marines should have, they wasted
the holy plasma of Mars on the too-numerous squads advancing across
the ruins. The Blood Angels' mistakes were critical, as a potentially
game-changing charge by the RAS failed to reach the enemy biker nobz.
When the game was called, two tactical squads and a 3-strong attack
bike squadron had been eliminated, while none of the enemy squads were
defeated.

Game 3 - Vs Orks
His list -
A Dread babysitted by a KFF-mek, a squadron of Kans, a large boyz mob,
a small biker squad, lootas, stormboyz, a trukk of boyz, and there
must have been others, but I forget.
Objective: kill points and 1 objective each
Deployment: DoW (which we forgot again)

The greenskins went first, deploying the largest mob right at the
table half in cover, the dread and mek at the half-table line, and
everything else coming out on his turn: the kanz near his objective
(though it turns out this was a mistake rather than the kunnin' plan I
thought it was), and so on.

The Angels of Blood had only a little cover in this battle, so
deployed two Tactical Squads around their objective and most of the
balance (a tactical Squad, a RAS, and Lemartes) on the far right
intending to make its way to the enemy objective.

The Orks surged forward, but terrain slowed them. They had little
firepower other than mostly ineffectual Lootaz, and the Marine
shooting was a bit more useful this time around. An early Orky assault
was countered by a furious attack by a RAS, Lemartes and the DC, and
Dante and his Honor Guard. Needless to say, that enemy was destroyed
handily, and this wave of righteous fury continued on to surround a
second enemy mob that had moved out of cover to try to wipe out the
DC.
The HG's Chapter banner helped immensely in these two assaults, as did
Lemartes Litanies of Hate for the DC. Time was called here too...
pushing around that many figures in assault (and rolling all those
attacks on either side) took forever. The game was something of a
victory for the Marines, though... the BAs shooty elements poured
everthing they had into a smallish mob of Stormboyz that had moved to
the middle of the board. Though in cover, the Whirlwind's incendiary
rounds were of prime importance in wiping out this enemy unit. The
Orks had lost two mobs of boyz and their Stormboyz, while the Marines
had only minor casualties.
Though this game might have been touch-and-go if it had gone longer, I
think I could have taken it anyway(even though Orks alwas give me
fits), as I was given the opportunity to destroy the enemy units
piecemeal. To be fair, though... my opponent (I think) was ready to
pack it in for the day and mostly wanted to see the orky carnage as
soon as possible. The orks on my left (bikers, the lootaz, and a bit
more) were wary of my dreadnought, so rather than roll up my left
flank they redeployed more toward my center, which helped some.

All of my opponents were great to play against, and were very patient
with me being sleep-deprived beyond all sanity. I ended up 2nd in the
tournament, having a 2-1 record.

Warhammer 40k Blood Angels: Battle Report Blood Angels vs Salamanders




Tonight I played a proxied army of all drop pod Salamanders built using the new SM codex. He had two dreads including an Ironclad, terminator squad, and the rest were tactical marines with combinations of meltas and plasmas. He had the Sally commander from the new SM codex. I must say facing this drop pod army was scary, but I know how to defend against them and he knew it... so we were set up for a great game! The mission was kill points dawn of war. My opponent Ed gave me first go, so I deployed my two combat squads in cover and Dante with my assault squad behind ruble. Ed had his pods so nothing came in first turn for him, I used the opportunity to run my Devs into cover and move my squads out. I put most of my forces right in the center of the table, with my Lascannon com squd in the right in a building. That was a mistake because he was able to single them out. My Vindicator was a little exposed on the right too and it cost me.

Turn 1 saw 4 drop pods come in for him. He dropped them suprisingly outside of my assault range. I was waiting for all those marines to come out and rapid fire on me. He deployed with the pods between me and him. I think he tasted the burn of my assaults before and chose to play defensivly against me. The came out and reduced my Las CS to just the heavy weapon. It would die next turn and claim no kills. The same for the vindicator. He dropped a pod with a Dread next to it and he deployed and multi melted it. But thankfully I had a furioso lined up to assault that dread with furious charge... It did not survive. I ran my DC up on a tac squad which took all game to kill. Finally I killed it just in time for him to assault the last DC with his Ironclad Dread.

What the game ended up coming down to was how many of his pods could I knock out for kill points. I ran Dante up against a squad, knowing would probably not kill it, but I wanted to have fun. I should have kept him back to hunt pods. It cost me cause he died to Melta fire. The bright spot of the game was my lowly troop assault squad assaulting a force of Terminators. I won the combat, and he failed morale. They turned and ran and I let them go, then assaulted their drop pod with Krak Grenades! Sadly they did not blow it up and were almost wiped out, but the Sarge lived to run and hide. No Kill point for you! My Devs did a good job at keeping him at bay. Those Plasma cannons can be scary to advance into. But most of my squads spent the game hiding... :( After killing every thing that they could reach without exposing themselves to heavy fire, they just hid behind buildings. Sad I know, but the game is about tactics! I didnt want to lose a squad and trade kill points. I ended up claiming victory 6 KP to 5. I knocked out 3 drop pods, and left two of his squads standing with just 1 guy each. The game went 7 rounds! Ed is a great marine player and an all around great guy to play against. The game was fun and we both learned a bit. He learned how the Baal Predator works...Yes Ed, Fast Vehicles CAN shoot all their guns after moving 6. He also learned about Death Company Dreads. I learned about the new Salamander list. All I can say is, tanks beware!

Assault on Black Reach Ork Nob Raffle!

Over at Assault on Black Reach there will be a raffle for the Black Reach Nob I painted in celebration of the release of my set of tutorial videos. Check here for details.

How to Paint Salamanders now available

Warhammer 40k Blood Angels: 2nd Company Banner








I thought some of you might enjoy this. I am making a full sized 2nd company banner. I am using a heavy fabric banner made by a friends wife, and painting it with Acrylic paint. I will keep this post updated with pictures as I work in it!

I added another picture. It is nice having an army of middle school kids at my disposal to do my dirty work! "So class, today we get to learn how to underpaint..."

Salamanders

Hey guys, what colors are used to paint Salamanders? Is it the Dark Angels Green, Snot Green, Goblin Green trio? I will be doing a How to Paint Salamanders series of videos, but I want to keep the color scheme simple like my Blood Angels.

Blood Angels: Veteran Assault Squad vs Honour Guard with Second Company Banner

Ok, soo, after thinking about it, I decided to switch my VAS in my standard list to the HG. Really, the only difference is that the HG can take upgrade troopers. But also, I belive I can deploy it attached to Dante in some missions that might leave my VAS forced to deploy in reserves. Can any one confirm/deny this? It would be a nice help to start them on the table in those dumb missions that only allow troops and HQ to start. I am also thinking about switching one of my Death Company Furioso Dreads to a normal Furioso and buying back my 2nd company banner. It grants the squad, and attached characters an additional close combat attack, as well as reroll all failed morale. I figure that the squad getting an extra guaranteed attack each, plus Dante getting in one more hit at his initiative will more then equal out the 1 to 3 bonus attacks that my Dread may get. Since I tend to use them in unison, I think the trade off will be worth it.

Assault on Black Reach! Greenskin Sighted Sir..



Alas, to know the enemy is to defeat them. Here is an Ork Nob I painted today. I will be painting several for my display board for the GT. I think he came out well!

Blood Angels March On: Blood Angels vs Grey Knights

So, a splinter cell of Grey Knights lead by an upstart inquisitor decided to attempt to bring the purging light to Dante and his Second Company based on rumors of heresy. Well, the Emperor's shining grace smiled brightly upon Dante this day. After 3 rounds of combat, the remaining Grey Knights were kneeling in subservience and pledging oaths of servitude to the Blood Angels in exchange for their heretical lives. No quarter was given and mercy was granted in swift and painless executions of all but one of the weak and sniveling grey ones. He was stripped of his armor and given a small shuttle to fly back to to Ordo Malleous with a message. "The Blood Angels are Sanguinius Incarnate and above the suspicion of warp spawn priests."

I played Fritz's new Grey Knight army list on Friday, and it was a blood bath. He was entirely outmatched from the beginning. He played a GK Land Raider, 6 Terminators with Brother Captain, 3 squads of 8-10 strong GKs, one embarked in the LR with the Inquisitor in Power Armor, and a GK Dreadnought with TL Lascannon and Missle Launcher. I played my standard BA list.

The mission was 5 loot counters with a 12 inch deployment zone. He deployed first and lined up in a charge to head straight for my side of the board where most of the loot was. I matched his deployment with my standard formation as discussed in a previous post. DC infront of the Dreads lead by Bro Corb, the Vets and Dante supporting, with the heavy weapon teams giving support from the flanks, the Baal and Vind providing spear head armor, and my troops squads ready to go grab objectives.

I failed to win the initiative and he went first. He moved his LR up 12 and popped smoke. His Dread and GKS shot but only killed 1 DC and 1 Dev trooper. On my turn, I moved up and was able to assault his LR. My Lascannons killed his Dread and took a Las off the LR. My devs killed most of a squad of GKs with Plasmacannon fire, along with help from the Baal. My vindicator moved to flank. In the assault, the LR was imobilized.

Turn Two his Inquisitor disembarked and assaulted the Baal, failing to hurt it. His Terms came down, but had no shots. At the end of his shooting, I was still only down 1 DC and 1 marine. My shooting reduced the rest of the squad of GK I had been fireing at. My remaining DC moved on another squad of GK. The LR was relieved of its other Las and I redeployed my Vind to go deal with his terms. I tank shocked the Inquisitor who decided to Death or Glory... he failed and was crushed below my treads. In the assault, my DC killed a few GKs, the LR was destroyed and the passengers disembarked.

Turn three ended it. He had 4 GKs locked in CC with some DC. A squad of Terms, A Calidus assasin, and a squad of GKs. He had to kill my 3 troop choices. He brought in the assasin, who managed to kill my Lascannon Combat Squad. But she was lined up for counter assault by my assault squad. He tried to shoot up my other combat squad who was on an objective, but only killed one. At the end of his turn, all of his remaining troops were lined up for vicious assaults from my forces. The Vindicator was about to drop a blast on his entire squad of terms, Dante, the Baal, Corb, 2 dev squads and a combat squad were about to tear apart his last GK squad, and my other furioso was about to go assault his last GK squad. None would survive. So I offered poor Fritz an honorable surrender and execution. All of the GKs were put to the sword. Save one.

Glory to the Emperor and Sanguinius.

Warhammer 40k Dark Angels Deathwing Terminator





Here is a Black Reach terminator that I painted.