Showing posts with label librarian. Show all posts
Showing posts with label librarian. Show all posts

I.. hurt myself today.. to see if I still feel...

I don't know why but Hurt by Nine Inch Nails makes me think of Psychic Devastation. And when I think about psychic devastation, I think about the 6th edition fun I will have with my drop pod army.  First of all, hello second librarian!

The Librarian was already the best budget choice in the Blood Angels codex for an HQ. Yes Mephiston is fantastic, but I don't know how effective he is in a truly competitive army. When I won Mechanicon, it was done with a simple Librarian as my HQ.

With what is believed to be the edition of the psyker, now is the time for the Blood Angels librarian to come into it's own!

Blood Angels terminator librarian

Could it even be the time put the terminator librarian with Storm Shield on the table?  

How about Librarian Dreads?

Hell, how about Mephiston?  

I am drooling about the prospect of playing a pair of Libby HQ and a Libby Furioso.  

We can only dream just yet. But soon!

Be Ready.

June 30th.  War is coming.  Will you be watching?

Jawaballs

Staying ahead of the 40k curve... slowly.

So I have made a 40k career out of some how staying ahead of the curve while fielding unique and interesting armies.  The best example of this was my Death From Above: Stomp Stomp army from a few years ago that took advantage of weaknesses in the current 40k competitive meta, and a unique quirk in the Blood Angels PDF of the time.  I was able to play three Venerable Death Company Furioso Dreads.  Not only were they crazy hard to kill, but most guys at the time were only packing a couple of melta guns per army tops and fists and hammers were nonexistent.

That army, followed by my new codex Defensive mech list, earned me 3 Vegas Golden tickets and a number one ranking on Rankings HQ for a few months.

Horn tooted.

I'm getting to the point of the article, really.

Any way, I managed to pull this off by being observant of what I was facing at local tournaments, and trying to guess what I might face at upcoming GTs.

Enter 2012 and GK henchmen spam and DE venom dakka. Two armies that could not only blast you off the table with shooting, but finish the job with superior assault.

At a recent tournament I noticed that Blood Angels were having some success against GK spam by putting a furioso dread into a Storm Raven and turbo boosting it into the GK ranks.  Sure the raven would die, but it absorbed enough shooting to ensure that the dread lived. Next turn, the dread would tear into purifiers.  Fearless is a handicap for poor purifiers.  The dread will most likely kill 7 or 8 of them, and if they are unlucky one will live from the fearless saves. Locking the dread in combat on the GK turn, then freeing him next turn for the dread to assault another squad.

Single dreads were tearing through entire armies!

That got me to thinking about a cheaper and more reliable way of delivering dread death to GK armies.  The raven is too expensive and unreliable. It can be blown up before it even moves, stranding your dread on your edge.  So I figured pods were the way to go! Sure I would lose dreads due to GK dakka before they got to assault, but when you are running six of them, odds are one or two would survive!

Plus it would make a pretty cool army.

Plus plus, I had the models sitting around!

Now I get to my point. More on building the list later. First a cool pic for the blog rolls.

Librarian with Melta Pistol


I had the models sitting around.  I had lots of unused infantry from my ever changing lists. I also had the dreads, or enough store credit to get them and the pods.

With a minimal investment I had a full 2k point, 10 pod army, painted to table top standards ready to go.

That is the first step guys. The point has been made.  When starting an army on a budget, come up with your concept, and build what you can with what you have.  The idea is not to get an entire new army, and assemble 2k points of grey plastic and try to get in games.  Get your army table top, and go play.

The key is seeing what works.  I quickly learned that I needed more killy shooting upon landing for infantry.  SO I dropped a blood talon dread and added one with a heavy flamer and frag assault launcher.  Problem solved.  This minor change was easy, all I had to do was paint the launcher and mag it to a dread.

But as I play the list more, I realize I need more changes.  Here is where the slow adjustment of your army is key.  Eventually I want to play this army as a competitive force, that also competes for best painted. While I started the army using recycled models, I will eventually remake the entire force and paint it to my award winning standards. All while playing a table top army to learn how to do it.

So now as I make changes, I will be painting those models up to top standard.

Here we go!

First the recycling part.  I used models from my retired model case.

Ahh, the remnants of old armies and unfinished projects.

Some of my old black templars peeking out!

Part of my mountain of spare sprues full of GK, DC and SG bits.

I busted out the old case and started scrounging usable assault marines. My first drop pod list included a tactical squad. I figured based on the role I found them playing though, that an assault squad would do better since I could add more melta.

Most of these models were in the retired case. 

Behold, remember these guys?

The first five assault marines I ever painted, and 
remnants from my first Best Painted! 
The beakie was my first.

After finding what I could in the case, I had to scrounge a few odds and ends. Namely, melta gunners.



After scratch building one, and rearming another, I had my two gunners.  All models I am showing you now need to be scraped and cleaned by the way. Please don't say "I see flashing!"


Finally I had to add the sergeant upgrades.  Here is where I stay ahead of the curve.  Previously, I would always give my SGT a power sword, to take advantage of that initiative 5 strike. But with rumors of only fists being able to punch through Terminator armor in 6th eds, power fists will become much more important.  A ten man squad is a perfect place to hide a pesky fist.  You are going to see many more of these forgotten relics showing up soon!

Now to the cool stuff.  After a couple tournaments, I realized that my six dreads were overkill, and not quite getting the job done.  I needed a little more melta on landing, and I needed it to be able to take more than a single hit before dieing.  A psy dread can blast a dread off the table, but could easily fail to kill an honor guard model, let alone the whole unit.  But first I needed to upgrade the librarian model I was using.

I wanted him to have a melta pistol. So I used
one from the SG sprue.

A sword as well.  I used the books from a GK sprue
along with the head and back piece.

The body was SG and DC bits along with the back pack.


The cool cloak came from the Empire General box set. I had to cut it to fit.

Any way, with a little kit bashing, I had a pretty cool librarian. I gave him a SG shoulder pad, with the intent of using more to match the Honor Guardsmen.



Think ahead as you plan. This squad is going to actually become the centerpiece of this army as I paint it to my Best Painted standards.  It has to be interesting and unique. The kit bashing I am doing, as well as the matching shoulder pads will help create a look that adds to the greater sense of unity in the army as a whole.

Flamer.

More melta. Note the slightly different pose. This guy looks a little more 
dynamic as if he is about to charge into a fight.

Blood Champion. SG body with assault squad combat shield
cut and fitted to a standard pistol arm.


I wanted this guy a little more dynamic, so
I used the legs that had the skull and rocks, but cut them off,
and trimmed the foot on the bottom a bit to make him look 
a little more like he is stepping into combat.


And the priest.

I used a GK terminator arm. I cut the shoulder off and replaced it with a small one
with the apothecary shoulder pad.


Apothecary chest and back pack with DC legs and other bits.  

Not too shabby.

So after a bit of scrounging I have a new librarian, an honor guard and a ten man assault squad ready to go.  The squad needs to be completely repainted, and I plan on doing a video on how to.  The HG though needs more love. I will probably do them completely NMM gold.  A big job!  First I have to clean and drill them.  This will be my first unit in my competitive list I plan on bring to GTs like Feast of Blades.  Eventually I will completely replace the other models, but for now I can easily get them table top ready and playable.  I won't play this unit until it has at least been base coated with some basic highlights.  

What is that little blue guy doing there?

Here is a treat for you. Behold, the first model I ever painted... 

Not too bad if I do say so myself. Look at the super thick highlight,
thanks to that old GW "Fine Detail" brush.

Back then I was into using all the accessories. Scope and Bayonet!
I managed a fairly decent job on the lens.

Flashing? What flashing!

Check out my leet hand painting skills. I put a spade on his shoulder.  

I finished him with a heavy blast from some spray gloss varnish.  
Pretty sweet huh!

Ok, thats it for now.  

More to come as I work on this little project.

Jawaballs






Blood Angels Unit Review: Librarian



Finally, there is a reason to take a Librarian in your army... and every army.  Previously, with the BAPDF, the librarian was over priced at 120 points, under strengthed with a 9 leadership and under powered with 2 measly psychic powers, the wings of sanguinius and might of heroes.  I can't imagine any reason any one would have taken one in their PDF list, except for the LD 9 Psychic Hood that covered the whole table.  Good luck stopping powers when most all other casters are LD 10.

So lets talk the here and now!  100 points buys you a LD 10, two wound model with a 24" range psysic hood, force weapon, power armor and your choice of any two great powers.  For 45 more points you can put him in Terminator armor and give him a Storm Shield!  Yes, that's right. Mephiston and Tigurus, the two most powerful psychers in the imperium after the Emperor himself, do NOT have an invulnerable save.  (Unless Tig has terminator armor... not sure.. but you get the point.)  In a time when squads of guardsmen are running around with 4 melta/plasma guns, and any lowly company captain gets an Iron Halo, it is finally refreshing to see a Librarian get a chance to have a save.  Thank you storm shield, thank you.

The libby in termy armor with shield is an absolute steal.  Take him. Build your 1750 or 1850 list around him.  Forget Mephiston, Dante and Sanguinor. Spend half the points and take the libby.  While in the PDF it was my position that any army over 1750 should have Dante, it is my absolute rule that ANY new codex Blood Angels army should take at least the 100 point Libby.  For the points, he is the best HQ in the book.

Lets discuss a few of his powers.

Shield of Sanguinius: Grants any model in range a 5+ cover save.  Pretty damn sweet, especially since you can cast this while sitting inside a Land Raider, give the LR cover, and grant the power measured from it's hull.  A squad need only have a single model within range to get the whole squad the benefit.

Wings of Sanguinius:  Lets the librarian move as if he has a jump pack.  12" move!  Give him the power, or save the power and give him the 25 point upgrade.

Blood Lance: Str 8, AP 1 Lance weapon 4d6 range.  First of all, this is an auto hit on every unit in a line. Against a ten man squad, it is one auto hit. Against an Eldar Wave Serpent, it is one auto hit.  The key here is the AP1.  That adds a +1 to the damage roll. Crucial against Eldar tanks with their trickery! In games where IG mech armies are lining up 4 or 5 tanks side by side, you can catch a lot of armor with this.  Blood Lance is one of the best choices in the book.

Fear of the Darkness:  Another great power, but I'm not sure if it is worth taking over Blood Lance. In reality, a Librarian will probably only get off one or two psychic shooting attacks in the game.  Being a shooting attack, I believe that the squad the libby is attached to has to assault the squad he "shoots". So, it simply will not do to have him get out, Fear of the Darkness a squad they are about to assault, then have it fall back...

But that does not mean it is not a great power!  It forces a leadership test at -2.  To a single unit in range.  This can be devastating to low leadership armies.  Especially at the end of the game when you are trying to get to a squad on an objective that you just cant reach, but have to get it off to win. Fear them and watch them run!  In a recent Hard Boys game, I forgot to take this power, and at the end of the game my opponent had an objective and all I had that could shoot them was my libby.  It was crucial that they be taken off the objective, had I had Fear of the Darkness instead of Blood Lance, I would have probably knocked them off and won the game, instead I got a draw and took second in the tournament.

Two other powers of note:
Unleash Rage: Which grants Preferred Enemy to he and his squad
The Sanguine Sword: Grants Strength 10 to all of the close combat attacks

Both of those powers have their obvious advantages.

The gaggle of great powers alone makes the Librarian a huge upgrade from the PDF. But add to that terminator armor and a Storm Shield 3+ invul save and WHAMMO we are in business.

I have to say that in my Hard Boys list I was running a libby in termy with shield, but also added in Mephiston. That left me with a lot of points spent in a couple of models, and I needed an upgrade to one of my razorbacks, so I dropped the termy armor off the libby, taking just the 100 point version. I toyed with the idea of dropping the libby completely, but simply could not give him up for being such a steal at 100 points.

So again, just about any army should have the 100 point libby as it's HQ. There really is no reason not to!

Jawaballs