Warhammer 40k Space marines Blood Angels: new 1750 army list

Ok, after getting thoroughly trashed 2 out of 3 games last weekend, I have decided to add some long range fire power. As it stands now, the only model in my army that can fire more then 12 inches is my Whirlwind, which if it is lucky can kill 2 or 3 marines a game. Its great against orks and the like, but reality is most guys play marines. So, I am dropping an honor guard and 2 vet squads. They are devastating in assault, but in reality, I just dont need them. They are over kill. One of the vet squads i was simply using as a means of getting Corbulo into battle by giving them a Rhino instead of jump packs. I replaced the Vet squad with a regular assault squad and removed its weapons, saving 65 points, and actually giving myself another troops choice. I added a Furioso Dread in a Drop Pod, and a 10 man Devastator Squad! In the Dev Squad I placed 2 Plasma cannons and a missle Launcher. I was going to also add a vindicator, but they cannot move and shoot, making them inappropriate for my rapid assault force. I have 125 points remaining. Now I have options. I can use a Baal predator with side sponsons for 125. OR I can go with a predator tank with auto cannon and side sponsons for 95 points. That will give me 30 points to play with. I can go with another Plasma Cannon in the Dev squad, Scrape up 5 points for a lascannon... Wait, Ive got it, I can go with the Pred with auto cannon and heavy bolters on the side, and go with 2 plasma cannons, 1 heavy bolter and 1 las cannon in my Dev squad. People will be less likely to shoot at the Pred with no las cannon, but it will still mess shit up with 8 anti infintry shots from 36 inches away, but the real fire power will come from the Devs! Also the Dread dropping in behind tanks with its melta gun and stompy stomp will change things dramaticly. With all this fire power on the board, it will take my opponents mind off the real danger. Dante, his Honor Guard with 3 power weapons and Company Banner, A Veteran Assault Squad with 3 power weapons, an assault squad with 1 power weapon, an assault squad with a power fist and hopefully all of them powered up with Corbulo's Furious Charge. Ok, time to get TheWarStore on the phone and get some models on the way pronto...Gamesday is 2 weeks away!

5 comments:

Somewhatdamaged said...

actually vindicators CAN move and shootq

Jawaballs said...

But they fire an ordinance weapon. I'm pretty sure the rules say a tank cannot fire an ordinance weapon after moving. I also read it in an article published on the GW website about tank tactics and how to use them in an assault army. Can we confirm or debunk this?

Jawaballs said...

Somewhat_damaged is correct. I busted out my trusty Maccrage book. On page 63 of the rulebook it says a vehicle can move up to 6" and fire an ordinance weapon. I will have to email that article and let them know they need to correct it!

Somewhatdamaged said...

Also if a vehicle moves and fires ordnance it scatters 2d6 otherwise it only scatters 1d6

Jawaballs said...

Yah, the confustion came from Ordinance Barrage vs just Ordinance. An Ordinance barrage weapon cannot move and fire...like a Basilisk that is fireing without line of sight.

Ive decided to add a Devastator squad, Vindicator and Baal Predator to my army, as well as a Furioso. I dropped 2 Veteran Squads and an Honor Guard as well as a few options here and there to fit them. These guys will give me the range and tank killing punch I was sorely missing.

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