
It's the Capt of the 8th back for another romp in the blogosphere.
This is the start of a series about my army list and where it is headed based on in-game performance. Now I'm not going to try and sit down and analyze units and synergies etc. There are plenty of blogs out there for that, and let's be honest, they can do it better than I can (nods at Xaereth). What I can do is take my list that I am currently running and put the rubber to the road. I can put the army to the test and evolve my list from the performance I get. And all you statistics people don't get all "sample-size" on me, I don't have time to test units 50 times. I'll be just reporting my results, and how I plan to change things if I don't like how it goes.
So let's start with my most recent list. For those of you who have followed my blog, What I Do, you might have noticed that I have army list ADD. I make a new list a week it seems. I like to think through the process, and use the different units that I have at home and ideally painted. But I am trying to stick with a list and improve it. So here we go:
Librarian with jump pack
usually has Blood Lance and Shield of Sanguinius (great load-out for DS'ing marines)
Honor Guard with Jump packs
4x melta
2x Techmarine with jump pack
Power weapon and combi-melta
3x Sanguinary Priests
2x jump packs, and one on foot
4x Assault Squad with jump packs
10x marines
2x melta and power weapon on sergeant
3x Devastator Squad
5x marines
4x missile launchers
Almost a horde marine list. It totals 2000 points, has 60+ marines on the table, most of which have FNP. And let's be honest, this is not an original idea here. I took elements from different blogs out there and put them together in my own mix.
The plan of course is to place the Devs on the table to start in some 3+ cover with one of the Priests as a babysitter. The rest drops in, up close and personal. It packs a punch, but it seemed a bit copy and paste to me. I don't believe that "spamming" effective units is a bad thing per se. Some people will tell you that is the case, but if someone is telling you how to play with your plastic soldiers, then they need to just pump the brakes a bit.
So I wanted to make it a bit different, mix things up a tad, so I sent an email out to the boys at 3++ asking for help/ideas. In the meantime I got a game in against a Tau army. It was a massacre for the poor guy. I had tabled him by the bottom of turn 3. Nothing worth reporting, unless you like blowing up fancy hover tanks with melta guns and routing little blue skinned aliens in combat.
I came from the game feeling pretty good about the list and thinking that I had it all figured out. But Tau mostly fold to any army that can drop right on top of them reliably, and beat their faces in combat. It's just an older codex.

I then got a reply to my email in the form of a post, and it had some good ideas. Namely, my army lacked combat punch. Sure I have Furiously Charging marines everywhere, but they crumble to a dedicated CC unit. I had no counter to a Deathstar unit, or even a good hammer unit. This became super obvious when I played a small game vs Dark Eldar last weekend. It was a very interesting game that will get its own post here soon. I think it will be enjoyable, lol.
They suggested dropping some assault marines to make space for some Sanguinary Guard, ideally 2 units. I thought it was a good idea and am going to run with it. I will probably go with one unit of Sanguinary Guard and one of Vanguard Vets. I'll use the Vets with storm shields as an anvil to tie up other Deathstars, and the Sang Guard as the hammer to smash the other guys face. That's the theory at least. I'll have to put them to the test.
Help out your fellow Blood Angels and let us know what works for you!
-Michael, Capt of the 8th