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Warhammer 40k Space Marines Blood Angels: Black Templars vs Blood Angels. Which will make the better drop pod army.

Looking ahead to the new SM codex and thinking about my drop pod army...I am starting to think that Black Templars are just way too expensive for what youget.

Black Templar Tactical Squad:
Marines x10- 160
Bolters or pistol/ccw
Power Weapon x1 10
Plasmagun 6
Crusader Seals 20
Frag Grenades 10
Drop Pod 30

Total: 236

Blood Angel Tactical Squad:
Marines x10- 190
Bolters only
Plasmagun 15
Free Grenades
Power Weapon 15
Drop Pod 40
Free Death Company Model

Total: 255

Pros/Cons

Blood Angels Tac Squads cannot take Chainswords. Templars can, that makes them superior assaulty out of drop pods. Templars dont get the veteran leader. Templars get their vows from the Champion.

Sooo for 1180 I get 5 Black templar squads coming out of drop pods with bolters. For 1300 Iget 5 Blood Angel squads coming out of drop pods with bolters. PLUS a 5 man death company squad with jump packs. I can shave 20 points off the templars by dropping the seals and give them a plasma cannon instead. I can drop the power weapon from the Angels and give them plasma cannon too.

I'm thinking that BA is the way to go. Im gona make a second BA army.. 3rd company.

5 Tac Squads in Drop pods 1300
Mephiston 225


Death Company x5
Jump Packs 25
Lemartes 125

1675

75 points left. I will probably drop a Plasmacannon and put in a Whirlwind.

Warhammer 40k Space marine blood angels: Tournament time

So, I am gearing up for a tournament this weekend, which is the trial run for Baltimore Gamesday. I have been told that Curbolo cannot start the game in a drop pod with a squad of veterans. So, I have decided to swap out the pod with a Rhino. I think this might be better any way because it will give me more control over him. Now I can choose exactly the place and time I want him to come out, AND I have a mobile wall with the rhino, which will help provide that precious cover which might be sparse on some maps. I am also seperating out my melta guns. Here is my list:

Dante
Corbulo

Honour Guard 1:
Veterans x5
Company Standard
Chapter Standard
Power Sword x2
Company Champion
Jump packs x5

I removed the plasma pistol

Honour Guard 2:
Veterans x5
Power Sword x1
Meltagun
Jump Packs x5

Added Power Sword
Removed Meltagun

Troops:
Assault Squad 1
Veteran x1
Marines x4
Power Sword x1

Assault Squad 2
Veteran x1
Marines x4
Power Fist x1

Elite:
Death Company x7
Jump packs x7

Veteran Squad 1
Vets x5
Power Weapons x3

Veteran Squad 2
Vets x5
power Weapons x3
Meltagun x1

Added meltagun

Veteran Squad 3
Power Weapons x2
Power Fist x1
Rhino

Heavy Support:
Whirlwind

Dark Heresy for sale!

I've got brand new copies of Dark Heresy for sale. Post here if you are interested.

Warhammer 40k Space Marines Blood Angels: Veteran in Progress

Warhammer 40k Space Marine Blood Angels Veteran in progress

Here is a Veteran I am working on now.

Warhammer 40k Space Marines Blood

Warhammer 40k Space Marine Blood Angels: Inquisition

Any one use =I= with BA?

Warhammer 40k Space Marines Blood Angels: 1750 Army List

This is my offical post for my 1750 army list:

Blood Angels 1750 final Corbulo and Dante

HQ:
Commander Dante 200

Brother Corbulo 100

Honour Guard One 125
Jump Packs 25
Power Weapon x2 30
Company Standard 10
Blood Angels Chapter Banner 15
Company Champion 25
Plasma Pistol 15

Honour Guard Two 125
Jump Packs 25
Meltagun x2 20



Total 715

Troops

Assault Squad One: 140
Power Sword 15

Assault Squad Two: 140
Power Fist 25



Total Troops: 320


Elite:

Death Company
Death Company x7 -
Jump Packs x7 35

Veteran Assault Squad x5 150
Power Weapon x3 45

Veteran Assault Squad x5 150
Power Weapon x3 45

Veteran Assault Squad x5 150
Power Weapon x2 30
Power Fist 25
Drop Pod ---


Total Elite 630

Heavy Support:

Whirlwind 85



Total 1750
Photobucket

Warhammer 40k Space Marines Blood Angels: Do you use allies?

Deathwatch??

Warhammer 40k Space Marines Blood Angels: How to kill...

Eldar

Warhammer 40k Space Marines Blood Angels: Troop Choices

Any thoughts on what to give troops?

Warhammer 40k Space Marines Blood Angels: Tactics.

copy and paste your army list. what is most effective?

Warhammer 40k Space Marine Blood Angels: Death Company

Do they need a leader?

Warhammer 40k Space Marine Blood Angels: Chaplain Lemartes

Pros/cons?

Warhammer 40k Space Marine Blood Angels: Dreadnought

Warhammer 40k Space Marine Blood Angels: Furioso Dreadnought

Dreadnought! Stompy stomp fun. But are they worth it?

Warhammer 40k Space Marine Blood Angels: Whirlwind or not Whirlwind? That is the question.

Warhammer 40k Space Marine Blood Angels Whirlwind

So, I have played many games with and without my whirlwind. Bottom line is that it sucks against marines. I played two games last night, one against CSM one against Imperial Fist Terminators led by Lysander. Total number of enemy models killed in 2 full games... 3. Two Chaos Space Marines and one Space Marine Scout. But I used it against Orks in a game, and killed at least 15 with it. So, the question is..Keep it or drop it. Pros:Free shot every round from behind cover. People must deal with it if they are vulnerable to it. (Ork, Eldar, Tau, IG)It forces them to use resources to take out an 85 point model.Psychological unit. Even marine players still fear it in the back of their heads.Ordinance gives pinning.CURRENTLY a scoring unit.Long ReachCons:Scatter DiceRelatively weak weapon: Strength 5, AP 4. or Str 4, ap 5 NO COVER SAVECosts 85 points that can be used to beef up firepower starved Blood Angels jump squadsTaking the WW out will free up 85 points. I will lose a scoring unit, but I will gain:2 Veterans 501 Plasmagun 151 Flamer 51 Plasma Pistol 15The two extra vets alone, if they are using their Plasmagun and Flamer in Close Combat can take out up to 4 to 6 enemies a round, averaging out to 3 once they assault in round 2 or 3, for a minimal total of 9+. Add to that the possible firepower they bring with their double tapped Plasmagun and Flamer Template and that number get huge. I am also able to drop another plasma pistol into one of my HG or Troop Assault Squads. SOOO Do I keep it? Against weakly armored shooty armies it is nice, WHEN it hits. When I face Tyranid Genestealer armies at Gamesday, I will be wishing I had it for sure, hell I will want two! But is it worth having? Comments??

Warhammer 40k Space Marine Blood Angels

Welcome to my Blood Angels blog.