The Blood Angels are not an offensive army.
Being friendly can win games.
Take that to the bank. I have alluded to my strategy before but figured I could elaborate on the topic today. I played a game on Sunday that showcased my play style against a LOT of orks.
Welcome to 40k, the Jawa Way! And remember, keep a sense of humor.
Of course, the game relies on more than just strategy. Some times you can win a game with a handshake. I have written several articles about the psychology of 40k. And mostly this part is about being a good sport and not being a D-bag, but in a subtle way this stuff can help to sway the victory in your direction in a number of ways. More on that in a bit. In a nutshell, I apply basic concepts of classroom management and child psychology, mixed with a little bit of "How to Win Friends and Influence People". (good book, read it) I am speaking from a tournament point of view, where I am probably playing against a complete stranger every game. Also I want to point out that being a genuinely friendly, outgoing and personable guy helps with this stuff. From the start of the game I shake my opponents hand and smile. And look him in the eye. This shows respect and disarms any anxiety. Face it, tournaments can be stressful! I introduce myself, and repeat my name again a couple minutes later. (people tend to forget a new name within seconds, repeating the name relieves his embarrassment at forgetting it) And I ask for his, and not long later repeat his name back to him or ask for it again if I have forgotten it, admitting so. Honesty makes guys relax! I try to use his name several times. People like to be addressed by name.
This is called "Establishing a Rapport". Once he is at ease, you can start joking. Once you have established a comedic rapport, you can start baiting. Once you start baiting, you can influence his game! In Sunday's game I was playing a club member with whom I already had a good rapport. He won the roll to go first and deployed his two ork mobs in the center of the table right on the edge of deployment. I put my flamer razorback on my edge. I wanted to bait him to my edge so my land raider could come onto the table and I could assault his boys. He saw the flamer and instinctively started to move back on his turn, but with a couple well placed jokes and playing towards baiting orky behavior, got him to charge towards my edge instead. Many players personalities emulate their army. Marine players are blunt and brave. Eldar players are sneaky and arrogant. Ork players are stupid. :) JOKING! But they may play like orks none the less. The baiting worked so well that he also ran instead of shooting. Perfect. :) On my turn my raider came on and the terminators assaulted the mob, beating and routing them. Of course most cases will not be this obvious. But in some games subtle effects can make the difference, like if you don't want his commander to leave cover for a turn, creating an imaginary scene of the commander polishing your commanders boots after he surrenders may be enough to keep him from exposing him. Any way, you get the point.
You can read more about my psychology stuff here. Remember most of it is tongue in cheek and only half serious. Take it for what it is! Fun. This is turning into a longer post than I intended, so I will make it a two parter.
Next up, I will get into my actual gaming strategy and how my list works.