Posted by Jawaballs at 12:36 PM
Hey folks. I just thought I would share some psychology tidbits as I like to do once in a while. First, I am playing mind games with my fiance. She likes to play cards, but refuses to play other games. I brought home the game Othello last week to try to get her into a gaming mind set, hoping to lead her into playing Space Hulk with me, which she abhores just because it is 40k. I figure that by getting her started on easy but competitive games first, I can slowly work her into other games like Stratego, which is basicly a launching pad for 40k. I spoke about the "Getting your brother into 40k" mind strategy before. Break him in slowly, but let him win. Make it fun etc. She begrudgingly agreed to play. She is too smart for bravado and silly story telling, and Othello does not really offer enough narrative to make a compelling story out of, but it still serves it's purpose. In our first game, I let her stay close. I had complete control of the game the entire time, but she did not know it. The end looked like she put up a good fight, and most importantly, left her wanting more. Sure enough, the next night she was asking me to play. Had I just thumped her solid, she would not want to. But the taste of victory denied at the last minute was enough to wet her chops.
So in later games it was much the same. Keep the game close, I even let her win and give her the rewards of hearing me whine like a bitch and compliment her at the same time. Now she loves Othello. Silly girl. If she only knew I was just priming her for Space Hulk, and toying her for when I drop the Othello bomb on her. I think soon I will beat her flawlessly, just to show her how far she has to go.
But how does this relate to 40k? Let me get to my point. During my games, I manipulate her by faking her out. If I want her to place her chips in certain areas, or away from others, on my turn I will focus attention on a decoy chip of my own. I will strategize it, look at its angles, sigh at it... then place my chip elsewhere, leaving the impression that I really want to make a move with the first one, but was forced to play the other. On her turn sure enough, she will scrutinize the decoy chip, and place her chips in a position that takes it away if she can.
The same strategy works in 40k. If you want to take your opponent's attention away from what you don't want it on, focus your own attention on something that is irrelevent to the game on the other side of the table. He will wonder why you are placing so much attention to a useless unit, and most likely deploy some of his own forces to take it out when he would not normally do so. If he is pushing all of his army at your base, but you have a squad of scouts on the other side of the table, while he is doing his turn, get down to table level and scrutinize the battle field from your scouts point of view. Even if your scouts cannot reach or hurt his forces, you will be surprised to see how often he will readjust his move to keep them out of LoS of your scouts. (Silly example I know, please dont argue the merits of scouts here, this is just an example that can work with any thing.) But also, while he is making his move, he will be subconciously distracted by what you might be planning, and sub-subconciously try to react to whatever he has dreamed up! You will see him now measuring distance in his mind to that unit, and hopefully divert something in that direction.
You can go a step further by repeatedly reaching for those scouts on your turn. Dont pick them up so as not to cause issues, but put your hands on them, look as if you are going to move them then decide not to. Reach for them several times, but draw your hand back. Then go move a predator to exactlly where you want it, subtly and almost thoughtlessly, then go right back to the scouts and linger there for a little while, scanning their point of view again, to take his attention off that tank and back to the scouts.
So there you go! Hope that sheds some insight.