Hey Jawa,
I am currently awaiting the new BA codex release which will start my second 40k army (Currently Eldar) as well as be used for tournament play which I plan to start this year when I am done technical school. I've been reading your blog as well as Fritz' from WOSH in regards on what to expect/be ready for when the new codex drops. I'm a bit confused about the suggestions you made on what to buy with your most recent blog post. Were those models suggest all for one army list, or just for various options? I have been using the leaked codex found on Sribd to make some sample lists just to get an idea of what I would need to buy, and just what I would be able to fit in a standard 1500-1750 list. Despite all the hype, I haven't found my "updated" list to be too different than my sample lists using the old codex. It's about the same number of models but with a lot more versatility (assault squads getting meltas), and a lot of added bonuses on things I was already going to take. I'm still going to wait for everything to drop before I start buying, but was wondering, if you would be so kind, to review the below list and tell how you think it would fair?
1750 pts
10-man Tactical squad – melta, multi-melta, fist, beacon
-Rhino, extra armor
10-man Tactical squad – melta, multi-melta, fist, beacon
-Rhino, extra armor
10-man Assault squad – 2x meltas, fist
Lemartes
10x Death Company w/ packs
-Storm Harbinger w/ TL special weapon (
Baal Predator – TL asscannon, extra armor, over-charged
Baal Predator – TL asscannon, extra armor, over-charged
-A few points left - Most likely to put Laurels on the assault and tactical squads and some extras for the Baal preds.
Idea is the tactical squads, assault squad push forward to objectives supported by Baal predator Assault cannon goodness. The DC led by Lemartes use the beacons to drop down without scatter and assault off the Harbinger using the jet-pack insertion rule to totally melt faces.
What's interesting is a lot of people think that new codex' means more and tougher stuff. With the BA I'm finding this is not true. The list is more or less the same as my list using the current BA PDF but with a lot of added versatility and speed (meltas, over-charged engines and fast transports). This list also has the same number of units as my mech-Eldar list which is 3 troops in transports, super unit in transport, two heavy supporting tanks.
Answer:
I think the hidden strength of the new dex is Dante turning all VAS into scoring units. Take advantage of that. Turn your DC into VAS. Turn lesmartes into Dante. Boom, more bang for the buck. Give the VAS a few meltaguns and power weapons and you have a squad that will land turn two, pop land raiders, and slaughter the contents, and claim objectives. That is the punch that is missing in the current dex. Tacticals in rhinos? A fast moving rhino is now a big red coffin. Forget it. Maybe take one, and put a 5 man squad inside with the beacon, and never move it fast. I say take a 5 man squad, give them a beacon, and put them in a razorback.
The other early hidden gem is Scout Bikers. We now have access to them, and their Bridgehead ability. If you take one, you can drop a beacon on the table then reserve the bikes. So long as no enemy is within 6" of the beacon, you can home in on it. Give the bikes a melta and fist and you have a cheap, outflanking, late game threat. Opponents will be worried about the bikers the whole game. Use that to your advantage!
Finally, Librarians get a host of powers! I counted 5 or 6 that will be very useful.
Of course it is too early to comment assuredly, but the biggest game changers to the new BA are Dante, Landers, and Librarians. A good list will use all three. Go with 3 landers filled with VAS, Dante and a Librarian. Some tactical squads with lascannons, and a couple of predators. Remember, a pred with two Lascannons and an autocannon will cost you 100 points or so. Cant beat that value! :)
