Posted by Jawaballs at 2:40 PM
Ok, this topic has come up a few times at the club, but not yet in a game for me. I thought I would bring it up here and see what you all have to say.
The question is:
Do models equipped with a jump pack need to make a dangerous terrain test when choosing to move out of difficult terrain as normal infantry?
NO. The use of a jump pack is optional. Models equipped with a jump pack may choose to move as normal infantry instead, thus not having to make a Dangerous Terrain check.
First of all, I have called the Games Workshop hot line twice, and asked the same question, and after the guys gave me their answers, then spent a moment (at my request) looking up page numbers to support their answer, referred to page 52 of the rule book. "Jump infantry can use their jump packs (or equivalent) and move up to 12" in the Movement phase. This is optional and they can choose to move as normal infantry if they wish." It then goes on to say "When using jump packs, they can move over all other models and all terrain freely. However, if a moving jump infantry model begins or ends its move in difficult terrain, it must take a dangerous terrain test." Their answer both times was that a Jump Infantry model may choose to move as a Normal Infantry model. Thus, rolling 2d6 to move through difficult terrain and taking the higher of the two, and NOT rolling for Dangerous Terrain.
Games Workshop Answer:
Now, there is always some one who will say that you can call the GW hot line 10 times and get 10 different answers. Usually those are the guys who are proven wrong every time the number is called, and usually it is the same guy being proven wrong...:)
But guys involved in the discussion have repeatedly quoted the second part of that quote I just made. "However, if a moving jump infantry model begins or ends its move in difficult terrain, it must take a dangerous terrain test." They claim that this rule forces Jump Infantry to make a test to leave Difficult Terrain even though they are moving as normal infantry because they are still classified as Jump Infantry. Moving as normal infantry does not change their classification, they say.
So, lets put this into game terms. Lord Dante who normally can only move 6" uses his jump pack to move 12" and lands on the edge of a broken rubble terrain piece. He has to make a Dangerous Terrain test for ending his turn on Difficult Terrain after using his Jump Pack to move 12", and rolls a 4. He is fine. An enemy model is located about 5" away from the edge of that terrain piece in open space. Dante fires his pistol and misses. In the assault phase, he rolls 3d6 for difficult terrain to charge, but the highest is a 3 and he cannot move at all because he cannot reach his target. Pretty straight up.
Next turn, Dante decides to attempt to move as normal infantry (6" max) instead of flying out of the terrain through the use of his Jump Pack. He rolls 3d6 again, (Independent Characters roll 3d6 for Difficult Terrain) and scores a 6, so he can then move 6 inches out of the terrain. Since he decided to NOT engage his jump pack, and instead walked out of the rubble, he does not need to make a Dangerous Terrain test, just as normal infantry need not make a Dangerous Terrain test when leaving Difficult Terrain.
Thoughts? Support? Rebuttal?