Posted by Jawaballs at 8:21 AM
I have been working furiously the last couple of weeks putting together a list for Hard Boys. This is the first time I will be entering the tournament and want to at least not get my ass kicked. First off, the place I will be attending mistakenly announced the wrong missions. They held a tournament a month ago, in which they used the missions they were intending to use for Hard Boys, but failed to realize that GW publishes and announces their own HB missions. The correction was announced a few days ago. So I had been putting together my list to win those missions, and now have to rethink the entire thing.
Looking at the actual HB missions, one glaring truth jumps out. Claiming objectives will be key, not just contesting. One of the missions requires you to claim a substantial amount of objectives more than your opponent in order to get the massacre. That means troops. GW wants troops in HB.
To that end, I am happy to oblige! Enter my Hard Boys 2010 Bowling Ball of Doom.
Librarian, Terminator armor, storm shield, blood lance, Str 10 power
Assault Termies 4x th/ss 1x LC
Land Raider Crusader, mm, ea
Priests x2, power weapon, terminator armor with pw.
Furioso dread with blood claws, ea
5x RAS in Razors with 2x asscan, 1x HF, 1 las/plas, 1 TLLC and a smattering of squad upgrades
2 baal preds 1x asscan, 1x flamestorm
3 predator tanks, all with AC and LC sponsons
No major surprise here! Plus it is pretty much standard for a new BA HB list. The place I am going to pretty much knows I am packing las preds, baals, a Land Raider of death and razor squads. The LRC with termies and independent characters are the bowling ball. Straight forward, easy to use and devastating.
The rest of the list though will require a bit of finesse to use properly. The 12" move and shoot will be in full effect. My list as written before only had 3 troops squads in it and was packing a lot more punch. But I have to say that this one has just as much pain!
Keep the objectives clustered:
If I can get them all in the same spot of the table, so that I can roll my LRC right into the middle of them and clear them off with the death squad, then my boys can move in with the razors and hold them.
Shoot shoot shoot!:
I am packing a LOT of fire power. The first turn in all three games will be necessary, especially vs Guard. I need to get the jump on any Valkrys and crack open chimeras before they get to move, stranding their contents on the other side of the table. Provided that I have first turn, and don't get seized, I can lay down a completely punishing amount of death on turn one, then follow it up with overpowering assault.
Put them to the sword:
After I soften him up with heavy weapons fire, I have to slam my land raider and terminators down his throat. But this is a delicate game of timing. Move the LRC up too far and it is exposed to his melta shots and gets popped. Wait too long and it is 800 points of waste. I absolutely must get them into assault by top of turn 3 every turn. Top of 2 is better.
Of course Valkries, IG tanks and other things that can hurt my tanks die first. Squadrons are better, that way a single tank can hurt multiple targets. So I will take down any squadroned units first. A single predator can get 4 penetrations vs a squad of valkries, killing them all. Speeders and bikes go next of course. Etc.
Divide and Destroy:
Most armies will be massive. Mine is fairly big itself. That means they will usually span the entire deployment zone. Keeping my army clustered on one end can eliminate half of his army for the first couple of turns, while I destroy the other half.
Reserve them all:
Lost the die roll? Full reserves. I have a huge advantage in that I can drive in from the table edge, and fire all my guns. With my driving range, I can also move far enough to get my short ranged weapons into range to hurt. With my speed I can still cross the table and get into assault range quickly. Full Reserves is not absolute though. It depends on the enemy. IG Leaf Blower lists require it. They will blast me off the table if I let them get a round of shooting off before I get mine. The rest it depends. Not a lot of other armies can pack so devastating an amount of heavy weapons. Plus there is always the chance that I can seize!
Thats it. I know most Hard boys players are keeping their lists close to the cuff. But why bother. I pretty much know exactly what I will be facing, and they all know just about the entire contents of my list. I might as well post it up to help you guys out and maybe get some input. Besides, how do you know this is not just misinformation and I am actually playing an all jump pack army...
Check out more of my list ideas HERE.
More to come...