Showing posts with label jawaballs. Show all posts
Showing posts with label jawaballs. Show all posts

Win a 6th Edition Rulebook!



Win a 6th Edition Rule Book!



On Friday I announced the launch of WarTV.tv scheduled for this Saturday, June 30 at 3:00 PM EST.  Well make sure you are part of the historic fun!

Join us at WarTV to view what will probably be the first live televised games of 40k 6th edition in the world!  Fritz, myself and Jim the Stout Smurf will be breaking down the rule book and playing games LIVE for your pleasure.

But also what is a live launch without loot!  We will be giving away prizes throughout the show, with the grand prize of the day being a Warhammer 40k 6th edition Rule Book! To win the loot you need to be watching the broadcast and sign up for the MAILING LIST, but all you have to do to be eligible to win the grand prize is enter your name HERE.  We will give away prizes all during the broadcast to viewers who are on the mailing list, and later during the show draw a name from the mailing list for the grand prize.  It will be shipped free of charge to your door.  


Don't miss the show!  


Jawaballs




Night Lords Chapter Banner!




Now for something particularly terrible!  The Night Lords chapter banner!

The client wanted a Night Lords banner that inspired terror. He wanted it a little more realistic than the standard banners, with a more horror inspiring skull.  He sent me a picture for reference.  He wanted a "Negative Space" chaos star behind the main image, illuminated by the crashing lightning bolt behind it.

After playing around with a few ways to do this, I decided to use masking tape to make the star, then painted right over it. I put down layers of blue, getting lighter and lighter, to create the glow effect. Then I did the hard edged bolt down the middle of the glow.

In the bottom left he wanted a nod to the 8th legion. So I added a roman numeral 8. He wanted an eclipsed sun in the center. I decided to go with a muted blue for the color of the sun. He wanted a few words on the right, not sure what they mean.  For the numbers, keeping with the dark Night Lords theme, I painted them black with a single grey highlight. The picture is a little dark so they are hard to read, but believe me, they look subtle but striking.

So there you go!  I am particularly pleased with the lightning effect on this one.  I had a lot of fun painting it.

Let me know if you want one for yourself! Next up, a special custom one for a client attending Wargamescon.  More on that soon.

Jawaballs

The Great Jawaballs sell off!

Here we go!  The great Jawaballs sell off is here. I want to buy a home for my family. So it is time to turn the loot I have been hoarding the last few years into cold hard cash.  I need to come up with about 10 grand. Lets get started!  I wanted to offer these great deals to my loyal readers first.

This is the first wave of many to come selling stuff I have been sitting on. All of this stuff comes from projects I once intended to do, received in trade, or won at tournaments.  I am beginning with unopened box sets. Next will be painted models starting with Eldar stuff.  





Dark Eldar Gone.


Chaos Daemons! I won these some place.  Daemonettes of Slanesh going for 18.00 and Flesh Hounds going for 28.00 Demonettes pending


Scout Bikers.  8.00 each. Pending

WHFB High Elf Mage I used to convert Eldar Farseer Bikers. 15.00




Gothic Tyranid Leviathin... 20.00

Screw it, I will add the Eldar stuff now. This was actually my army before I got into Blood Angels. Funny huh? :)  

3 old Heavy Weapon teams. The guns are in rough shape, and only one weapon is with them. They are magnetized though. They need stripping.


Pathfinders. Two of the limited "squatting" model. Some of them painted fairly well! I can finish this squad up to the standard of the three well painted models for you.


Guardian squad and two warlocks. I think that is a star cannon weapon. The squad is mostly painted and needs some love.

One very well painted wraithguard. I have another one painted to this standard, and 3 more unpainted.

6 painted Dire Avengers and 5 unpainted still on sprue.  



Iyanden Wave serpent.

Avatar. All of the parts are around some place.


Wraithlord one. This one has been re posed so that he is crouching down and punching a Tyranid Genestealer.  I have the model some place and his hand. The torso is magnetized. The original idea was for a display board showing the destruction of Craftworld Iyanden by Hive Fleet Kraken. 

This one I modeled after an alien from the movie Aliens. I wanted him leaping off a balcony over a dead nid and went for a ferocious animal like pose and gave him hands for feet to simulate claws.

Your standard walking robot.

10 more Iyanden Guardians. I reversed the base colors on these to differentiate the squad. Never got around to painting them.

Custom plucked trays and Sabol Transport!

I also have my converted Farseer on jetbike who looks fairly good.  Rather than piece these out I will let the whole transport full go now for 350.00.  With a little effort some one can finish this work and have a really nice Iyanden army.  That includes all of the unpainted wraithguard I have not pictured, a whole bunch of Runic bases from Back to Base-ix that I bought back when I started the army, and whatever other bits I can find at home.  



  My Full Sized chapter banner that appeared in White Dwarf, on the GW site and won Best Painted Banner at Gamesday is also for auction starting at 500.00.  I have already been offered at least that much for it and have decided I will probably put it on Ebay, unless of course some one wants to make an offer here I just can't refuse!  




Ok then!  Buy my stuff. Jawababy wants a back yard.  Coming up in wave two?  Lots of painted IG infantry, Death Corps of Krieg, space hulk nids, and more painted models from my award winning Blood Angels armies!

Jawaballs

Paint to play or play to paint? Which one are YOU?


When I got into 40k three years ago I was not very good at painting. There were no decent tutorial videos out there (Which I fixed!) and the GW instructions are written along the same lines as instructions on how to assemble a book case. I struggled through trial and error and my first Ultramarines just didn't look good. I, like probably 80% of guys who try the hobby, threw up my hands on painting and just focused on learning how to play from Fritz and hacked away at painting here and there. I bought a bunch of poorly painted old crap off ebay and used that on the tables.

But then I decided to focus on painting. I got some high quality brushes, practiced my technique on my crappy models and actually developed some skill. The first model I painted that I was proud of, which is horrible by my current standards, was the Chaplain with Jump pack and I still have him! He was mostly Red Gore and looked like a Khorne Berzerker. I had no clue I used the Khorne color scheme until Black Matt pointed it out to me. I started truely looking at models on line and started to truely see the level of detail that was possible and what I could do. The point of that is that just about any color scheme that works well is already done. As a beginner, don't try to reinvent the wheel and make up your own scheme. Pick an established scheme that you like and go with it. Like I did as I finished that chaplain that looked like a Khorn Berzerker. I used what was already done, and I made it my own.

Then the new BA dex came out, I started using Blood Red, and then my current level of painting was born. I came in with some more models, much improved, and showed Matt again. I told him I was looking at the Golden Daemon stuff in White Dwarf for inspiration. He asked "What do I want to accomplish?" My answer was to win a Golden Daemon after some thought. He smiled and wished me luck, saying if I think I can, then to go for it!

Not long after I won my first of several Best Painted awards, almost won Players Choice at Baltimore GT and was in the top runnings at any tournament I played at.

Now I am flattered to say I am considered a "Pro" and guide hundreds of people in their own painting!

What is the point of all this rambling Jawa???

I ask you the question. Do you paint to play? Or play to paint?

When is started, I painted so I could play. Painting was secondary. I wanted to get good at the game. But then I realized I could paint, and started focusing on that. My goal at tournaments became to go to win Best Painted, standings be damned. That happened pretty fast. Then what?

I was going to tournaments, winning Best Painted, but getting crushed on the tables. I was cool with playing to paint, but let me tell you, my competitive ego was taking a bruising every time.

Flash forward to Toywiz Conflict GT 2009 last Jan, out of about 40 players, I took best painted with my Blood Angels, but also took 6th overall. What? I wasnt 3rd from last? I went to a tournament and won games? The truth of it is that had my buddy Greg not stuck it to me in game 5, I could have won the whole thing. We all have a thousand of those stories, I know, but the fact that I could have actually won stuck with me. And grated on me! My painting is what pushed me into the upper reaches of the tournament. I was one of, if not the only guy to score maximum points for painting. I realized, that with good painting, decent playing, and a little luck, I could compete for the whole shabang! Especially since most guys who go to tournaments are of the Paint to Play mentality. (Getting some gaming quality painted models on the table so they can play their army.)

So boom, the arms race begins. I start refining my list. Next thing I know I am showing up for tournament after tournament with a new list, improving on what I had done before. I am playing casual games with the intent to tweak my list and get the most efficient use of my points I could. A few months later WHAM! I won a tournament. Then another! Then a 4th place... (I was on top table game 3 and drew.) Then I took a third at Mechanicon... I was playing for the win overall, but tie breakers, and my poorly finished army, dropped me to third. Thats right, I said poorly painted army. In my obsession to win games and score battle points, I neglected what I did best, painting. All of my tweaks and army changes left me with using only a Tactical squad and a rhino that were in my first Best Painted win. Everything else was new. I was throwing together models and painting them over night to table top standard, just so I could field them... I showed up there with a tactical squad with no insignias, drop pods with no highlights and half finished bikes. I became one of those guys!

Painting to Play might be what cost me 1st at the Mechanicon GT. It definitely cost me Best Painted at the recent Battle for Salvation tournament. (But I did win best overall.) I thought I could show up and let the impressive stuff in my army outshine the poor quality overall. While my army still looked outstanding, I was putting models on the table that I was not proud of and doing myself a disservice.

Finally I will cut to the point. If you want to win tournaments, you need to focus on both painting and playing. If you look at all of the Best Overall winners, they not only crush their opponents, but their armies are beautiful... Usually, sometimes guys are just so good that painting doesnt matter, but they still have at least good looking armies so as not to lose points.

This January I will come full circle. I will play in the 2010 Conflict GT and try to defend my Best Painted crown, AND win the whole thing! Personally I am no longer trying to paint to play, or play to paint. Best Painted and Best Overall. I want it all! Is that too much? Ugh... I have visions of that obnoxious girl from the original Charly and the Chocolate Factory. :)

More to Come...

Jawaballs

Death Company Drop Pod




My current project is to add some unity to my entire army. I have been losing points in painting judging lately because A: My army is not finished... I have done so many changes the last few months that I have let my painting slip and some of the models are hurting. And B: More importantly, my army is in discord. My style has changed so drasticly over the last year that models I painted a year ago no longer look like they belong with the models I did a few weeks ago. I have three Baal Preds that look like they were painted by three different people! Some tournaments have army theme as a major part of painting scoring, and I think that hurt me at Mechanicon for example, and my shoddy rush work definitely hurt me at the last BFS tournament.

What am I doing to fix this? Well I am putting in some major love time to get them done and finished with some unity. Last spring when I did my Honor Guard and angel winged predator I added a checker design to all the models to give them unity. I decided to go with these checkers on all of my armor. Starting with my new Death Company pods I'm going to work backwards and bring all of my models into unity with each other.

So here is a quick bit about one of my Death Company pods.

First off, how to paint it.

These were actually painted red when I was using them as normal dread pods. So I sprayed them black using Army Painter black primer, which is the best I have found by the way.

After trying a few grey combinations, I decided on using Fenris Grey Foundation paint as the first highlight and I hit every edge with it. Then as the second highlight I used Codex grey, and as an extreme I used Fortress. I went with Fenris because it is a very cool grey and I wanted to add some subtle blue accent to the army when it is sitting all together on display. It wont be obvious, but the blue will help the eye relax while looking at all that glaring red and orange.

Having done that, I cut out a stencil X and used it to put the same X on every door. I painted that with mechrite red, then did some blending from Red Gore, to a red that I mixed using scorched brown to blood red, and I highlighted the edges with Blazing Orange and Fiery orange.

Then I did some re-entry paint wear. Along all the edges that face the table, I used some Boltgun Metal and just dabbed the brush on the edge, letting the paint thin as I dragged it up towards the armor plate.

That brought me to the checkers and danger stripes.

Danger Stripes first.

I have always wanted to do these on a pod, they look great on the box, but have hesitated because more often then not when you see them attempted on guys pods, they are messy and dont work.

So I got out my little hobby ruler and went to town. I measuerd down the length of the door, marking off segments that would become the lines. Using the same measurements, I did this for each door. Then I free hand painted the segments with Iyanden Darksun. Painting a straight line is not for the faint of heart! This is the part that makes or breakts the danger stripes. But one thing that allows me to paint to a good level is a steady hand and I make good use of it. So after painting the darksun, I paint the bottom half of the line segments with Blazing Orange, then I layer in more yellow using Golden, then sunburst then Lemon Yellow by Valejo as a highlight then white on the extreme top edge. I work the color down from the top to the bottom, covering the Blazing orange but leaving it visible with thin layers.

I repeat the same steps on the checker pattersn on the fins. I used a 3/10 inch square and measured them all in, making the same exact squares on each fin. They did not come out perfect because it is actually very hard to hold a squirmy pod, metal ruler and pencil, and make marks at the same time. After laying out the grid I used the same color combo, but omitted the blaziing orange. Though I might add it in on later pods.

So there you go! That brings you up to date. I will post more updates on the progress of the pods, but watch my youtube channel for video!

What have your experiences been with painting hazard stripes? How bout mixing painting styles in your army?

More to come...

Jawaballs

Here is some video:

Jawaballs at Mechanicon GT Game Four Battle Report BA vs Salamanders


Here is what turned out to be my favorite game of the tournament. I played against Tim, who had heard of me from my youtube videos and blog. He is the big goofy looking kid in the picture, the shorter one is Brad from my necrons game.

Me vs 1850 Salamanders:
2 LR Redeemer
Vulkan
2 five man TH/SS termies
2 10 man tacticals with Multi Melta and rhinos split into combat squads
1 3 man bike squad with MM
1 speeder with mm
librarian

Tim's army was pretty straight forward. A hard hitting, in your face army.

Mission was control table quarters
Deployment was table corners

Tim won the roll and passed me 1st turn. I deployed with my preds lined up 12" from center, with bikes lined up ready to support. I reserved 1 pred and a bike squad and a Rhino with Corbs. Oh, and I bought my scenic resin bases from www.jawaballsproductions.com go there for great resin bases at great prices. Also, I bought How to paint space marines from Jawaballs.

Turn One:
He left his bike squad poking out from behind his LR so I shot lascannons at it and killed one model. That aughta teach him. I attempted to shoot his LRs with assault cannon fire but could not reach. That wrapped up my turn.

On his turn, Tim decided to dip deep into the Kracker Barrel for some supreme cheeze. He had deployed his LRs sideways on the edge of his deployment zone, roughly 24" from my tanks. He then looked at me with a rye smile saying how he was surprised I did not notice this... He Then proceeded to rotate his LR with Vulkan towards my tank, then measured from the front of it, gaining about 4" in the rotation before moving at all. This would have him getting 4" from the rotation, 12" from the movement, 2" from the deployment, and you guessed it, 24" from the charge, assaulting my tanks turn 1.

I called cheeze, and told him that yes, I have seen that before but had expected better of him. (Laying on the shame hard here... but he deserved it.) He claimed it was legal because he can rotate the vehicle for "free" any number of times. More on this later.

So I shamed him, but let him do it. I rarely bust out the rulebook mid game and rely on my opponents honor. Besides, I thought I would let the Emperor decide if he was right through force of action, not words.

I told him to go ahead and move it as he sees fit, but remember, that would cause a terrain test for his vehicle, and the Emperor would grant me a 1. He rolls the die... and of course, a 1 is the result. Immobilized Land Raider. After that, he either felt too much shame, or was afraid to chance the terrain, so he did not try to move his other LR into it. He moved his bikes around to my left flank to try to get in on my tanks, and kept his tacticals in rhinos hiding behind land raiders. His shooting would hurt me though. He killed two of my bike squads. I stupidly left them exposed.

Turn Two:
Angered by his afrontery, and inspired by my faith in the Emperor, I told him that fate was not done with him yet. That cheeze would cost him in blood. I then pointed at his second Land Raider and dubbed it heretic, and condemned it to death by assault cannon. Death by assault cannon? Thats right. My preds could have fired on his bikers instead, but I decided that a show of strength was in order. I lined up my first predator to shoot its assault cannon at his other LR. 4 hits. Then I roll the dice to wound. Ass Cannons rend on a 6. That means I can roll an extra d3 and add it to my pen roll. I roll the 4 hits, and the Emperor granted me a 6. I pick up the rend, and hold it in front of Tim. He squirmed as I sang him some terrible 80s song, I forget which. I was using my Blood Dice. The die rolled around the palm of my hand and he eyeballed it like the rate from Ice Age after his acorn. Not looking at the table, only looking at his eyes, I rolled the die, letting the look on his face tell me the result. Yes, another 6. That was a penetration. 6Str, plus 6 on the pen, plus 3 for rending. 15 penetrates the armor. Without looking down, I pick up the die again, and proclaim his Land Raider exploded. Continuing my 80s song, I roll the die again... his eyes follow it around the palm of my hand, then down to the table... then they glaze over as the result is yet another Blood Drop. (a six). Yes. I not only exploded his Land Raider with an Assault Cannon, but I called the shot.

Land Raider Crusader/Redeemer: 60.00
Package of Blood Drop from Army Dice: 24.00
Look on Tim's face when I destroy his Land Raider with an Ass Cannon: Priceless

After scraping his jaw off the floor, and my resulting seizure from hysterical laughing, we carried on.

So the rest of my shooting would do nothing. One of my pods came down and it failed to hurt his other LR.

On his turn, he bailed out of his two LRs. His librarian led one squad of terminators into my gun fire. Vulkan would lead the other after Corbulo and my Pred that came in from the side.

Turn Three:
My shooting would devestate. I killed the last of his bikes, his Librarian and most of the terminators from the squad. My dread ignored his LR that was immobilized, knowing he could come back for it later, and went after a rhino and speeder that I did not want to escape. He layed the flamer over the speeder and back of the rhino, and shot the rhino. Destroying the speeder, and weapon destroying the rhino. Then I assaulted the rhino... hit it 7 times, and only immobilized it! Jeez. This sucked because I wanted to get that rhino away from the LR and its Multi melta.

On his turn, he would turn things around. With lucky ass cannon shooting of his own, and his LRs melta, he killed both of my dreads. But here is another thing that did not occur to me until just now. He had the Ass cannon on this Land Raider mounted on top. The legal mounting point for a LR Redeemer's Ass Cannon is on the front, giving it only a front arc. It is not Turret Mounted, so cannot shoot behind the tank. He shot my dread with it, that was standing behind the tank. Next time I see him, I will have to point that out. Regardless, my dreads were dead and this game was now back in action, because he also took out Corbulos Rhino and my pred that came in from the side.

Turn Four:
All he had left on the table were 4 combat squads, an imob LR, Vulkan and a few terminators. I had 2 preds, a bike squad, corbs and squad, 3 combat squads and a rhino.

I charge corbs into Vulkan and company. It is a tough fight and I kill a terminator but he wins over all. I take the opportunity to cut down his other terminator squad and get into position to contest table corners. I shoot up some of his tactical marines and we move on.

On his turn, he finished corbs and massacred on. He had to take corners of his own, and still had to knock out my pods. He focused fire on them and took them down, again, rending from behind with a front mounted Land Raider assault cannon.

Turn Five:
It was time for the chess match. First of all, I finished off Vulkan and the terminators with gun fire. A lucky Lascannon shot ending Vulkan. Then I shot up some tacticals with what I could, after moving my bikes and my rhino onto his table corners. Now I was contesting or owning all of them.

On his turn, he assaulted my bikes with a combat squad, but that was all he could do.

At the bottom of five, I contested three objectives, and owned one. He had none. I would roll the die, and of course, rolled a 2. Game over. Minor Victory Jawaballs.

Tim was a likable guy, and very apologetic about his cheeze. There were a couple of other points of contention during the game as well. For example. A terminator squad dual assaulted two vehicles. As I understand the rules, the units must declare their target before assault. 3 terminators declared the Pred, 2 terms and Vulkan declared the Rhino. Vulkan destroyed the rhino on his initiative, but then Tim insisted that the other two, who had moved in to take on the Rhino, could attack the pred. They were legally in range to do so, but had he clearly had them after the rhino. He also said that he technicly never declared they were attacking the rhino... Cheeze.

I wont get into any more because I dont want to blemish a good game and a fun guy. But he needs to seriously rethink some of his tactics.

The LR Rotation trick. As I understand the rules of movement, it is completely a cheat. It is the same as picking up a model, then placing it down 4 inches closer to the direction he wants to move, then measuring with the tape.

What he is supposed to do is measure from the tank BEFORE he moves it in any way. That means if he wishes to move towards my tanks, but the side is pointing that way, yes, he has to measure from the side. The rules say "As you move" you may rotate it any number of times. So sure, as he moved the LR he was free to then pivot it and move with the front towards my tanks. But the tank must stop 12" away from where it was, measured from the original position of the side. You cannot rotate a vehicle, then measure from the new position of its front. Even if rotating is considered "Free" it is still moving, which you cannot do until you measure.

Tim pointed out the "Free" rotation. That refers to a tank that intends to remain stationary. The rules says that it may rotate for free and still count as staying stationary for purposes of shooting.

At any rate, I will get a judgment from an offical on this ruling before any games with Land Raiders in Tournaments. I can deal with trying to assault my predator after declaring assault on a rhino, but cheating out an extra 4" of movement is just wrong.

Am I wrong? Was Tim's bonus 4" rotation move legal? Are you allowed to move a tank before measuring its distance? I will put up vid on this tomorrow.

Jawaballs

300th post! Battle Report Mechanicon Game 3 BA vs Nids

After taking my licking from Brad in game two I found myself against his buddy Nick and his nidzilla list. There would be no mercy.

1850 Nids Hive Tyrant with warriors
squad of 3 warriors
HT with wings
several squads of genestealers
3 zoanthropes
2 Lichtors
a few carnifexs.

Deployment: Table Corners
Mission: Bases

I set my base about 20" away from the table edge to protect vs Genestealer outflank and placed my Lascanons and tanks to get ready to shoot! I reserved a Pred, squad and bike squad and had my dreads in pods. He deployed similarly, prepared to run the gauntlet of my guns to get to my base. He had some stealers in reserve. My plan? Shoot the crap out of him and fall back. Rinse and repeat. Prepare for the outflank. Shoot the crap out of them. Tank shock. Move around. Go fast. Contest his base. Hold mine. Win.

Shock and Awe in other words.

Turn 1:
Nick goes first and charges ahead. He does not have a lot of shots, but tries to use his Zoenthropes to do some damage. Thats about it!

On my turn I start working on the Zoanthropes. With all of my multi meltas and other shots it does not take much. Two go down and one is reduced to a single wound. I also lay some wounds on a carnifex and shoot up a stealer squad charging through cover. They go to ground.

Turn 2:
He charges again, another round of running into my gunfire. He brings in a squad of stealers, but they fail to get into assault near my base, leaving them high and dry.

On my turn I lay down more hurt. One of my preds turns to deal with the outflanking stealers while my tanks and bikes move to get good angles on the charging bugs. I deep strike a pod behind his base and the dread gets out and lays down some flame, burning one of the warriors. Corbs comes on in a rhino with some troops and heads for his base to claim it once the dreads have cleared it out. The shooting is vicious, but before that, I tank shocked the stealers with my rhino, and they failed their test. My rhino chased them off the table. I killed the squad of stealers that had gone to ground in the middle, but that was the end of my shooting gallery. The next turn would see bugs in the wire for sure.

Turn 3:
His falling back stealer squad continued to fall back due to my rhino and ran off the table. He deep striked his hive tyrant right next to my base. Sadly, it scattered onto troops and died. He also tried to bring another stealer squad onto the table near my base. A lichtor came on right on my base and would get into assault, but my boys would beat it off. Some warriors got into assault with a bike squad and would eventually win that one. And a Carnifex actually made it to my base. It killed a combat squad, but I had 3 there. He assaulted my first dread with his Hive Tyrant... bad choice. The dread killed off the warriors while forcing him to reroll any damage rolls and taking none himself.

On my turn, I tank shocked the other stealer squad with my rhino, and they failed leadership as well. :) Just no luck for poor nick. Corbulo got out of the rhino to deal with the last Zoanthrope and the rhino charged forward to claim his base. I forgot to bring in my Death Company, but my guns did their work for them. I killed off the Carnifex at my base. At this point, there was not much more to do.

Turn 4:
His stealers fell back some more and he brought on another lichtor, but it would not last the turn. That effectively ended the game. My other dread came down and flamed a squad of stealers to death that was trying to double back and protect his base. Meanwhile, the first dread was locked in combat with the HT on his base, dealing a couple wounds and taking no damage.

By the end of 4 the game was locked up. My second dread would be assaulting the HT on turn 5, this one was the Death Company dread. I was going to get troops onto his base and since the HT moved away from the objective I would claim it with no chance for him to contest. He had nothing left to try to contest my base

Turn 5:
The game played out. I killed his HT at his base and claimed both objectives. So it would end.

MVP of the game? My shooting. At least a dozen times guys came up to my army and gasped at the thought of Shooty Blood Angels. But the fire power is undeniable. Big bugs die to multi melta fire. Nids in general die to Bolter rounds. Picking and choosing the assaults that I wanted to enter was key. I sacrificed a combat squad at my base to his Carnifex knowing it would be left in the open. Meanwhile I used that speed bump to wrap up every thing else at my base and prepare for the incoming fex. The Hive Tyrant on his base was not prepared for the pods of death coming down. Those Venerable Furioso dreads ate him for lunch. Nick was a fun opponent and I hope he enjoyed playing me. He was a little shell shocked at the end of the game but I think that was the first time he faced 3 Baal Preds. :) Being able to fall back 6 and still fire all of the guns is huge.

That ended day one. I finished the day with 46 out of 60 battle points, and was a little behind but not far from where I wanted to be. I was hoping to have 48-50. At any rate, it lined me up for an epic game vs Tim and his Salamanders in game 4.

That one will be up tomorrow. Can any one say "Called rending explosion on a Land Raider?" Muahaha.

jawaballs

Jawaballs at Mechanicon GT Game Two Battle Report Blood Angels vs Necrons

Game two at Mechanicon brought me to the table against a kid I had met the night before, Brad. He had Necrons. Necrons you say? Game two bye right? Wrong. What can I say? The kid knew what he was doing and had a tough army.


Victory Points Annihialiate
1850 Necrons vs Blood Angels
Necrons:
Deceiver
Monolith x2
Immortals x10
Destroyers 2 squads
warriors 2 or 3 squads.

From the start I knew I was in trouble. I played him the night before, and barely won in a similar mission. My goal was to drop my dreads and take out his deceiver and monoliths. It was my only hope. I could not phase him out because I lack the intense assault power to do it. I had to rely on my hard hitting dreads and my torrent of fire to do the job.

Turn 1:
I deployed first and set up to shoot. I had to stay out of his range and try to hurt him, and hopefully get some high strength shots at his deceiver and drop it before my pods came down. My first shot immobilized the Monolith that was blocking his Deceiver from LoS. Good start. But that would be about all the luck I would see all game. No other shooting from me would do any thin this turn.

On his turn, he advanced the other Mono and brought out his deceiver behind some cover. That would be my opportunity! I had to make use of it. He did some shooting at my preds and glanced two of them. This would happen all game too, he did just about all Necrons can do against tanks, and kept them from shooting most of the game.

Turn 2:
Time to play! I dropped both my pods, boxing in his other monolith. Then I fired every thing I had at his Deceiver, scoring a few wounds on it. I had hoped to kill it so it would not be assaulting my dreads. :(

On his turn he kept supressing my tanks, and assaulted and killed one of my dreads with the deceiver. Thats about it!

Turn 3:
This game was turning into a chess match now. I began shooting at his troops to try to take em down. I had the immortals down to just one model but failed to wipe it out. He would then suck them through his monolith and bring them all back. I assaulted his other monolith with my dread, ignoring the deceiver since he would be assaulting my dread any way and going first. I did take more shots at it though, wounding it again. It would be more of a fair fight this time. My dread exploded his monolith and prepared for the charge.

On his turn, Brad did more cursed supressing fire. How totally effective against my army! He tried running away with his warriors and charged my dread with his deceiver... He failed to hurt the dread due to Venerable status, and my boy got his licks in, killing the deceiver! Now I had just two turns to get over to the other lith and take it down.

Turn 4:
Much of the same. I unloaded on a Destroyer squad this time, brought it down to one model, and he sucked it back through the monolith and brought them all back. Then he destroyed my other dread with Destroyers from behind! That would eliminate my chances of a victory. And in fact, turn the game into a win for him!

Turn 5:
I did all the shooting I could do. I reduced another squad to just one model, but he brought it back with the monolith. He killed most of my bikes, and my death company rolled snake eyes jumping into terrain and died. Ugh.

At the end he would have 400 more victory points then me and score the morale victory.

My biggest mistake was to keep my two tacticals in full squads of 10 and not move them. All game all they did was shoot their damn Lascannons instead of moving up and assaulting. This is what cost me the game. Had I combat squaded them, I could have gotten into his face and finished the jobs my Predators started but could not finish themselves.

Oh well, this game set me down a few tables, and paired me up against Brads friend Nick and his Tyranid army for game 3. More to come.

Honor Guard Update 6: Sanguinary Priest Jump Pack and Standard Bearer






Here are a few pics of my Standard Bearer and Priest near completion. I have to HL the priest jump pack, but there is a decent pic of the Angel Wing on his jump pack, I am going to do a large 2nd company blood drop on the other side. The bearer is justabout done. I need to clean up his highlights and finish the banner, but he needs the least amount of work of the 5. I would say the whole squad is about 65 percent complete. The other three have interior lighting effects, power fist, power sword and Plasma Gun which are going to be hard for me to perfect. I decided to mount them all on Scenic Resin Bases, the same ones available on my E-store. So there you go! If they are good enough to be in my Golden Daemon entry, they are good enough for the table! I am going to have the 5 of them on a rock outcropping that is mounted on a wooden base for display. Their individual bases will be removable as per the GD rules. More to come!

Updated: Check out the angel wing on the heal of the priest!

How to Paint Space Marines: Hand Painted Angel Wings

Here is video one of my newest series, How to Paint Space Marines: Hand Painted Angel Wings. I will be posting them all here.

Come meet Jawaballs and Fritz at Gamesday!

Thats right! Ever wanted to know what we look like? Want to see our tactics first hand? Want to look us in the eye and tell us you think we are full of poo? Now is your chance. Come meet us at gamesday! Fritz and I will be running a Club Table at Gamesday Baltimore. You will be able to come and challenge us to games, or ask any burning question you may have! Look for painting seminars, tactical presentations, and other cool stuff offered by Jawaballs and Fritz for 40k, and The Brothers Grim for WFB. Look for my Blood Angels banner and you will find us! We are looking forward to getting a chance to meet readers and enthusiasts and have a great day of 40k fun. Also, if you cannot make Gamesday but are still in the Baltimore area, Fritz and I will be at the Baltimore Battle Bunker on Sunday to take on all challengers. If you could not get some game time against us at Gamesday, come on out and throw down! Or challenge us both to a team up with a buddy. So there you go! Looking forward to seeing you all. Jawaballs

Another happy customer!

Just a quick thanks to Bolgard from Youtube for posting this video:



He purchased my "How to Paint" Blood Angels video set and did a great job getting started! Thanks for the response Bolgard!

JB

Warhammer 40k: www.jawaballsproductions.com presents Mike Cho



Here is a link to a new blog by a buddy of mine Mike Cho. http://micho-bp40k.blogspot.com/ Go check him out! He is a Golden Daemon winner and down right good, and insightful painter.

Also, he will be doing some work that will appear on my new E-store, www.jawaballsproductions.com such as resin items, painted models, and movies. So go check it out!

Warhammer 40k Blood Angels: Tourny Report Toywiz Conflict GT

Last weekend I went to a GT at Toywiz in Nanuet, NY. First off, I have to say congratulations to the staff at ToyWiz in putting on a fantastic tournament. It was well run, efficient and fun! This was a Grand Tournament, with 5 games being played over 2 days. The pairings for the first round were based on army list, which was a great feature of the GT. That would leave power gamers playing against power games in the first round instead of pounding on noobs. Another great feature about this is that it gives guys with army lists that are NOT built to destroy the world still able to have a chance at winning. So, pretty much any one has a chance to win! Finally, the tournament gave points, or penalties for army lists. At the GW GT guys can show up with their super nidzilla lists, or double ork warboss nob bike armies and table every one and win the whole thing. Here, there are 20 points up for grabs for having a good, balanced list. Of the possible 20, I scored 11. The guy who won best general only scored 1... (nidzilla) I was in contention to win the entire thing though. In addition to the army list points, there are a total of 20 possible painting points. I was the only one to score all 20 points. Between 20 points for both comp and painting, plus 20 points for sportsmanship, there are 60 points up for grabs that the GW power gamers dont usually worry about, which allowed guys like me a serious chance at placing. Now to the games.

Game 1:
The games were fast paced, and soem guys dont appreciate my making videos, so I only have a little bit if vid. I did make a nice video for game one. The mission was loot counters, and there were 3. I had the pleasure of placing 2 of the three. I placed them both near each other, and would completely ignore the third which was on the other side of the table. From the start of the game, I would be in place to control one, and challenge another.

My opponent had a drop pod ravenguard force. He ended up dropping two pods on an objective on the far side of the table, and two pods on the right side objective. So after a couple of turns, he held two pretty strongly. But I was able to come onto the table all in the middle, on top of an objective. That enabled me to focus every thing on the right side, and take that objective, then deny him the left at the end. I ran a dread, speeder, bike and dante at the right side and destroyed every thing, including his pods. Then i held it with an assault squad in a rhino. Having secured that objective, I focused on the left side.

He flanked in with Shreik and an assault squad and chaplain, but they had fist. Only shreik and krak grenades could hurt the dread. He rolled poorly and the dread would kill them all granting me an objective point for killing Shreik. Wrapping up the game, I tank shocked two rhinos through his squads... causing TWO of them to fail morale and fall back... This tank shock left one of my rhinos directly on top of the objective and his guys out of scoring range... At the end, I won maximum points. I killed his commander earning 1 point, held all of the objectives, winning the game, and beat him in kill points and table corners scoring two more bonus points. In Anthony's defense, I think that my army should probably have been in the upper tier. It is more of a sleeper army. No one really knows about the power of the Dante/Corbs/Furioso combo. Well Anthony found out! He made some serious tactical errors though. First of all, he deployed his marines out of their pods, on MY side of the table, this allowed me to come on with all of my AP2 shots, and waste them all. Also, he needs to give his jump forces a fist. Going up against my Furioso with no way to kill it except for Shreik really hurt him... especially when my dread targeted the commander first and squashed him.

Game 2:
This game would be a drastic turn around for my fortunes. The mission was to have the highest costing unit on either deployment zones. So the guy with the most expensive squad on both edges of the table won. Sadly, My army is made up to NOT surrender lots of victory points, and instead spreads points around to most efficiently use my squads. Therefore thereby meaning, my squads are cheap. My most expensive was 210 points, a tactical squad. The next was Dante at 200, then a paultry 165 and less for all the rest. My opponent had 4 squads that were more expensive then my highest, and one of them was a 3 unit speeder squad. No way in hell I was going to be able to knock that out... :( So I did what I could. I split my forces to match his deployment. I sent some rock hard forces at his right side where two of his expensive squads were, and the rest went for the other two on the left. As I thought, his speeders would escape my attack on the left... and suprisingly, he overwhelmed me on the right. I failed to knock out his point squad there and that squad would move to hold onto his table edge outscoring Dante. His speeders wheeled around to mine, and outscored my Tactical squad. That ended it! He won the game, and scored some bonus points. I got 5 points for the loss plus a bonus. Crap mission. Cool in that it gave the advantage to armies that wouldnt normally have had a chance, but sucky in that it wasnt me who had the advantage.

Game 3:
Kill Points... vehicles, tanks, monstrous creatures, commanders count for DOUBLE kill points... gulp. Basicly I had to run him off the table. I was not successful. At the end of the game he had easily double my kill points. Rhinos counting as 2 kill points, as well as my tanks and mostly every thing else really kicked me in the ass. Really though, our armies were very similar. He had transports, tanks and every thing I had. He just got the drop on me and ran over me. Good game Stephen! (A member from our brother club at Brothers Grim)

Game 4:
I came back with a vengance. After two serious losses, I would need two big wins to have a chance. In this game, I played a chaos army, and in a tight fight ended up with the win. I didnt make any video and honestly the game was so fast that I dont remember the turn by turn... But this set me up for a big finish...

Game 5:
I got to play my buddy Greg from Brothers Grim! Last time we met, I gave him a lesson on Assault. There isnt much he can do when his assaulty army comes up against a BETTER assaulty army... But this game was different! He refined his list, added some fire power and put the screws to me. It was a loot counter mission, and we ended up in a battle for one counter that I placed in the middle of the board. After a huge blood fest, the game came out tied. Shreik came on flank marching, and forced me to split Dante off to intercept him. After, of course, he took out my assault squads enroute to kill his dudes on the left side. The game came down to one last tactical marine contesting the objective in the middle of the board... that gave him the tie! Great game man. If we had to end it was best to end on that note.

The only thing I can say negatively about Greg was that he COST ME 3RD PLACE! I would have had 3rd overall if I scored 5 more battle points. His one little survivor cost me. You will pay my friend... :) I went on to finish 6th over all. Not a bad showing.


On to the rest of the tournament. LOOT! There were two painting awards. Players choice and Best Army. I was a contender for both. A word on players choice... this award is not really about which army is the favorite at the tournament. It pretty much comes down to how many friends you bring. I only brought 2. I know for a fact that I scored 8 of the 30 votes that were entered, not including guys that might have voted for me that I didnt see. Sadly though, about half of the guys in the tournament were from a single club... the local club. Not surprisingly, a member of their club won players choice. His army was great to give him props... but after seeing the numbers of guys from him club... I knew I wouldnt have a chance. He had the best army from his club. Morale of the story... bring more friends. :)

But Best Army was a different story! This award was based on both Composition points and painting points. I would beat the kid who won players choice by a single point! I beat him in painting by 3 points, but he outscored me in comp by 2. Victory Jawaballs!

Well, car is finished being worked on, so time to go. I will add more to this later.

Scenic Resin Bases by Jawaballs Productions Kustom Kastings






Announcing new Scenic Resin Bases by Jawaballs Productions! I use scenic resin bases for all of my models. They look good and I always get lots of compliments. It is quick to finish an entire army with them and they look awesome! Nothing brings unity to an army better then having a consistently themed and finished bases. These are pictures of the prototype set that I have developed. I painted 5 with a grey granite finish, and 5 with a sandstone finish.

There are many more styles of bases in production including cobblestone, brick, techno deck, crystaline, and more. They will be available in basic infantry size, large "Terminator" size bases, and huge "Dreadnought" size. Also, I am developing an e-store to make purchasing them much easier. For now, if you are interested in purchasing resin bases from Jawaballs Productions, simply email me for pricing and we will work out a package deal until I get up and running. More to come and thanks for your support!

Warhammer 40k Blood Angels: Death Company Rhino





Warhamme 40k Blood Angels: Upgraded Baal Predator





After stepping up my game and painting some sweet hand painted images on my rhinos, I took a look at my Baal Pred and realized that now it just looks flat... so I had to upgrade it. First thing I did was pick up the Forgeworld Reinforced Extra Armor bits. I love Forgeworld. :) I only wish they gave the Blood Angels some more love. SO I trimmed and soaked the bits, but the first problem I ran into was that I didnt wash them enough. Its difficult to add more pieces to a painted tank because you are glueing plastic onto paint and the join will only ever be as strong as that layer of paint holding it to the plastic. In the case of the forgeworld bits, some of them were misshaped (one thing I hate about forgeworld) so I had to actually break them here and there to get them to lay flat when I glued them. But before trying to glue them on, I primed them black, only I had forgot to scrub them enough and some of the pieces still had that residue and did not take the paint. If you dont scrub forgeworld models before priming them, the paint does not hold because they use a residue to help get them out of the molds and dont clean them. They need to be scrubbed with a toothbrush and soapy water.

Ok, so pieces glued, then scrubbed with a toothbrush, I painted them black then gave them my usual Mechrite, blood, blazing, and firery treatment. I felt that the original paint job needed more pop when compared to my newer tanks. The new center piece though is the great Cherub I found in a WHFB box set. This little baby is holding a dagger and a long parchment and wearing a death mask. In his chest you can see a couple of cogs. Its a beautiful bit and sooo appropriate for not only the angels of death, but for mechanized Blood Angels! I was saving it for a Land Raider that I am working on, but thought that this tank would get a LOT more love so I used it. I also have a nice Empire Lance Pennant that a buddy from the club gave me, (thanks Sylvester) it is a large flag with three flowing lanyards. I'm painting it in the tri stripe 2nd company standard design and will use it on this tank as well. So there you go! Baal Predator revamp. :)


EDIT:

I added two more pics. One is a hand painted Blood Angels wing on one side, the other is a stylized Baal Prime fire dragon! Now this tank is a real predator!