So I received an email today asking for help from a reader. It turns out he has emailed me before, but did not get a response. He was right about the legwork part. I usually don't respond to emails simply saying "Hey jawaballs, help me build a 1500 point list.". But when guys take the time to write a real email showing effort on their part, with some insight on their experience, I will gladly try to help. So if you guys want me to answer your emails, take a cue from this guy. :)
Sorry about the huge email. Loving to hear your opinions. Hope it isn't too much. Can't wait to read the response.
Thanks, once more, for good luck,
Xethik
(I think I sent this twice, once from my alternate email. Please ignore if that is so, sorry.)
On Fri, Feb 19, 2010 at 5:00 PM, Chris Dubuque wrote:
Wow, big email. Let me have some time to read it and I will get back to you on my blog.
Date: Fri, 19 Feb 2010 16:53:32 -0500
Subject: Dark Angels List
From: xethik@gmail.com
To: jawaballs@hotmail.com
Hey Jawaballs! Thanks for taking your time on my message.
I know you don't play Dark Angels nor are Blood Angels anything like Dark Angels, but I thought you might be able to help a fellow Angel of Death make a 1750 point list.
So my 1500 games have been going all right, ties around the board with a couple wins and losses. One problem I'm having is having to sacrifice my Attack bikes (I haven't kept either one til the end) in order to pop an armored vehicle sitting in the back with a blast/large blast weapon, usually something that hurts. That is why my lists will be pretty geared toward what it is, in order to keep my bikes from ALWAYS getting themselves killed to popping transports running up the field or getting in an assault to tie up units. Anyways, maybe I'm just using my bikes wrong, but sometimes I don't even get to my target before getting killed, even when doing my best to block line of sight and get turbo-boost saves. Any help there can help (and I have read your article on attack bikes, and I'm reconsidering bumrushing them like this as they are each one easy kill point).
Now, I'll tell you about who I usually play against. Right now, I mainly play with good friends each week, and we are pretty casual, especially about WYSIWYG rules, especially with my Chaos Space Marine friend who uses Kharn to represent Ahriman or different painted guys for special weapons. I really don't want to gear any list to FOCUS one army but be an overall good army, flexible at each objective and opposing forces. One of my friends runs a nasty Eldar, throwing everything into his list, with no real specific focus. He plays Eldrad with warlocks, a Phoenix Lord, sometimes banshees, sometimes harlequins, sometimes a wave serpent, falcons, wraithguard, warp spiders, dark reapers, rangers and pathfinders, and dire avengers. You never know what is going to wreck you next, and he has some close combat machines with long range support. Also, we play on a small table, so maybe this gives him some advantages. Snipers always being in range but with great cover saves and close combat dangerously close. Either way, he has some great tactics and destroys. Another guy I play with uses Chaos Space Marines and has tried everything but a Slaanesh lash army. His overall strategy usually involves "alpha striking", going all out on someone hoping to crush them before they can act. He uses a land raider for pushing up his HQs and close combat troop (or he'll deep strike) and lots of rhinos, sometimes a defiler or a dread. Always packs in some Obliterators. Usually uses three "special" chaos, Thousand Sons, Berzerkers, or Plague marines, or a combination. Throws in some terminators coming in on a deep strike, too. Had some close games with him, and I've gotten blown out of the water. Next up is a classic Space Marines player, playing a Salamander themed army. He has a great list coming up, just needs the parts. I know he wants to field Vulkan, 5 or more assault terminators, a Land Raider Redeemer for these fellows, either a Librarian in terminator armor or a Master of the Forge, Sternguard Veterans, and tacticals with meltas/flamers like a true Salamander. He also has been toying with Devastators and I know he wants to throw in a Thunderfire Cannon or Ironclad Dreads. We also have a Tau player building a force and an Ork player. Not much information about them yet. I apologize for his excruciatingly long message, so here comes my basic list.
1 Belial w/ Light. Claws – 130
Terminator Armor, WS/BS 5, Str/T 4, 3 wounds
1 Sammael on Jetbike - 205
WS/BS 5, Str 4, T 4(5), 3+ Armor save, 4+ Invul save, eternal warrior
Jetbike w/ plasma cannon and TL Storm bolter, master-crafted power weapon
5 DW Term - 280
Apoth(30), 1 Chain Fist (5) , Assault Cannon (30)
Power sword + SB Sarg, 3xSB+PF
5 DW Term – 235
Light. Claws x 5, Cyclone (20)
5 DW Term – 250
Assault Cannon (30), Chain fist (5), Pow. Sword + SB Sarg
3 RW Bikes - 230
Apoth (15), plasma x 2(30), sarg, pow sword (15),
Attack bike w/ multi melta (50)
3 RW Bikes – 205
Meltagun (10), meltagun (10), sarg pow sword (15),
Attack bike w/ multi melta (50)
This is my "basic" list in which I have units I think I would need, and I will build off of it. So, I have a couple options from here. I'm looking for some simple squad upgrades with my remaining points, adding up to 215 remaining. But first, I should go over some army specific rules. First off, everything I have listed is fearless. Secondly, I get Deathwing Assault. This allows me to deepstrike up to half (rounded up) of my terminators turn one and combined with all my bikes having teleport homers and scouting ability (but no turbo-boost), I can get most of my guys in with no injury turn one and back up my bikes with shooting. I was thinking about dropping the 3rd terminator squad (Assault cannon and chain fist), allowing me only to deepstrike one squad and Belial, compared to two squads and Belial if I chose so. So now that you hopefully can see an overall idea of my army, I'll put up some of my ideas. I can upgrade my bikes to having 6 squad members, (100 for 3 on each) and then either meltabombs on both and have 5 points to ponder on elsewhere or put a plasma pistol on the plasma gun squad. My next idea was to throw in two predators, one an annihilator without any weapon sponsons and the other a destructor with heavy bolters and a pintle-mounted storm bolter. This fills my points up and adds a tank hunting tank and a tank that can dish out enough shots to make any MEQ squad cry, up to 10. Using this on something like Eldrad or terminators will hopefully force one screw up save, and hopefully more. My next option was a bit more radical with my list. I dropped the third terminator squad and added devastators with two lascannons and two plasma cannons and a predator annihilator with lascannon sponsons, and changing the cyclone terminator in the lightning claw squad to an assault cannon with a chainfist (Dark Angels can mix terminator types). I was considering dropping the lascannon sponsons on the predator to heavy bolters, dropping a lascannon on the devastators, and reverting to a cyclone launcher for a Razorback transport on the devastators (wouldn't put the devastators in it unless it is Dawn of War, and then I would combat squad the heavy weapons in) with twin-linked lascannons, but I'm not sure the drop of three lascannons is worth an extra mobile one that can also be expendable devastator cover. Maybe I'm wrong here and you agree on the Razorback, but it would just be an extra kill point on such missions and an expensive lascannon. So, here are my final lists, which I'm sending you so you can see where I'm coming from.
Simple upgrade to 1750:
1 Belial w/ Light. Claws – 130
Terminator Armor, WS/BS 5, Str/T 4, 3 wounds
1 Sammael on Jetbike - 205
WS/BS 5, Str 4, T 4(5), 3+ Armor save, 4+ Invul save, eternal warrior
Jetbike w/ plasma cannon and TL Storm bolter, master-crafted power weapon
5 DW Term - 280
Apoth(30), 1 Chain Fist (5) , Assault Cannon (30)
Power sword + SB Sarg, 3xSB+PF
5 DW Term – 235
Light. Claws x 5, Cyclone (20)
5 DW Term – 250
Assault Cannon (30), Chain fist (5), Pow. Sword + SB Sarg
6 RW Bikes - 235
Apoth (15), plasma x 2(30), sarg, pow sword (15), meltabombs
Attack bike w/ multi melta (50)
6 RW Bikes – 210
Meltagun (10), meltagun (10), sarg pow sword (15), meltabombs
Attack bike w/ multi melta (50)
Two predators:
1 Belial w/ Light. Claws – 130
1 Sammael on Jetbike - 205
5 DW Term - 280
Apoth(30), 1 Chain Fist (5) , Assault Cannon (30)
Power sword + SB Sarg, 3xSB+PF
5 DW Term – 235
Light. Claws x 5, Cyclone (20)
5 DW Term – 250
Assault Cannon (30), Chain fist (5), Pow. Sword + SB Sarg
3 RW Bikes - 235
Apoth (15), plasma x 2(30), sarg, pow sword (15), meltabombs
Attack bike w/ multi melta (50)
3 RW Bikes – 210
Meltagun (10), meltagun (10), sarg pow sword (15), meltabombs
Attack bike w/ multi melta (50)
Predator Annihilator – 105
TLLC (35)
Predator Destructor - 100
Autocannon, Heavy bolter sponsons (25), pintle-SB(5)
Devs and pred 1:
1 Belial w/ Light. Claws – 130
1 Sammael on Jetbike - 205
5 DW Term - 280
Apoth(30), 1 Chain Fist (5) , Assault Cannon (30)
Power sword + SB Sarg, 3xSB+PF
5 DW Term – 250
Light. Claws x 4, assault cannon (30), chainfist (5),
3 RW Bikes - 230
Apoth (15), plasma x 2(30), sarg, pow sword (15),
Attack bike w/ multi melta (50)
3 RW Bikes – 205
Meltagun (10), meltagun (10), sarg pow sword (15),
Attack bike w/ multi melta (50)
Predator Annihilator – 165
TLLC (35), lascannon sponsons (60)
Devastators – 285
+5 squad members (75)
Lascannon x 2 (70), Plasma cannon x 2 (50)
Devs and pred 2:
1 Belial w/ Light. Claws – 130
1 Sammael on Jetbike - 205
5 DW Term - 280
Apoth(30), 1 Chain Fist (5) , Assault Cannon (30)
Power sword + SB Sarg, 3xSB+PF
5 DW Term – 235
Light. Claws x 5, Cyclone (20),
3 RW Bikes - 230
Apoth (15), plasma x 2(30), sarg, pow sword (15),
Attack bike w/ multi melta (50)
3 RW Bikes – 205
Meltagun (10), meltagun (10), sarg pow sword (15),
Attack bike w/ multi melta (50)
Predator Annihilator – 135
TLLC (35), heavy bolter sponsons (25), pintle-mounted storm bolter (5)
Devastators – 330
+5 squad members (75)
Lascannon x 1 (35), Plasma cannon x 2 (50)
Razorback - 80
Twin-linked lascannon
I apologize once more for this extremely lengthy message, as I only hope to help you help me. I've emailed you a couple times before but I don't think you received them for whatever reason (I also sent you a message on youtube inquiring about this), but I decided to rewrite the message with some more legwork on my part. I have included my interpretations on a "good" list only to show you where I'm headed with my thoughts, but feel free to break apart my basic list, take units out, and even add in units I completely neglected to mention. Thank you once more, especially for actually getting to the end of a terribly long message. I'm looking forward to this Sunday's broadcast, and I'll hopefully hop on at nine in the morning, to hopefully ask you some more questions if I have them.
PS: I live in Upstate New York, about 30 minutes north of Albany. Know of any good gaming clubs in my area? I'm a bit young (only 16), but I would love to watch some games head on and see some more armies outside of the internet and my basement. I'm not exactly sure where you live, but maybe you can point me in a good direction.
Thanks once more,
Xethik.
Lol, I don't even know where to begin! First of all, gaming in upstate NY. I sadly am no help. I am from Plattsburgh, but the gaming scene up there is nonexistent. Sorry!
Now for your list. I am very little help with Dark Angels. You touched on the thing with bikes already when you referenced my blog post. They are at best a trade off in kill points. You may or may not succeed at killing a tank with a single bike before you lose it. And exposing them for the shot is suicide. So sending them in alone is just not a good choice. Two lone bikes suck. Get them into a single squad and make it a squad of three. But also, they work best in conjunction with tanks that can block LOS. So go with one of your predator lists. Get cheap pred to run blocker for them. Use the pred to block LOS from the rest of the table while you use your bike or bikes to single out a tank. Easier said then done. I wish I knew more about DA to help you.
The list I like the best is your 2 pred list. Forget devs. I always say play the strengths of your dex, and if you want Devs, play generic marines. The str of the DA dex is what you are trying to do. Termies as troops. But the preds add a nice diversity to your list. All troops or all tanks fail. You need a combo of both. So you can use them as rolling cover for your bikes as I mentioned before. Drop the TL Las and go with two 100 point preds.
Mostly though, don't make the mistake that I have seen many DA players do. Don't rely on the speed of the bikes thinking it will save them. It won't. I have seen guys zoom them all over the place, exposing squads with no support, and shaking their heads when they lose them. Like all marine armies, your DA have to be clustered to be strong. They are an elite army and must be played that way. Check Fritz's and my blog archives for how to set up the battlefield in your favor, taking advantage of that mindset. Drop the apoths and put another model on the table.
Play your game with your bikes as throwaway squads. Be prepared to lose them. But dont throw them away, spend them wisely. If you enter a game with the mindset that you are going to lose 6 KP with your bikes and preds, know that they have to earn that many. If you spend them to earn those KP, and also score additional KP with your termies, you are golden. That is the way I play my current list with my three dreads. I know I am giving up 6 KP with them and their pods. Each dread has to score two KP, which they rarely do. I know that goes against what I just said, but in my case, the dreads disrupt the game so much that they allow me to rack up KP with my other squads. Once the pods come down, and he adjusts to the dreads, I am safe to move up and blast away with my bikes. He has to make the decision. Kill a bike, or try to kill a Dread that if he does not kill, will assault the crap out of him. You want to bet most of those high strength shots will go at the dreads...
Use the same mindset. Hmm, not sure if I am making sense. But try your pred list. The tanks you can lose, so get them up into place and use them as cover. They don't have to live, only block LoS. If they manage to take down some troops, even better.
Hope that helps!
Jawaballs