How to paint Rusty Krieg?? 0 Comments - 25 Oct 2018 Long time no see!
Among the many projects I have been working on, and yes I do still live... are some Krieg.
I was inspired to do some Krieg by my friend Ed Miller who was playing a heavy Guard army with Smash Captain Blood Angels and that for some reason tickled my fancy... and my friend John Stiening who has one of the prettiest Krieg armies I... More Link |
![]() | Win a WARLORD TITAN 0 Comments - 18 Jul 2018 I have so much to show you guys... I've been working so hard! More soon about my own stuff...
But for today I wanted to talk about the Nova Open Charitable Foundation!
As most of you who know every year I paint models that are raffled off by NOCF with the proceeds being given away to charity. Well this year I have to admit we as a fo... More Link |
4 comments:
I would suggest getting a sang priest or three since you have all those small squads in razors. With a sang priest it will make each one seem like a 10 man group and will let them survive alot longer.
Ive boasted on this one before, and I may be the only one BUT I have to preach it again. Im not one for the RAZ squads... Ive played a number of games with them, and I just dont find they have the staying power I want (nor the assault). If im going to play gunline, I might as well play guard (can do it better and cheaper). I like running my squads 9 deep with a priest in a rhino (melta gun, fist, melta pitsol and power weapon on preist). I find these guys hang on those objectives really well, are beast in Close Combat against most other troops (and those banshees and genestealers I take out with the baal preds). I may be alone here, but give it a try sometime. Then again, im not the most veteran of player, so take it with a grain o salt.
IMHO,
I would lose two furioso's.. make the remaining a libby.
Lose two vindicators and go for predators, either put las sponsons on the side, or t.l las the turret and use no sponsons.. the difference is how you want to play them.. they are fast, so you can move 12 and get alot of side armor with a twin linked las cannon.. or hold them back and move 6 and pound away with two and an autocannon.
Dont use sponsons on your baal's and run them 3 deep with only one flamer if any. The one flamer coming in off the side can be a very handy tool, but only in one in so many games, otherwise it just puts you smack dab into melta range.
All of your assault squads should have upgrades, minimally a melta and power wpn. But to be done up right should have melta, infernus, hand flamer.
Priests, priests priests,.. go with a minimum of two. One on offensive side to take those far objectives or help clean up the enemy in annihilation missions.
And Mephiston is great but for his cost you can have two regular libbys with a 5+ save (shield of sanuinius)to help protect your mech, and later help keep a squad on an objective. AND with a lance weapon (blood lance).. pay the extra points and have your offensive libby be an epistolary so he can shield AND wipe out vehicles.
And you may want to consider the str 10 psychic power on your defensive libby, as it works wonders against contesting MC's.
I'm thinking to use "tycho" and corbulo in a sternguard vets unit in capsule followed by a hammer termies unit with priests in termie armour. Yes, I'm not a fan of the turbotank list =P
good luck
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