Posted by Doc Railgun at 5:59 AM
A little snippet from Doc Railgun
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Like a good hobbyist, I was taking a look at the new Spearhead rules available on the GW website and was intrigued. Spearhead seems a link between huge Apocalypse games and normal force-org strict smaller point games.
I won't go over most of the rules, since we've probably all seen them or seen them discussed by now. Instead, I thought I would mention a few things off the top of my head that seemed useful for the Blood Angels and the sorts of lists I enjoy playing.
Of course the BAs have some great Walkers, and the "shoot one weapon after running" seems perfect for Furiosos. Combine that with the "Ambush Spearhead" (which gives 3 Walkers or Tanks Stealth and Infiltrate, but cannot be placed in reserve), then there ought to be a lot of Furisos starting 12" to 18" away from an enemy, moving 6" (or jumping 12" if they're Librarians), melta-ing and Assaulting. Ouch. This formation would be pretty good for multi-melta Dreadnoughts too, as they might get in a second round of shooting before Assaulting, even if they don't Infiltrate.
I also wonder how nasty 3 Vindicators in an Ambush Spearhead would be? Infiltrate them into terrain and shoot from improved cover? It's only 75 extra points.
We can also now Outflank with our Assault-cannon armed Razorbacks filled with melta-armed Assault Marines with the Mechanised Assault Spearhead. Better, they all come in at the same time and on the first turn.
Assault Marines can also join a "Mass Attack Spearhead" in which all models have S7 Krak grenades AND Preferred Enemy: Monstrous Creatures.
How about Assault Cannon or Lascannon-armed Razorbacks with AV15 t for purposes of Ramming attacks?
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