Posted by Jawaballs at 8:12 PM
And like a big fat kick in the balls, it arrives. There was not a lot of unexpected stuff in the FAQ. They fixed the Vindicator of course, (Enough of you RAW asswipes actually trying to enforce that vindicator error) and officially spelled it out for all the douche bags out there that NO, models deep striking inside a Land Raider cannot use Descent of Angels. They clarified that Baal Preds can indeed use their smoke launchers during their scout move. For some reason they repeated that Mephiston, Sanguinor and DC Tycho are single model units... That was clear enough... not quite agreed with on the Tycho and Sanguinor front but whatever.
My beef though? Disallowing Libby dreads from taking extra armor for one. Why the F not? It just does not make sense other than some useless way of balancing. But since when does GW care about that? Cough Cough (Valkrye) Oh wait... there is no 60 dollar Libby Dread model.
More beef. Corbulo! He has a farseeing eye. His precog ability has helped them to win entire wars before they even began. You would think the essence of that ability lies in using it to reroll the attempt to go first. Nope. Apparently the farseeing eye is not quite so farseeing. It is the nearseeing eye... or slightly out of reach seeing. Why bother with Corbulo now? You are spending 55 more points than you would on an ordinary priest, for a marginally better model that lets you reroll "Any" single die roll... EXCEPT for the only one that really matters. Sure he can be used to reroll Seize the initiative... It even says so in the codex... Oh wait... STI was taken out of Hard Boys. (But Allies weren't?)
But my ultimate beef comes down to the nerfbat slammed up against the Sanguinary Priest bubble of Furious Charge. First of all, and let me be clear on this, I am not complaining about Sanguinary Priests getting nerfed. It sucks, but I admit, they were truly awesome and maybe gave the Blood Angels a little too much bite. Having said that, I wish to deal with the fact that GW has completely changed the mechanics of how a power works after what... 4 years of use? The Corbulo FC bubble from the PDF, and the priest bubble in the new codex worked the same. If a unit had a model within range of the FC bubble at the start of their assault, then the unit got the bonus. Easy. Simple. Makes sense. The squad is inspired by the Blood Chalice, then charge off in a fervor of anger.
Well, now the Furious Charging models need to be within the bubble when they actually roll the dice for their attacks. Why is this rediculous? Well, for one, they only "fixed" half of the rule. They did not mention Feel No Pain. (previously, and still, a single model needed/needs to be within range of the FNP bubble to grant the power to the squad.) So long as a priest is lurking some where in range of one of the models, the whole squad gets it. But the Furious Charge bubble throws out the "squad gets it if a model is in range" rule, unnecessarily adding more complication to the game. Now no end of annoyance is going to sprout out as our opponents bust out the tape and measure each and every model on the table from every possible angle and dicker over hair widths. Oh my god I can see it now! "This model is just out of range Jawa, he does not get FC." "Look directly over the model asswipe opponent, you are looking from an angle." "Nope, from my point of view you can fit a finger nail in there... out of range." Judge.."Dice it off.". On to the next model... and so forth.
I cant wait until I come up on some other "aura" effect.
Thank you GW for adding one more element to the game to completely and utterly slow it down.
The ultimate question is... why? First of all, Furious Charge was never a question. And definitely not frequently asked! The rule was plain and simple. "Ok, my assault squad is assaulting, and checking range this member of the squad is within 6" of a priest, so the squad gets FC." Easy! Instead of dealing with measuring each and every model, and keeping track and whatnot... it was a common sense answer to a question that was never contested. Why change it?
I can see that GW is attempting to reign in the power of the priest. I get it... sorta. Now in order to get FC granted to a whole squad, you need to send that priest in with it. No more camping just out of reach, or worse yet, inside a transport. For the record, I have always been a proponent of fitting my priest with a PW and sending him in to fight. I have championed this cause many times over on Bolter and Chainsword, despite some of the "experts" over there calling me crazy for getting my priest out of his transport. So this change will not have a huge impact on my game, but that is besides the point! It will actually probably help because it forces guys to disembark their priests... But that is not the point either.
The point of my issue with this change is that it is HALF ASS. Don't change half of a rule. Rewrite the damn unit. Or better yet, FUCKING PLAYTEST. For christ sake. I wonder if they even considered the impact of the FAQ on the game. Or even the unit in the codex for that matter! If you are going to reduce the only good power of a unit... (FNP is a joke when 40% of all guardsmen in the imperium are packing melta and plasma guns.) Do it right! You need to fundamentally change the way the unit works. Make him a squad upgrade. Reduce his point cost. Make the power only affect the squad he has joined. Any number of ways pop into mind... but no. Lets just create one more point of contention in an already contentious game.
What happened, did no one buy that priest model you took out of the old 25 dollar Blood Angels Honor Guard box set and tried selling alone for 15? Selling 130 point valkries 5 or 6 at a time to every guard player in the world for 60 bucks a pop was plenty of incentive to skip that unit when it came time to swing the nerfbat... but since no one is buying your priest swing away GW!
I don't mind nerfing. Just do it right!
I won't even get into the shitshow Nid FAQ. Doom needed clarification yes... but how bout making what was a cool unit completely and utterly useless! Well done indeed guys.
EDIT: July 4, 2010
Due to the fantastic comments and input, I thought I would edit this and add a summary of what has been discussed. First of all, the only difference in how a priest works now vs before the FAQ is that you measure the 6" distance at the time the models gaining the benefit make their attacks. Previously it was accepted that the models needed to be in range at the start of the assault phase... IE.. before they made their move, thus were able to get the bonus and charge off in any direction they want. Now, based on the FAQ, the priest needs to be closer to the squad, thus at more risk during assault. It is a balance issue intended to thwart people hiding their priest in a transport and giving their entire army the bonus.
Also, to be clear, not every model needs be in range. At the time you make your attacks, one member of a squad needs to be in range to grant the whole squad the bonus!