How to paint Rusty Krieg?? 0 Comments - 25 Oct 2018 Long time no see!
Among the many projects I have been working on, and yes I do still live... are some Krieg.
I was inspired to do some Krieg by my friend Ed Miller who was playing a heavy Guard army with Smash Captain Blood Angels and that for some reason tickled my fancy... and my friend John Stiening who has one of the prettiest Krieg armies I... More Link |
![]() | Win a WARLORD TITAN 0 Comments - 18 Jul 2018 I have so much to show you guys... I've been working so hard! More soon about my own stuff...
But for today I wanted to talk about the Nova Open Charitable Foundation!
As most of you who know every year I paint models that are raffled off by NOCF with the proceeds being given away to charity. Well this year I have to admit we as a fo... More Link |
4 comments:
DoA lists in my experience need a minimum core of 4 assault squads and two priests to form your core. 2x metlas and fist on at least 2-3 of the squads. For an HQ a JP Libby is great. For larger games the Sanguinor is an AWESOME HQ due to his CC prowess and his +1 attack to all units within 6" bonus. He also makes one sarg equiv to a captain. Two or so squads of 5-man vanguards with PWs are great here too. Your assault squads melta vehicles and tie up units so your vanguard can divine intervention and mop them up. I tend to stray from Libby dreads or Ravens in a DoA list since you dont really want to deepstrike a large vehicle like that and the dreads can't without a pod (and theyll show up WAY before your assault squads).
You pretty much need vanguard vets in order to make a DoA work. Personally I'm against the choppy honor guard and thing they're points are better spent on a melta honor guard, should you feel you need an honor guard.
You want DOA to be a bit more elite than just a ton of assault squads.
I run three different types:
1) Castle breaking: You want one Librarian, two if you can swing it, to shoot Blood Lances into clumped enemy formations and multiple melta guns. 20-25 assault marines, backed by VV's to immediately engage bubblewrap or take out threats like Fangs.
2) Herohammer: You run a 30ish model count, but every unit is fierce. Dante with a SG unit and Priest, with Sanguinor (forming one of your Sgts into a mini-captain, especially beautiful if it gets your VV Sgt), 20 assault marines (2 melta or 1 melta/1flamer, sgt with PF), and a usually kitted out VV squad that is meant to tear apart whomever they drop into, then soak fire for the rest of the army with storm shields. One chaplain is sometimes included as well, so you have basically an elite character running around in all but tank popping squads. Multiple assaults backed by the Sanguinor's +A aura and/or Chapter banners and you can storm through even the toughest of combats. Sanguinor himself can take out many of the hardest hero characters on the board like Thunderwolf lords in 1 on 1 combat with his mark applied, and Dante's.
3) The third is usually a mix of this, with a Libby with HG, a named char (usually Sang), 20-30 assault marines, best VV you can afford to outfit, 2 chaplains, 2 priests. It's about the same as Herohammer, but adds in psychic defense, and strengthens the overall killiness of the army by taking away the insanity of Dante, 5 SG, and a Priest and spreading the points around the army.
DoA lists need either VV or dev's to work. Label them how you want but I doubt you can make an effective list without either.
I also think that tooling out honor guard to be choppy isnt the best way to run them. After melta's or flamers the only thing i'd give them is ss's but thos should be on your VV's.
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