Gate of Infinity:
I know this one has been beaten around the forums quite a bit. I don't have the actual rule book in hand, so I will rely upon one of you to put the copy in the comment section. But to summarize, the Libby casts a psychic power during the Movement phase. The power allows the libby and a squad he is attached to, to move up to 24" away and be placed back on the table as if Deep Striking. The question is, can this power be used if the Libby is locked in close combat? In my opinion the answer is yes. Powers can be cast by models locked in close combat. Models locked in CC still get a moving phase, they just cannot move. The question is, may they activate that power if they cannot move? As a precedent, other similar powers directly say that they may be used during close combat. That would mean that since the Space Marie power does not say it can be used in Close Combat, then it cannot. But as we all know, 40k rules are permissive. That means that if something were NOT allowed, it would say so. Otherwise, we go by the rules as written. GUH! I hate that phrase. It is most often used by dudes trying to abuse some loop hole exploit to win at all cost.
In the case this weekend, the player trying to use the power and his opponent got into a rather heated debate. The opponent refused to allow a dice off on the matter. Which frankly is the only way I can see it being resolved since the rules do not say one way or another. When they hit the word circle wall, meaning that they had said all they could both say on the discussion and were now arguing in circles, they should have just rolled a die to answer it. Not allowing the die roll was poor sportsmanship. The TO was asked to intervene and he ruled in favor of the opponent. Gate was NOT allowed to take the squad out of close combat. The two guys got a draw. What do you guys think?
Vehicle squadron cover saves if they are mixed. The new FAQ answered the question about those all stars who try to get cover saves by intermixing squads in the open like a checkerboard. We have all seen it, hell, I have even written about it and take partial credit for guys trying to do it. I wrote an article about it way back when 5th ed first came out. However, the only way I advocated that it could be used effectively and legally is if the squad is a jump squad that can actually jump over the other squad. And for the record, I never actually tried it in a tournament game. The FAQ states that when this is attempted, the squad with models closest to the shooter will NOT get cover saves.
Now, lets try this with speeders. Say you have two squads of 3 speeders each, all mixed up so that they are granting cover saves to each other. The rules for vehicle squadrons getting cover saves say to first determine if each vehicle in the squadron would get a cover save individually, then use the rules for normal squad cover saves to determine if the squadron gets a cover save. That means that 50% of the vehicles in a squadron have to be getting a cover save in order for it to get one. So if there are two speeders in a squad, and one of them is 50% obscured, then both get the save. Using the rules for normal squad cover saves would force this discussion under the umbrella of the FAQ saying that the closest squadron would NOT get a cover save. What do you guys think?
What we have to understand here is that the most important thing is that we are enjoying ourselves. It is simply not worth it to stand there and argue over a silly rule. Maybe I can say this because over the last two years, as I have become a better player and tournament contender, I have also become more enlightened. I more often than not will simply allow my opponent to play the rule how ever he has decided to twist...er interpret it, within reason. For example, recently an opponent was attempting to "turbo boost" his bikes in a semi circle with the models actually only ending up about 10 inches from where they began but "by the arc" they actually moved 24". After being forced to explain the rule to him a few times, (the bikes must end their move at least 18" away from their starting point) he relented with a skeptic look on his face and I got out the rule book and showed him. That was a case where the discussion (that went on painfully longer than it should have) was easily resolved by a hard and fast rule. But other situations are not so obvious. In those cases where the rule book will not clearly answer the discussion I will either just let him do it, or at worst offer to dice it off. And probably beat him any way.
It's a little thing called Good Sportsmanship. Say what you will about me and the way I play, and I admit I have gotten into some EPIC rules argume... er... debates with buddies and even complete strangers, but I always finish near the top of any sportsmanship list when I play in a tournament. Also, I think with confidence that 99% of my opponents will admit that they enjoyed our game whether they beat me or I tabled them. Maybe some good ole Soul Searching should be performed by any one who enters a tournament?
Chime in folks and keep it civil! Remember to support your opinions and statements with explanations at the very least, and page numbers if at all possible. Inappropriate language will result in your comment being deleted.