This is the tentative list I will be bringing to The Nova.
Astrorath: I know it's spelled wrong, I like calling him Astro.
Sanguinary Priest with JP and PW and melta bomb
Sanguinary Priest with JP, PW and Melta Bomb
Assault Squad x10
Assault Squad x10
Assault Squad x10
Asssault Squad x10
Assault Squad x10
Assault Squad x5
Honor Guard x5
Vanguard Vets x6
Infernus Pistol x1
64 Pissed off, fast moving Blood Angels!
Why? Well, first of all I wanted to get back to my roots. When I first got into 40k I fell in love with my Black Templars assault squad. When the BA PDF came out, and I saw they had assault marines as troops, it was a done deal. I had to have them. My first Blood Angels army was an all assault marine force supported by a couple of Baal Preds and a Vindicator. It was a massive fail though. First of all, the PDF was lacking certain things I needed, like Descent of Angels and Vanguard Vets and most importantly Feel No Pain.
But again why?
Well, as I see the game shift, I see the GKs forcing mech armies off the table. It is not because Psy Cannons and Psy Bolts are all that much better at killing tanks, it is because these options give a Space Marine army the one thing they have never really had, lots and lots of high strength fire power. The fact that it is medium range matters not when they can shrug off shakens and stuns. Previously this sort of shooty strength was a distinction left to the Eldar and Tau and their obvious limitations.
My one and only encounter with the GKs thus far left me convinced that now is the time to strike with a Blood Angels assault army. One thing I learned was that GKs are vulnerable to assault. Most guys are not spending the points on Halbreds, and when confronted with assigning wounds to their precious Psy cannons, or the guys without that are holding force weapons, they will likely let the FW take the save. When I charged small GK squads with my small assault squads, without power weapons no less, twice they came out victorious.
30 or so Grey Knights facing 68 Blood Angels bristling with power weapons and feel no pain will be hard pressed to survive.
But Jawa, what about the other armies? Well, I attribute some of my tournament success with my prep. Based on the trends, I show up with armies designed to beat the armies that I think I will likely face. To date it has been Space Marine and IG. My armies own Space Marine armies (For the most part), and depending on the favor of the gods, can table IG. But I think that the new GK lists are a bigger threat. They are going to force some of those IG lists off the table in the early rounds, leaving me less likely to face them.
But is this army weak vs the standard guard net list? I don't think so! Descent of Angels is a powerful ability. This many melta guns landing in close proximity to all those melta vets and medusas will deal some serious damage. If I use the angles and cover well, I can minimize return plasma fire and survive his next round of shooting with less than half losses. 30 marines in the back ranks of a guard army is a bad bad thing for guard, especially if I managed to demech them when I landed. Yes there is a little luck involved, but I think I should do well.
Space Marines? I think I will do just as well as I always have. You never know.
Dark Eldar? Bring on those paper boats.
Orks? I want a piece of you Dash!
My biggest fear? Tau. The fire power they can put down is amazing, and they can slow me down on the assault allowing them to unleash 2 or 3 full rounds of shooting. I don't think I can survive that. But since Shatter Hands is not playing and he constitutes 33 percent of the Tau players in the world, I think I will be ok.
What are the keys to this list? Astro. I need this army to be fearless and him giving the increased chance at Red Thirst is key. I cant having these big squads running away! I considered Dante and Mephiston, but Meph is vulnerable to stupid force weapons, and Dante, while awesome, just does not do as much for the army as Astro does.
The Vanguard Vets are the second key. Heroic Intervention will pull my butt out of the fryer quite a lot. The biggest problem my first assault army had was those guys who set up as far away from me as they could with nasty shooty stuff, like Oblits. I could not get to them! The vanguard will be able to get to those Broadsides, and the IG tanks that hurt like hell.
What are my options?
Well I threw in that 6th troops choice who will come in and hold objetives. I considered using a scouts squad with Homing Beacon instead, but that would mean starting them on the table and suffering at least two full rounds of shooting. I don't think camo cloaks will save them. Scout bikers were an option but they cant take a homing beacon! Plus I have never used them and I have to use what I know. I have two months til Nova and need to commit. It's too late to start climbing that learning curve!
I think aside from minor war gear options, I only have two choices:
First, trying to get in a second VV squad. Dropping the first down to 5 and a couple of power weapons could allow me to turn that 6th troops squad into a VV squad. Two deep heroic interventions could effectively eliminate some armies completely. Dameon Green's Space Marine list for example with 3 thunderfire cannons would see it's effectiveness greatly reduced.
Second, more priests is a good thing. I only have two, one attached to a small squad. More priests would give me a wider FNP area and allow me to spread out more if I need to. Dropping that troops choice will allow me two more priests.
Third? Another chaplain. Litanies of Hate is huge.
Of course, I need to play test this, then build and paint them all. I am starting from scratch more or less!
What do you guys think?
EDIT: Because I made a points error I had to already drop that 6th troops squad. Forget that part. I added a 2nd priest.
EDIT EDIT: Rather than continually updating the list in the post, look for updates and corrections down in the comments.