Warhammer 40k Blood Angels: Venerable Dreadnought

Look whats next! I am using the Forge World Chaplain Dreadnought as a Venerable Dread for my army! Check back for the video of me painting this bad boy... I am going to give it the best treatment I can!

Warhammer 40k Blood Angels: Battle Report BA vs Nids

So, I took on a large nid army for my first solo 5th edition game. Used what has now become my standard list. Dante, Honor Guard with 2 powers, Chapter Banner, a 5 man Vet Assault with 3 powers, 5 DC with Jump Packs, 10 man Dev squad with 3 Plas and 1 Laz split into 2 combat squads. 2 Plas and 1 plas/1 las. A 10 man Tac squad with a Las Cannon and a Flamer split into combat squads. Flamer and Vet Sgt. in one and Las in other. I used a Vindicator with PMSB and 2 Furioso Dreads, one Venerable, coming down in Drop Pods.

My opponent had a large army of nids. I dont know what they all are but he had 2 squads of warriors, 1 big assaulty carnifex, 1 big leader thing with wings, and one shooty monstrous thing. He had 3 brain bug things and the rest of his army was the little guys with two claws. Hormagaunts or something. The thing is, they were JACKED! They had initiative 5 and were tough!

Here is how the battle went. I won choice and deployed. The mission was take and defend bases. I placed my marker right next to a flat terrain piece, and placed my 2 Dev and 2 Tac combat squads right on top of it. I placed my assault forces on the left to make a charge for my opponents base and my Vindicator in between the two forces to be flexible in battle. My opponent set up evenly spaced accross the board for attack and defense.

I took first turn. My opponent left his boss bug exposed in his base unknowingly and I had LOS wit my heavy weapons, so I took the opportunity. I unloaded on it but only scored two wounds. The DC, VAS, HG and Dante charged up the left side taking advantage of nice cover that formed a wall. The vindicator moved up and fired, but the scatter was huge and the shot was ineffectual. It would lose its main weapon on my opponents shooting phase and be rendered to nothing more then a nuisance the rest of the game. My opponent moved his stuff into range on his turn for assault, his shooting only knocked the gun off my Vindi.

Next round, both drop pods are in. I drop in in the middle to stop the carnifex/gaunt charge, and the other close to the enemy base to help the assault. DC, Vets and HG take down a squad of gaunts with pistol shots. Dante breaks off the charge to head to the middle and take on the bugs bearing down on my base... The Furioso gets out and he, dante and the devs/tac unload on the Carnifex. 2 meltas hit but roll 1 for wound. After almost all of my guns hit it, it is down to half its wounds total. Damn thing. It was looking bleak for my base. But I was hopeful for my attack on his! His shooting didnt do a lot. Stunned my tank. But the assault was crazy. His big bug jumped from behind its base and killed 2 of my HG instantly. 3 warriors and a squad of gaunts assaulted the DC and won the combat! But most amazingly, 20 gaunts assaulted Dante... He suffered 42 attacks and when it was said and done, made 18 saves without a wound that round. He won combat but the bugs were in synapse. It was amazing. He is a machine. His interception saved the day for me and won the game. Those attacks would have made short work of my Devs/Tac.

I ended up winning the game. Dante wore down the gaunts, losing 1 wound in the process but taking down 20 of them. Only to finish the last of them and turn to see the huge winged thing charging him... It finished off the left flank, killing the last of the vets and the vindicator then turned its attention to the middle of the table. Dante accepted the challenge and his fate. It charged, and attacked first. It landed 5 wounds. Dante's Iron Halo absorbed the first 4 shots, but one got through. That was all it took.

However, the dreads opened the game up for me. The Devs/tac shot up some brain bugs, while the Dread finished off the last of them breaking synapse. The remaining gaunts turned and failed to contest my base. However, my opponent was unable to claim his own. Victory to the Blood Angels, but glory to Dante. May he sit by Sanguinius for eternity.

I LOVE my devs and dreads. I have finalized this army as my offical list, with the last question marks being the Vindicator vs the Baal Pred, and Dante vs Corbulo. Some guys have replied to my post about the Baal Pred and I am just about convinced it is a superior choice, but the Vindi is more my blasting "in your face" style of play. Next game I sub in the Baal and see how it does. As far as Dante/Corb... egads.. Furious Charge vs Preferred Enemy... The one killer is that Dante grants me the Chapter Banner and has his melta pistol.. Oh, and can handle 20 jacked up steriod gaunts alone. As of now, I think I will stay with him longer... but in the back of my mind is Corbulo riding into battle with a squad of 9 veterans in a drop pod... if only I could assault out of pods...(dreams of september)

Warhammer 40k Space Marine Blood Angels: Corbulo?

Furious Charge is awesome! So is Preferred Enemy. So the question is, Dante or Corbulo? The huge issue I see is that Corbulo cannot wear a jump pack, so to get him into combat he has to use a transport. The only time he would become useful would be to time it just right to have my guys assault just as he comes into battle in a pod or rhino. After reading the rules, I believe he CAN join a squad before deployment, which means I can deploy him in his Drop Pod with say....the vet squad, and remove their jump packs. Should I go with him or should I use Dante? Dante is a beast, who is as good as an assault squad on his own, AND can go tank hunting with his Perdition Pistol. It would be nice to shave 100 points off the list and get more toys on the table... Any input?

Warhammer 40k Space Marine Blood Angels: Vets with power weapons

Veteran assault squads are great. They cost only 10 more points then regular assault squads, and you can add extra marines to them one at a time. Most importantly, you can give the VAS 3 power weapons! I have played games just to see what happens where I used 3 VAS each with 3 power weapons and my poor opponent never knew what hit him. The problem with that force was that I was too off balaned... I had no range. Once I got into assault rolling 12 power weapon shots and 8 normal shots would make my opponents eyes bulge out! But I found it difficult to get there.

SOo, here is the real topic. I now use only one VAS. I have it equipped with 5 marines and 3 powers. What you guys think? Do any of you out go with that configuration?

Warhammer 40k Space Marine Blood Angels: Baal Predator no good?

Soo, the Baal Predator. Is it worth taking or a waste of time? When I used it at Gamesday Baltimor 08, my opponents largely ignored it and saved it for last. One guy never even fired a shot at it, just let me drive it around all over the place like it was a golf cart. What the hell?? This thing is supposed to be the pride of Sanguinius. Soo, now I am looking at my Baal and evaluating its use in 5th edition. Its side sponsons are now considered main weapons...SOOO It cannot fire them after moving, and its Assault Cannons. PLUS rending has been reduced... Is any one still going to use this relic or is it time for Mothballs?

Warhammer 40k: Dawn of War II is coming!

Check out this awesome video! Look for a link below to Amazon.com so you can get it yourself!

Warhamme 40k Blood Angels: How to paint Blood Angels Series ONE.

This set of videos will take the beginner or advanced painter from choosing brushes, through the sprue, to a nice table top quality space marine. Follow as I paint a 5 man Tactical Squad with a Flamer option. Check back every few days for more of the videos in the set. Each video lasts around 5 minutes. I am getting better at making them as I go so bear with me! Enjoy.

Here is a high res still shot of the Blood Angel I am painting for the video.
Warhammer 40k Blood Angels, space marine,Warhammer 40k Blood Angels, space marine

This Video is about choosing the proper brushes to get the job done. I go over which brushes I prefer when I paint.

This video goes over how I cut models from sprues, and gives a few useful tidbits of information.

This video covers priming and gives a few pointers.

This video is the 4th of the series, and covers painting the model Blood Red.

Getting to the meat of the series, this 5th video covers Inking using Flesh Wash.

This video covers post ink procedure, next is Highlights!

All of my videos are available in sets from my blog. For 10.00 you get the entire set of 22 Blood Angels videos plus high definition pictures. Simply find the link at the top of my blog for more info.

Thank you for your support!

Warhammer 40k Blood Agels: Love my Devs!

Ok, I LOVE my Devastators. I use a 10 man Dev squad in my force, equipped with 3 Plasma Cannons and 1 Lascannon. They are outstanding! In the last game we played, I teamed up with and Eldar player against 3k points of generic marines. My Devs killed an 8 man Dev squad equipped with 4 missle launchers, an 8 man Dev squad equipped with 4 Lascannons, 6 remaining men in a 10 man tac squad, plus a pesky Rhino that was running around tank shocking every one. They also came damn close to knocking out a Dreadnought equiped with a Lascannon and Missle Launcher, but only immobilized it instead. Plasma Cannons are just awesome in 5th edition. Yah, they scatter, but you dont have to roll to hit, and that scatter number is modified by their weaponskill of 4, soo, you have to roll like 8 or higher to totally miss your target.. They owned in that last game. Put them in cover and they get a 4+ save against every thing, and to make them truely sick, my partner in the game used Eldrad to Fortune and Guide them... Love them Eldar Powers. So there you have it, Use them Devastators!

Warhammer 40k Blood Angels: Battle Report 3000 points Eldar and Blood Angels vs dirty stinking heretic vanilla marines.

The following was cut and pasted from my friends blog http://saimhann.blogspot.com/ thanks Fred!

Recon City Fight 3000 points

Fellow 40K Blood Angel player Chris and I have recently become quite the 40K hustlers at the local gaming shop, waiting like tigers to pounce on the unsuspecting. Being the only 40K store in lower Westchester the place is always full with both regulars and guys who roll in from time to time. Most of the games are @ 1750 points as the regulars like to practice and work on their Games Day and GT armies, while there is always a player or two who shows up and want to play 3000 points of X. This is where we step in offering to team up with 1500 points of Blood Angels and 1500 points of Saim-Hann vs. the other players 3000. What they don’t know is that both of us have tailored our lists to work in synergy with the Blood Angels supplying the assault and my Saim-Hann providing shooty and psychic exploitation. Once we get rolling and start busting out the combined forces it quickly becomes apparent it isn’t a random team up. Beyond this, with the paint quality of our armies and matching colors it looks sexy as hell on the table.

For 5th I’ve changed my 1500 list a bit taking a group of storm guardians, dire avengers, a fire prism, two vypers, and a mass of jetbikes lead by a warlock with conceal and a jetbike farseer with guide and fortune- all backed by cheesy Eldrad. Blood Angels take a plasma heavy devastator squad, vindicator, death company, assault marines, and two furioso dreadnoughts in drop pods. Tactics for the most part have the Blood Angels advancing covered by my vypers and fire prism as my guardians and avengers are held on our side of the table as a counter force to any infiltrators or deep strikes, while my jetbikes flank the far side. Into this mix are the two drop pod dreads who come in behind the enemy hitting them with flame throwers and melta guns.

Our opponent for this game had two terminator squads deep striking in led by a librarian, four rhinos full of marines, two devastator squads backed with missile/h-bolters, a las dread, predator, and a full assault squad lead by a chaplain.

Mission was recon with one token placed on our side, one on the opponents, and once in the center left of the board. We deployed first placing the vindicator and BA devastators in a building with Eldrad with a clean line of sight and range to the center token, as the BA assault marines took cover behind the building with the Vindicator. My fire prism and vypers took center with the guardians and avengers back hiding to cover the objective on our side of the board, while my jetbikes went all the way over to the left to give the impression they were going to streak ahead to the objective in my opponent’s board. Our opponent deployed his rhino’s forward covering them with the dev. squads and predator/dread while his assault marines deployed all the way to the right, perfect for flanking us which would have been a good plan except that I had already anticipated and wanted this. With Eldrad on the table I moved my jetbikes to the right now ready to make a clean run to the assault marines and then flank our opponent the Eldar way. We started the game with Eldrad casting guide on the BA devastators along with fortune on the vindicator and BA devs- a killer combo which we do each turn- re-rolling cover saves for both the devs and the vindicator, which when in 4+ cover makes them all but un-killable.
BA assault squads hold back as the death company move out to draw out the opponent as my fire prism, vypers, and the BA devs fire on the missile launcher dev. squad wiping them out. On the right side my jetbikes move out behind a grouping of buildings setting up for an attack run on the assault marines.

Our opponent rolls up the rhino’s popping smoke as his devs. return fire on the BA dev squad and vindicator to no effect. Turn two has my jetbikes swinging around fortuned and guided by my farseer which must have been a scary sight for my opponent moving over the buildings causing them to suddenly appear as if out of nowhere. Now at this point I should have also brought around my fire prism and vypers for additional fire support but my Eldar arrogance got the best of me turning the vypers and prism away to get some easy devastator squad kills. BA devs and vindicator popped two rhinos, as my fire prism took down one while the BA assault marines streaked forward to engage. Rolling for my jetbike shots was crap even with the guide ,wound ok, but I only managed to kill five- leaving five and the chappy! – forcing me to assault to deny litanies, and get the extra attack for the charge. I actually won the assault with my warlock conceal negating two crozius attacks as I took down two marines- could my jetbikes pull it off?

As our opponent’s marine advanced and the surviving rhino’s dropped off their marines they rapid fired the BA assault marines downing a few as the devs. and las-dread continued pumping shots into the fortuned vindicator. My jetbikes continued to hold passing their leadership test from loosing three bikes while I whittled the assault squad down to only the chaplain.

Taking our turn the first dreadnought came in and dropped right next to our opponent’s objective marker as it popped the predator with a melta shot to rear armor, while the BA devastators took out a full tactical squad with the three plasma cannons shots, vindicator dropped another tac squad and my fire prism and star cannon vypers strafed a third.

Opponent’s turn had his terminators coming in- one group with the librarian near our objective and the other near my jetbikes, which I guess worked out well after all since he had to divert a termie squad there far away from any objectives even to foot/run it since my jetbikes had to be taken care of. Terminator fire hit my storm guardians killing two as some more shots took down a few BA assault marines. Librarian tried his powers but was shut down by my runes. Cleaning up the BA assault marines hit the remaining devastators near our opponent’s objective while the second dreadnought drop pod came in near the terminators backed by my vypers storm guardians, ‘prism, and BA assault marines taking care of them as my dire avengers advanced taking the center left objective. Next turn had my jetbikes getting wiped out by the terminators, with the game ending on turn 5- Blood Angels and Saim-Hann controlling three objectives vs. 0 for our marine opponent.

Warhamme 40k Blood Angels: New Rumors, Dante's Assault!!

I just heard a rumor about a new appocalypse box set coming out that includes 100 marines, Dante and 3 Thunderhawks. Can any one find a link to this some place??? How awesome! Hopefully the set will include lots of Blood Angels incon stuff like in the Black Templar upgrade box. Cant wait for new SM codex!

Warhammer 40k: Blood Angels Tactics

Post any discussion or questions about blood angels tactics or rules here.

Warhammer 40k: How to paint space marines blood angels

Tell me what you think of my video here. It was my first how to paint video, and I was sort of winging it (obviously) They will get better!

Warhammer 40k Blood Angels

Hi All, I've been busy this summer. I am a teacher and am able to use my prep time during the year to post on my blog, but during the summer I work at a summer camp and don't have much time to get to a computer. Sorry for any readers who have been looking for new stuff. :( I am happy to announce that I will be posting a series of videos on how to paint space marines, and the first one is ready now! I am uploading it as we speak and it will hopefully be posted soon. Keep watching!