I am uploading 3 more pics. Here is my apoth, standard bearer and champion. The combat shield is at his feet. I am painting a unifying checker design on all 5 models, and will design a new banner for Dante with a checker on it to bring them all together. I dont know, but will probably do the lower legs of the power fist guy, or his fist itself... and on the last guy I will have to do one more part, maybe his legs and the fist on the 4th. I will post more pics of the jump pack checkers soon!
Honor Guard Update 4. www.jawaballsproductions.com
Posted by
Jawaballs
at
10:19 PM
I am uploading 3 more pics. Here is my apoth, standard bearer and champion. The combat shield is at his feet. I am painting a unifying checker design on all 5 models, and will design a new banner for Dante with a checker on it to bring them all together. I dont know, but will probably do the lower legs of the power fist guy, or his fist itself... and on the last guy I will have to do one more part, maybe his legs and the fist on the 4th. I will post more pics of the jump pack checkers soon!
Honor Guard Update 3. www.jawaballsproductions.com
Posted by
Jawaballs
at
2:23 PM
Ok, so, here are a few update pics of my honor guard. On the power fist, I am playing with adding a blue glow to the metallic areas of the armor coming from the fist. I painted up most of the Apothecary, adding some checkering to his chainsword, and doing the best I could with the white. I will be adding some varnish to it which should hopefully keep it from looking chalky. And I added the jump pack to the standard bearer. I will be doing hand painting on all the jump packs. One one side hand painted variantes of the Blood Angels icon, on the other, I'm thinking the second company winged claw holding the chalice, with the tri line red and yellow pattern behind it like on the banner. Keep checking back! I am taking LOTS of pics and videos, so when I am done I will be making a whole series of them on this project.
Need Help with Honor Guard
Posted by
Jawaballs
at
1:03 PM
Hey guys, I need a hand! I am painting my new honor guard, and the standard bearer has a larg optical piece on half his face an one eye. Does any one know of an article in White Dwarf or online that discusses how to paint optics? Not just the lens, but the casing and the entire unit. I will get a pic up here when I get home, I am on my laptop now and dont have my cam here. Any thing come to mind?
Recent lesson on vehicle facing.
Posted by
Jawaballs
at
12:13 PM
In a recent game, I learned a lesson about vehicle facing and cover saves. My opponent was trying to shoot at the Baal Pred with the Cherub on the front with a Lascannon. He was close to 4 feet away, almost in the extreme opposite corner from where the tanks were. We did not measure it, but I believe he was in the vehicles "Side" facing. He could see none of the side facing because it was completely blocked by the black rhino. But, he claimed that the rules supported that he could shoot at the vehicles Front, since he could see all of it, and he was right when we looked at line of sight. He claimed that since he could see 100% of the vehicles front face, he could take a shot with no cover save and quoted a rule, and thumbed through the rule book and read some segment of the cover save rules.
The rules on "Facing" were unclear to me at the time. So after asking him to explain why I got no cover save even though he could only see about 20% of my tank and failing to understand, I relented and accepted it. I prefer to save rules discussions for after the game instead of spending 20 minutes looking up and interpreting a rule during the game.
After reading the rules myself, and digesting what they said, I have come up with this.
A model fireing at a tank must challenge the armor value of the side that he is "Facing". That means, based on a diagram in the book, you figure out which side of the tank is facing the model and that is the one he has to attack. It goes on to say that in rare events a model might not be able to see any of the "Facing" side of the tank at all, yet may still see another side of the tank. In that case he may choose to fire on the the angled "Facing" but the tank will get the benefit of a 3+ cover save.
So, we resolved the matter incorrectly. Insead of my getting no cover save at all, I should have gotten a 3+! The first thing for us to have done would be to determine which "Facing" of the vehicle the attacking model was on. In this case, we would have placed a the end of the tape on the Back Right corner of the tank, and extended it out over the Front Left corner of the tank, and then off into infinity. Which ever side of that line the model was on would be the "Facing" He had to attack.
This is quite valuable because now I know how to determine exactly which side of my tanks my opponents can shoot. It was always a little grey to me. I tend to find my enemies at angles where they can see the side and back of my Baal Preds, and of course, they try to choose the Back! Now using that simple diagram, I can say sorry sucka! You have to shoot the Side, or Front for that matter if they are on that angle... It also helps to clear up cover save issues.
Comments? Input?
JB.
Battle Report: Blood Angels vs Chaos Undivided double Lash
Posted by
Jawaballs
at
8:59 AM
Last night I had the pleasure of playing Black Matt's tournament list. We both knew that this was going to be a tough game with nothing less then our very souls on the line! Matt has been playing 40k a long time, and on top of being the best painter I know, is wiley with the rules and tactics. Very little slips by him and really, his only fault is that he is a bit of a rule stickler when it suits him. Though that can be a strength in tournaments! For example Line of Sight. If I intend to shoot any of his models, I better have a laser pointer because he will NOT grant that I have LoS if there is any question to it. He is going to make you fight for every kill, rest assured.
Having said that, I need to admit that I have a bad habit of flaming my opponent if things don't go my way and I want to say that like James (see Ba vs Ultramarines), Matt is a friend. It takes a man to admit he has been bested and I sometimes make excuses. So, I am not flaming him or making excuses, please don't mistake this as such. I also have my own faults that might cause issues in games. I tend to be a little loosey goosey with my measurements. On occasion I may move a model too far here and there. But just as often, I will short myself so I feel there is balance. I suppose like any player, I tend to use rules when they suit me, and argue that same rule when used against me. I also have a habit of being hard edged in my arguments, which comes off as abrasive. I suppose this can lead to me coming off as a little unapproachable and uncompromising. A bad trait when a LOT of 40k is based on rules that are subject to interpretation at best. I will say though, that so long as my opponent is cool with me, I wont nit pick him. But once he sets that tone and "stickles" me, I can be pretty good and redundant at returning the favor. Not really a great trait.
Now for the batrep.
1750 Blood Angels vs Chaos Undivided double sorcerer with lash list. He has 4 squads of Plague marines in Rhinos, 2 sorcerers attached to squads, and 3 squads of two oblits. The list is Cheeze! But it is a highly competitive tournament list. I respect it.
Mission: Kill Points
Deployment: 12" table edge.
I won the die roll to go first, and elected to take that first turn, and deploy. The cover on one edge was highly suited to this game because the other edge had little cover in the deployment zone. I wanted coice of edge. Plus I wanted to try to pop a rhino turn one. Knowing how Matt plays, and how this mission goes, I knew it was going to be a slug fest, but I also knew he had a big advantage. Those 6 Obliterators can use any weapon they want, so that is 6 lascannons if he chooses. In a game where we both have a lot of Rhinos, that is a tactical advantage for him. If we both decide to sit back and shoot, he wins. I have 1 lascannon to his 6. So I had to press the advance with my Baal Preds, knock out his Oblits, get the edge in kill points, then fall back.
Of course, he won the Seize the Initiative roll... an ominous beginning.
Deployment:
I deploy, clustering my units in the right corner of my edge. One thing about massed firepower is that you have to keep it all together to get any thing out of it. He matched my cluster, by doing the same in the opposite corner. He did place an oblit squad on the edge across from me though. I would have to kill that one first.
Turn 1:
On his moving he put his Oblits in the far corner into position. Game Note: in these terrain pieces, we were treating them as multi-leveled structures. So, you have to be able to move at least 3" to go up a level. Matt had his Oblits behind cover. He rolled the terrain test, then moved his models the full distance up and over of that measurement, without taking into consideration that 3 of those inches had to be used getting up to the second level. (he was trying to get his oblits to the edge of the terrain to not have to grant me a cover save for shooting through it, which was wise) I didn't say any thing because that is the sort of thing that is not worth creating animosity over...
He does some shooting, but fails to hurt any thing due to cover saves etc. We also have a short discussion about why my vehicles were not granted cover saves despite the fact that he could see less then 50% of them. I didn't understand the rule, but for the sake of playing the game, just accepted it. I will have to read that after...
On my moving, I push up. I angle my tanks for shots at his well hidden Oblits, and move the tanks with no shots as far as I can. One of those tanks had to navigate through terrain pieces. Matt objected to that tanks movement, and requested that I make a terrain test, or remeasure it. Then being unhappy with my remeasure, he came over and measured it himself. Basicly, the tank had to move forward, rotate left, move forward, rotate right, move forward. The end result was that I moved my tank a little too far... about half an inch. Matt gained half an inch... (Or I lost it, but I am looking at the optimist side here. :) But more importantly, I want to point out that Matt flipped the "stickler switch" to ON after I ignored his breach of movement with his Oblits. The rest of the game would come down to exact measurements for sure.
In my shooting, I had a huge stroke of luck, and got a shot at one of his Rhinos with my Lascannon. From the angle, I could just manage to see about 52% of the vehicles facing side. No cover save for YOU! I hit, and EXPLODE the rhino. It had one of the Sorcerers in it and he was now going to be on foot.
End turn One, 1 kp for me 0 for Matt.
Turn Two:
Matt does some moving to get good angles and cover saves. He is a master at escaping line of sight while still being able to shoot at what he wants. He ran the sorcerer back to another rhino. (I dont remember if it was this turn or turn 3, but it doesnt matter)
Here is a question I pose to the reader. He ran his sorcerer to within 2" of an access port of a rhino containing a squad, then embarked the sorcerer into that rhino. Glancing at my recently "stickled" tank, I suggest that by the rules, he would need to disembark that squad in order for the sorcerer to join it. The rules state that a transport may only hold one squad. It also states that an IC needs to finish its movement within 2" of a unit in order to join it. At the end of his movement, he was within 2" of a rhino, not an infantry squad. At the end of his movement phase, that IC was still just a single unit. He was not joined to any squad. He cannot join a rhino. Trying to embark that rhino means that for that moment, 2 units were trying to use it. I suggest that based on the rules for a transports carrying capacity, he would need to disembark the squad in order for the IC to join the squad, then next turn, the now single unit may get back into the rhino and be on their way! I know, I was being silly. Logic dictates that there was no reason why that sorcerer could not just open the back door to a rhino and hop in, thus joining a squad. But hey, I'm not the one who set the "Stickle Switch" to ON. Matt aggressively objected, flat out refusing to comply with that rule or entertain the discussion. Without really intending to try to enforce that silliness, I carry on with the rules lawyering for a bit, then let the matter die. I was just trying to make a point that it sucks to play a rules lawyer. Had he not pushed the issue with my tank, I would have not said a word.
But the question remains! How should that have been resolved? If an independent character wishes to get into a rhino that is occupied by a squad, does that squad need to disembark in order to let him join them? Or can he just hop in? Him entering the rhino is basicly like two squads trying to enter a rhino that can only hold one... Input?
So, on with the game. Phew! On his shooting, he still fails to do any real damage. He did knock a gun off a Baal and hurt my speeder though, it would have to retreat next turn. Luck it seems is still shining upon me.
Bottom of Two:
I charge forward. I now have my Baal Preds in range to do some damage, and am setting up his lone Oblit squad for a turn 3 assault. It becomes obvious that he is going to lose that squad for sure. I surround it with juicy units and force him to make a choice about what to shoot. In my shooting, I manage to kill another Oblit. (again, may have been turn 3 but it doesnt really matter) I would spend the rest of the game trying to get that survivor.
End of turn two: I have 1 KP, matt has 0
Turn Three:
This is a big turn. Matt does some more jostling for cover saves and shots. He attempts to move a squad of Plage Marines up on top of a structure... He rolled a 5 I believe for movement and proceeds to put his models 5" away from where they were, but on top of the structure... "Stickle Switch ON" At this point, I bring up the fact that he needs to take into consideration that to get up consumes 3" of his movement, so he would have to push some of those models back... See how that works?? :) Being distracted, he put one of the squads melta guns in the back by accident, just thought I would note that here.
On his shooting, he finally manages to knock out a rhino and earns his first KP in perhaps his first mistake, tries to get the juicy shot at Dante rather then going for the sure kill point by shooting then assaulting a Rhino. Dante was definitely out of range for the assault. He hit and wounded with two melta guns, but Dante made his Invul saves! Sweet!
Bottom of three:
I set up for assault on his lone oblits. I move Dante, Corbs and the DC into range, joining Dante to the squad. I also attempt to move two tanks through terrain, and roll 1 for both... imobilizing them. This was bad because one of them was VERY close to his melta guns. Drat. I would no longer be able to move it back, and would have to play a defensive game from a horrible tactical position... I do some shooting, trying to kill that oblit, but fail to hurt any thing. Then I charged the lone oblits with Dante, and he kills them both. I consolidate the squad in cover.
End of Three: 2KP for me, 1KP for Matt
Top of Four:
Matt moves up a flanking rhino and unloads them. They manage to get a sneaky LoS at my speeder through a building, and he knocks it out. He also tried to fire his two melta guns in the squad that tried to move up on the building last turn. He realized that one of his melta guns was out of position... Seeing that it was an accident, I agree that he can move it to where he wanted it... See Matt, I'm not a dick despite you calling me that! (Matt got angry with me a little earlier because I "Stickled" him on rhino movement and disembarking in order to lash... no need to get into it.)
On my turn, I advance my Baals a bit more, trying to kill that last Oblit again, and knock out some Rhinos... but I would fail to do any thing. I start to see that if this game does not end on turn 5, I am going to lose. I did manage to Imobilize and Weapon Destroy a rhino. All I would need to do is scratch it next turn for a KP.
End Turn Four: 2KP for me, 2KP for Matt. This is turning into a tight, fun game!
Turn Five:
Now the game has sort of rendered down to a match between my 3 Baal Preds and lascanon, and his Oblits and Melta Guns. Sadly, he has the advantage here. He moved his Meltas into range but failed to hurt me. I see now that if the game does not end on turn 5, it is over for me. I will not survive another round of shooting.
I accept fate, and expose my tanks. I move them into range for maximum fire power and unload on him. His fleeing Oblit took a lot of shots, but did not die! I also failed to hurt his Rhinos... that would seal it for me. Turn 5 ends, with each of us having 2kp. I roll the die to end the game hoping for a draw... but roll a 5. Game goes on.
Turn Six:
The short of it is that he stunned my remaining tanks, and killed one. I attempted to tank shock so I could maybe Ram a rhino, and he successfully Death or Gloried. I know, desperation... Basicly, I had to Ram and destroy a rhino, and destroy the other with my lascannon. But it was not to be. Game ends with Matt claiming victory! This time. Dante and Corbulo lead a fighting withdraw and the score will be settled...
So there you go, I posted a loss! A lot of guys on youtube complain that all I post are wins... here is proof! But thats ok, it was a close game and Matt has a tough list. I am not ashamed of that loss. Great tactical game man! But I do have to say that there was an issue that did leave a very sour taint in my mouth. Rule Stickling is part of the game and I can deal with that, it is even fun sometimes... But there was something else about the game that disappointed me. I think Matt realized after what it was and was remorseful. He gets super emotional and a bit caught up in the moment some times. Just remember man, while I might inadvertantly move a model farther then I should on occasion, and try to squeak out LoS where there might be none, I am not going to cheat or lie to you dude and I feel very strongly about my word...
Ok, I will post the vid asap. JB.
JB
As if I did'nt already have enough projects... www.jawaballsproductions.com Blood Angels Chapter Banner and Dante's Honor Guard for Golden Daemon
Posted by
Jawaballs
at
9:38 PM
Well the title was a mouthful, but it is as it is. I plan on entering two items into the Golden Daemon this year for my first ever entries. Item one is a Baal Predator that I will be entering into the Vehicle category, that tank appears in another post. Something I have been toying with since I started Blood Angels was a GD quality Dante and Honor Guard. SO, I decided to go for it.
I am starting with a Vanguard Veteran squad. One figure was great for a standard bearer. He was holding a two handed power sword. SO, I drilled out the pommel of the sword from his two hands, and inserted a brass rod on which I will affix the Chapter Banner, which I started laying out the base colors for.
For the Chapter Banner, I started with a picture of the banner from google, and just started painting it onto a black banner from the Command Squad sprue, using Mechrite Red and eyeballing the proportions. I used Shadow Grey to lay down the wings base, and bestial for the scrolling. Areas of shadow I left black. I really need to work on the head, chalice and whatever he is holding in his Left Hand. Any one have some insight on what that is? It looks like a banner or something. Any way...
For the rest of the squad, I am using the beakie as the Sanguinary priest. He is holding a chain sword aloft, and his left arm is attachable, so I am using the apothecary arm from the Command Squad. I cut off the blood vials from the apothecary chest and glued them onto his belt.
I added a power fist to another of the figures, and will be adding the Champion Shoulder guard and combat shield to one of the others, giving me a squad with a Champion, Standard Bearer, Sanguinary Priest, Power Sword/Plasma Pistol and Power Fist.
I started painting one of the models. I am using a black base, with careful mechrite red on the plates. Then I am layering Red Gore, Blood Red and Blazing Orange. I will probably wash some Baal Red into it too.
I want to do a new Dante. But I am considering making a whole new one. Maybe even an injured Dante being protected by his HG. But I have no clue what to do. Any input?
So there you go. Watch as I add more to this thread in the coming months. Only two months to go!
www.jawaballsproductions.com The Tau Project
Posted by
Jawaballs
at
12:52 AM
Stealing a bit from Ron at From the Warp, I am going to do a thread of posts on my new Tau Project! Here is a pic of my first 3 Fire Warriors. The leader was painted with a different color from the other two. I did the center one using base black, then Tau Sept Ochre, then Valejo Game COlor Scrofulous Brown then highlights. I did the leader using the traditional GW approach of Black, then Tausept Ochre, then Vomit Brown. I prefer the first one, so I decided to do them all like that. Any input?
www.jawaballsproductions.com Trying my hand at some Tau!
Posted by
Jawaballs
at
4:09 PM
SO, I thought I would give a Firewarrior a shot. First of all, I am going to make a how to paint video for them, but also, I am looking for an army that is very different from BA. I have both an Iyanden and IG army in the works, but the Iyanden will NEVER be competitive, and the IG is on hold until new codex comes out, which will be soon, but I dont want to go paint a bunch of stuff only to never use it because the dex makes it suck. Painting this Firewarrior was fun, and it looks great, in my humble opinion. Since I like the first one, now to paint a whole squad. If I am happy with them, I might have just found my new army. Any one have any advice on a killer build? I need something that can compete. I dont have to win every game, but I cant be getting rolled. I have an image to uphold! :)
Brothers Grim Warhamme 40k Tournament: Game 2
Posted by
Jawaballs
at
7:55 AM
This game had an interesting twist. There were 6 objectives, we each placed 3. The catch was that in order to claim them, you had to have an infantry squad base to base. Once doing so, there was a random chart to see what was "Inside" the box. Bonus points were awarded for capturing the most boxes, killing commanders, etc. But this game was marred by a couple of... issues.
Deployment: table corners
Mission: Loot Counters
I was playing a Space Wolf army and the deployment ended up with 4 of the 6 counters near his corner. Drat. He would end up claiming all 4.
To cut to the meat of this game, I will quickly summarise.
Turn 1: My opponent claims 2 objectives, I claim 1. His two objectives turned out empty, mine was a real marker. I ended turn 1 holding 1 objective to his 0.
Turn 2: Dante moves up, and assaults a large squad with a Wolf Librarian in it. Dante is killed. He had Logan something attached to a squad with bolters. They moved up to secure the center of the table. My opponent captured two more objectives, I captured one. His turned out to be empty, mine was a real marker. End turn two, I control 2, he controls 0.
Turn 3: Realizing that his only hope to salvage the game, my opponent had to try to move Logan and his squad about 20 inches, assault a squad, claim the objective, then move another 12 inches, assault another squad, and claim that one. I assault and kill his librarian with Corbs and the Furioso, and consolidate into cover.
Turn 4: Here is where the world goes to shit. My opponent moves Logan's squad 6 and shoots at my Furioso who was about to pounce on them. The furioso is killed by Lascannon fire. On my turn, I tank shock Logans squad, and he fails his leadership and falls back 6 or so. I have squads within 6", which will force him to fall back next turn. He contests this fact. After a brief "Discussion" involving his hurried explanation of some rule in the Wolves codex, I relent in the spirit of not being a dick. I should have right there gotten a ruling, because I knew I was right no matter what he said, (It turns out he did not have the FAQ and I was right, he should have continued to fall back and off the table, I win.) So, I assaulted the squad with a measly assault squad, he wins instantly, and consolidates, leaving himself no less then 16" away from my objective. I would say closer to 18", definitely not less then 12", meaning there was NO WAY he would be able to assault my objective turn 5.
Turn 5:
The time for the game is coming short. I suggest we do a time check because I dont want to get screwed. He says we are playing the turn, so I should go check time while he moves. Being the trusting sort, I agree, and go check time, we have about 9 minutes. I return to the table, and some how his model was roughly 6" away from my objective. This is a rough estimate since we did not have an exact measurement, but I would say he moved his squad about 9"... I was away from the table though... My mistake. On his assault, he uses his tape to do a quick measurement from a weird elevated angle, then quickly moves his model without confirming the distance, crashing it into base to base with mine, knocking down or away 3 of my models in the squad.... blank stare... mouth agape... I stammer... dumbfounded...
Let me elaborate.
First of all, I am rarely one to gripe about quarters or eighths of inches. But in this case, he screwed me on the Leadership test, and flat out cheated on the move while I was not looking. You wana bet your booty I am going to bust out the micrometer to measure his assault range. It was close, I am a fairly good estimate of assault range playing an assault army, and that was over 6". So he quickly measured, putting the end of the tape at my base, and holding the other end of the tape about 8 inches over the table. Without lowering the tape down to his model to see if it was within 6 inches, or even looking over the top of the tape to get an estimate, he charges his model into mine, proceeding to hit mine, knocking it back an inch, and knocking down other models. I object, politely. Saying that the measurement warranted a close look since it was soo close and such an important stage of the game...(meaning the difference between win or loss) He smirks and says, "well I can move it back 6" and slides his model back to about where it was...(on the short side.) I was shocked. Stupified. Stunned. All I could say was "Really?" and again, he offered a half cocked smirk. I have never been so completely riveted in a game in my life, any game. It was like he reached across the table and punched me in the gutt.
He went on to massacre, then assault my other objective, taking it as well. So, in two turns, my opponent covered about 3 feet of total distance, killed 3 squads, and claimed 2 objectives, with a single squad on foot, turning a major victory for me into a loss.
I tried to be a good sport, and apologized for my poor attitude, but there was little I could say. I did call over James, our club Space Wolf expert, and asked about the Leadership test, and James confirmed that the guy was not using the proper rules. Dave came over, and also confirmed. But Dave is a nice guy, and was hesitant to force a ruling. I calmly explained the situation. I didnt mention the outrageous movement, and grotesque assault "accident". I only said that his failure to have the proper codex, and taking advantage of my good sportsmanship in not wanting to cause a scene, despite the fact that I was certain I was right, turned what should have a been a win into a loss. (Honestly why would I argue, he was so far away from my squads that there was no way he would take them away before I shot the shit out of him.) I said that every thing that happened after that tank shock should be invalid. I asked Dave to make a ruling on that, but seeing that he was hesitant, and the guy was becoming obnoxious with his defense and arguement, I let dave off the hook and suggested we leave it to chance, "in light of other circumstances". The guy threw up a small objection, but shamefully agreed to the die roll. He won.
End result, what should have been a huge victory for me sending me into first place and a chance to win the whole tournament, turned into a Migraine and a sick feeling in the gut.
Now seriously on this, do I have a reason to feel sick? Do you guys think a die roll at the end was fair? Or should Dave have simply invalidated the end of the game due to the guy not having the proper codex.
Did he smack my models on purpose in that assault? It looked so effortless that I have to say yes. He knew it was gona be close, and he knew that doing so would eliminate any chance to question it. I want to give every one the benefit of the doubt, but you never know what people that want to win tournaments are capable of.
All I can say is that this dude made my ultimate shit list. Next tournament, I will give him NOTHING. I will confirm every measurement, contest every rule, watch every die roll. Vid will post as soon as it is ready.
Deployment: table corners
Mission: Loot Counters
I was playing a Space Wolf army and the deployment ended up with 4 of the 6 counters near his corner. Drat. He would end up claiming all 4.
To cut to the meat of this game, I will quickly summarise.
Turn 1: My opponent claims 2 objectives, I claim 1. His two objectives turned out empty, mine was a real marker. I ended turn 1 holding 1 objective to his 0.
Turn 2: Dante moves up, and assaults a large squad with a Wolf Librarian in it. Dante is killed. He had Logan something attached to a squad with bolters. They moved up to secure the center of the table. My opponent captured two more objectives, I captured one. His turned out to be empty, mine was a real marker. End turn two, I control 2, he controls 0.
Turn 3: Realizing that his only hope to salvage the game, my opponent had to try to move Logan and his squad about 20 inches, assault a squad, claim the objective, then move another 12 inches, assault another squad, and claim that one. I assault and kill his librarian with Corbs and the Furioso, and consolidate into cover.
Turn 4: Here is where the world goes to shit. My opponent moves Logan's squad 6 and shoots at my Furioso who was about to pounce on them. The furioso is killed by Lascannon fire. On my turn, I tank shock Logans squad, and he fails his leadership and falls back 6 or so. I have squads within 6", which will force him to fall back next turn. He contests this fact. After a brief "Discussion" involving his hurried explanation of some rule in the Wolves codex, I relent in the spirit of not being a dick. I should have right there gotten a ruling, because I knew I was right no matter what he said, (It turns out he did not have the FAQ and I was right, he should have continued to fall back and off the table, I win.) So, I assaulted the squad with a measly assault squad, he wins instantly, and consolidates, leaving himself no less then 16" away from my objective. I would say closer to 18", definitely not less then 12", meaning there was NO WAY he would be able to assault my objective turn 5.
Turn 5:
The time for the game is coming short. I suggest we do a time check because I dont want to get screwed. He says we are playing the turn, so I should go check time while he moves. Being the trusting sort, I agree, and go check time, we have about 9 minutes. I return to the table, and some how his model was roughly 6" away from my objective. This is a rough estimate since we did not have an exact measurement, but I would say he moved his squad about 9"... I was away from the table though... My mistake. On his assault, he uses his tape to do a quick measurement from a weird elevated angle, then quickly moves his model without confirming the distance, crashing it into base to base with mine, knocking down or away 3 of my models in the squad.... blank stare... mouth agape... I stammer... dumbfounded...
Let me elaborate.
First of all, I am rarely one to gripe about quarters or eighths of inches. But in this case, he screwed me on the Leadership test, and flat out cheated on the move while I was not looking. You wana bet your booty I am going to bust out the micrometer to measure his assault range. It was close, I am a fairly good estimate of assault range playing an assault army, and that was over 6". So he quickly measured, putting the end of the tape at my base, and holding the other end of the tape about 8 inches over the table. Without lowering the tape down to his model to see if it was within 6 inches, or even looking over the top of the tape to get an estimate, he charges his model into mine, proceeding to hit mine, knocking it back an inch, and knocking down other models. I object, politely. Saying that the measurement warranted a close look since it was soo close and such an important stage of the game...(meaning the difference between win or loss) He smirks and says, "well I can move it back 6" and slides his model back to about where it was...(on the short side.) I was shocked. Stupified. Stunned. All I could say was "Really?" and again, he offered a half cocked smirk. I have never been so completely riveted in a game in my life, any game. It was like he reached across the table and punched me in the gutt.
He went on to massacre, then assault my other objective, taking it as well. So, in two turns, my opponent covered about 3 feet of total distance, killed 3 squads, and claimed 2 objectives, with a single squad on foot, turning a major victory for me into a loss.
I tried to be a good sport, and apologized for my poor attitude, but there was little I could say. I did call over James, our club Space Wolf expert, and asked about the Leadership test, and James confirmed that the guy was not using the proper rules. Dave came over, and also confirmed. But Dave is a nice guy, and was hesitant to force a ruling. I calmly explained the situation. I didnt mention the outrageous movement, and grotesque assault "accident". I only said that his failure to have the proper codex, and taking advantage of my good sportsmanship in not wanting to cause a scene, despite the fact that I was certain I was right, turned what should have a been a win into a loss. (Honestly why would I argue, he was so far away from my squads that there was no way he would take them away before I shot the shit out of him.) I said that every thing that happened after that tank shock should be invalid. I asked Dave to make a ruling on that, but seeing that he was hesitant, and the guy was becoming obnoxious with his defense and arguement, I let dave off the hook and suggested we leave it to chance, "in light of other circumstances". The guy threw up a small objection, but shamefully agreed to the die roll. He won.
End result, what should have been a huge victory for me sending me into first place and a chance to win the whole tournament, turned into a Migraine and a sick feeling in the gut.
Now seriously on this, do I have a reason to feel sick? Do you guys think a die roll at the end was fair? Or should Dave have simply invalidated the end of the game due to the guy not having the proper codex.
Did he smack my models on purpose in that assault? It looked so effortless that I have to say yes. He knew it was gona be close, and he knew that doing so would eliminate any chance to question it. I want to give every one the benefit of the doubt, but you never know what people that want to win tournaments are capable of.
All I can say is that this dude made my ultimate shit list. Next tournament, I will give him NOTHING. I will confirm every measurement, contest every rule, watch every die roll. Vid will post as soon as it is ready.
Brothers Grim Warhammer 40k Tournament: Feb 09 Game 1
Posted by
Jawaballs
at
7:11 AM
Ok, we went to another great tournament on Saturday at Brothers Grim in Selden, NY. They are great guys and run a fantastic tournament! Here is game 1.
I drew a Tyranid player named Danielle for round one. I have had very little experience with Nids and it is all bad, so I sighed deeply when I found out I was playing them round one, but I still felt secure, my list was ready... or was it...
This tournament would showcase 3 very different missions. This first game would be plagued by erratic weather patterns, with a random die roll at the start of each turn determining what would happen with the weather and how it would affect the game.
My opponent had a jacked to craziness Hive Tyrant, full squad of Gargoyles, 2 warrior squads, 2 endless shooty gaunt squads, 1 endless assaulty gaunt squad, 2 brain bugs, a carnifex and some lobby shooty things.
Deployment: Table Halves Dawn of War
Mission: Capture the Flag (bases)
I won the die roll and elected for her to go first. She chose side and deployed her Tyrant and two runty squads, I deployed Dante, a Tactical Squad and an assault squad in their rhino.
Turn One:
She goes first, and flies her tyrant up 12" then runs. He would be in assault next turn for sure. Being DoW, the rest of her stuff came in, and she moved it all up as far as she could, using cover well and fortifieing her objectives. I was more then a little intimidated at this point... But at the same time, something struck me as odd... she knew I had 3 Baal Preds and lots of Melta/Las shots, but advanced her Nasty Hive Tyrant right into the middle of all my guns... with no squad to protect it...
On my turn, Every thing came on. I advanced all of my Baals, Dante and my Furioso. I moved a Rhino up close to the Tyrant. The Rhino made the DoW sight range, and shot with its Storm Bolter, failing to wound, but revealing the target... Well, 2 Melta Guns, a Lascannon and Baal Predator later and the Tyrant was down. I suddenly began to feel very bad...
Turn Two:
Weather pattern turned the entire playing surface into Difficult Terrain. This was very bad for her since all of her warriors, and gargoyles had wings. She chose to walk them, and moved them as far as she could... leaving cover. She advanced a shooty Gaunt squad up, again out of cover, and another shooty squad up that stayed in cover. She shot a biovore at a rhino, failing to hurt it, and shot at Dante with a shooty gaunt squad, and Dante made his saves.
On my turn, I would advance my three Baal Preds, and mow down an entire Warrior Squad and the Gargoyle Squad with 36 shots from the preds, bolter/las fire from the tacs, a melta shot from my speeder, and storm bolter shots from the Rhinos. Dante advanced and assaulted shooty gaunts, while my Rhinos moved into position for a turn 3 or 4 thrust for her base. My furioso moved on an intercept course for her Carnifex. In the assault, Dante charged and cut down 6 gaunts. They would lose another 5 due to being fearless. By the end of turn two, the game was pretty much out of contention already. She was not going to reach my base, and I had 3 Rhinos converging on hers...
Turn Three:
On her turn, she did the best she could, but lacking any real fire power to stop my tanks, she knew she was in dire straights. Dante finished off the gaunts on his turn, and she moved her Carnifex up as far as she could.
I would go on to unload the Baals on the Carnifex, but was unable to kill it...(I still roll lots of 1s) But the Furioso was lined up for a turn 4 charge supported by Corbs... The Rhinos moved on her objective. I unloaded the DC rhino and moved it up on her objective as well, tank shocking on its way. Dante charged a warrior squad next, slicing into them and taking down three! By the end of the turn, there was no doubt.
Turn Four:
On her turn she made a valiant charge. Her Carnifex moved up again, but failed to kill my tank on the charge. She charged Dante with the squad of assaulty grubs, and wounded him! But Dante's retribution was furious.
On my turn, I would move a troop rhino up onto her objective and secure it. When she saw that, she simply threw in the towel. She did not want to see her pretty models getting owned any more! :) Sorry Danielle! We talked quite a lot about the game, tournament her army. As it turns out, she does not enter tournaments to be competitive... and understood that most people do, and enter armies designed to win. I apologised for mercilessly thrashing her, and explained that I would not have been so ruthless in a fun game, but I was looking to win the tournament, so had to go for the throat. I didnt want to ruin her game experience... I thought back to my first tournament, Gamesday 08... I got run off the table by a Nid player in 4 turns. It fouled my day. But she as cool. Not knowing jack about nids, I had no knowledge to share with her about her list, and I explained that my list was built to mow down lists like hers. Sooo, great game Danielle. It was fun and your models were pretty! (she had butterfly wings on her warriors) :) I will upload video once it publishes.
Next game: Tragedy...
I drew a Tyranid player named Danielle for round one. I have had very little experience with Nids and it is all bad, so I sighed deeply when I found out I was playing them round one, but I still felt secure, my list was ready... or was it...
This tournament would showcase 3 very different missions. This first game would be plagued by erratic weather patterns, with a random die roll at the start of each turn determining what would happen with the weather and how it would affect the game.
My opponent had a jacked to craziness Hive Tyrant, full squad of Gargoyles, 2 warrior squads, 2 endless shooty gaunt squads, 1 endless assaulty gaunt squad, 2 brain bugs, a carnifex and some lobby shooty things.
Deployment: Table Halves Dawn of War
Mission: Capture the Flag (bases)
I won the die roll and elected for her to go first. She chose side and deployed her Tyrant and two runty squads, I deployed Dante, a Tactical Squad and an assault squad in their rhino.
Turn One:
She goes first, and flies her tyrant up 12" then runs. He would be in assault next turn for sure. Being DoW, the rest of her stuff came in, and she moved it all up as far as she could, using cover well and fortifieing her objectives. I was more then a little intimidated at this point... But at the same time, something struck me as odd... she knew I had 3 Baal Preds and lots of Melta/Las shots, but advanced her Nasty Hive Tyrant right into the middle of all my guns... with no squad to protect it...
On my turn, Every thing came on. I advanced all of my Baals, Dante and my Furioso. I moved a Rhino up close to the Tyrant. The Rhino made the DoW sight range, and shot with its Storm Bolter, failing to wound, but revealing the target... Well, 2 Melta Guns, a Lascannon and Baal Predator later and the Tyrant was down. I suddenly began to feel very bad...
Turn Two:
Weather pattern turned the entire playing surface into Difficult Terrain. This was very bad for her since all of her warriors, and gargoyles had wings. She chose to walk them, and moved them as far as she could... leaving cover. She advanced a shooty Gaunt squad up, again out of cover, and another shooty squad up that stayed in cover. She shot a biovore at a rhino, failing to hurt it, and shot at Dante with a shooty gaunt squad, and Dante made his saves.
On my turn, I would advance my three Baal Preds, and mow down an entire Warrior Squad and the Gargoyle Squad with 36 shots from the preds, bolter/las fire from the tacs, a melta shot from my speeder, and storm bolter shots from the Rhinos. Dante advanced and assaulted shooty gaunts, while my Rhinos moved into position for a turn 3 or 4 thrust for her base. My furioso moved on an intercept course for her Carnifex. In the assault, Dante charged and cut down 6 gaunts. They would lose another 5 due to being fearless. By the end of turn two, the game was pretty much out of contention already. She was not going to reach my base, and I had 3 Rhinos converging on hers...
Turn Three:
On her turn, she did the best she could, but lacking any real fire power to stop my tanks, she knew she was in dire straights. Dante finished off the gaunts on his turn, and she moved her Carnifex up as far as she could.
I would go on to unload the Baals on the Carnifex, but was unable to kill it...(I still roll lots of 1s) But the Furioso was lined up for a turn 4 charge supported by Corbs... The Rhinos moved on her objective. I unloaded the DC rhino and moved it up on her objective as well, tank shocking on its way. Dante charged a warrior squad next, slicing into them and taking down three! By the end of the turn, there was no doubt.
Turn Four:
On her turn she made a valiant charge. Her Carnifex moved up again, but failed to kill my tank on the charge. She charged Dante with the squad of assaulty grubs, and wounded him! But Dante's retribution was furious.
On my turn, I would move a troop rhino up onto her objective and secure it. When she saw that, she simply threw in the towel. She did not want to see her pretty models getting owned any more! :) Sorry Danielle! We talked quite a lot about the game, tournament her army. As it turns out, she does not enter tournaments to be competitive... and understood that most people do, and enter armies designed to win. I apologised for mercilessly thrashing her, and explained that I would not have been so ruthless in a fun game, but I was looking to win the tournament, so had to go for the throat. I didnt want to ruin her game experience... I thought back to my first tournament, Gamesday 08... I got run off the table by a Nid player in 4 turns. It fouled my day. But she as cool. Not knowing jack about nids, I had no knowledge to share with her about her list, and I explained that my list was built to mow down lists like hers. Sooo, great game Danielle. It was fun and your models were pretty! (she had butterfly wings on her warriors) :) I will upload video once it publishes.
Next game: Tragedy...
www.jawaballsproductions.com Here is my new list video!
Posted by
Jawaballs
at
8:17 PM
And dont forget to check out my new E-store for my How to Paint videos and Scenic Resin Bases!
Tactics: Army List 1750
Posted by
Jawaballs
at
6:29 PM
So, my new list is as follows:
Dante
Corbulo
Assault Squad One
Rhino
Extra armor
Assault Squad Two
Rhino
Extra Armor
Assault Squad Three
Rhino
Extra Armor
Tactical Squad
+5 marines
Lascannon
Furioso Dread
Death Company
Extra Armor
Heavy Flamer
Attack Bike
Multi Melta
Speeder
Multi Melta
Heavy Flamer
Baal Pred One
Heavy Bolters
Storm Bolter
Extra Armor
Baal Pred Two
Heavy Bolters
Storm Bolter
Extra Armor
Baal Pred Three
Heavy Bolters
Storm Bolter
Extra Armor
Death Company x4
Rhino
Extra Armor
My list works very well. I win most of my games, and rarely lose nowadays. The only real problem is that my Assault Squads have no teeth. My tactic is to rush my rhinos ahead to sit on objectives. I rarely deploy the Assault Squads inside. But it seems that the last few weeks, I have been forced to unload them and assault. The problem is that they have no teeth. Lacking a fist or power weapon really hurts them. Last game was a prime example, I was in assault against a stupid Tau Suit and couldnt kill it... A single power sword in there would have changed that. So, I have decided to drop my attack bike, and put a power sword into each of my assault squads, and add a Melta Bomb to the Sgt. in the Tactical Squad. (In my last game, he assaulted a Tau Transport, alone, and actually destroyed it with Krak Grenades!) If he is going to be doing that, he needs something stronger.
Why am I dropping the bike? Because EVERY GAME, he comes on the table, moves 12", shoots his Meltagun, and misses. He never gets to shoot it twice. People HATE attack bikes and he takes a lot of shots. BUT, not as many as I would like. Its ok if he soaks up firepower that would normally go against a Predator, but usually guys just shoot one strong gun at it and kill it. This is a free kill point, and little value to me. I think those 50 points are way better spent in power weapons for my squads. What yas think?
JB.
Dante
Corbulo
Assault Squad One
Rhino
Extra armor
Assault Squad Two
Rhino
Extra Armor
Assault Squad Three
Rhino
Extra Armor
Tactical Squad
+5 marines
Lascannon
Furioso Dread
Death Company
Extra Armor
Heavy Flamer
Attack Bike
Multi Melta
Speeder
Multi Melta
Heavy Flamer
Baal Pred One
Heavy Bolters
Storm Bolter
Extra Armor
Baal Pred Two
Heavy Bolters
Storm Bolter
Extra Armor
Baal Pred Three
Heavy Bolters
Storm Bolter
Extra Armor
Death Company x4
Rhino
Extra Armor
My list works very well. I win most of my games, and rarely lose nowadays. The only real problem is that my Assault Squads have no teeth. My tactic is to rush my rhinos ahead to sit on objectives. I rarely deploy the Assault Squads inside. But it seems that the last few weeks, I have been forced to unload them and assault. The problem is that they have no teeth. Lacking a fist or power weapon really hurts them. Last game was a prime example, I was in assault against a stupid Tau Suit and couldnt kill it... A single power sword in there would have changed that. So, I have decided to drop my attack bike, and put a power sword into each of my assault squads, and add a Melta Bomb to the Sgt. in the Tactical Squad. (In my last game, he assaulted a Tau Transport, alone, and actually destroyed it with Krak Grenades!) If he is going to be doing that, he needs something stronger.
Why am I dropping the bike? Because EVERY GAME, he comes on the table, moves 12", shoots his Meltagun, and misses. He never gets to shoot it twice. People HATE attack bikes and he takes a lot of shots. BUT, not as many as I would like. Its ok if he soaks up firepower that would normally go against a Predator, but usually guys just shoot one strong gun at it and kill it. This is a free kill point, and little value to me. I think those 50 points are way better spent in power weapons for my squads. What yas think?
JB.
Battle Report: Blood Angels vs Ultramarines by James
Posted by
Jawaballs
at
10:42 AM
So yesterday I finally got in a game against James and his Ultramarines. I want to begin this batrep by saying that James and I bicker over rules like elementary school girls when we play.
1750
Capture the Flag
Table Corners
Ultramarine Army:
Land Raider Redeemer with assault termies, cassius and cantor
2 razor backs with lascannons,
4 combat squads with plasma cannons
Ironclad Dread in drop pod
Sternguard Vets in drop pod
Blood Angels:
My new standard mechanized list including 3 Baal Preds.
James won the die roll to go first, and gave the honor to me. I deploy only my Tactical squad and reserve the rest. James deployed every thing.
Turn One:
On my turn, all I had on the table was my Lascannon, which I fired at his Land Raider, hoping to get lucky... I missed. He dropped his Dreadnought right next to my base and moved up his razorbacks. The dread would get out but do nothing because the pod scattered out of range of my squad, and his Lascannons would kill a marine.
Tacticly, he knew I was coming with lots of firepower that could hurt his tanks, so he was keeping them back. Wether or not this was a good tactical decision is in the air. It pretty much just forced a tie. He would be unable to contest my base because he would end up with nothing that could reach it. But keeping his stuff back would deny me from getting my fast moving stuff to his base, and kept enough fire power to completely destroy any thing that did.
Turn Two:
Not a lot of my stuff came on in reserves. My furioso, attack bike, speeder and a Baal Pred would come out, along with a rhino that I put on my base to secure my objective. But of course, I rolled a LOT of ones. It is truely sickening. I need to go to Vegas and find a game that rewards low rolling... I will clean up. I fired all my shots at his dread an merely caused a shaken. That was 2 Multimeltas at point blank range, my furioso, and my Baal Pred. Bah. I would fire my Lascannon at the ironclad as well, and fail to wound.
He would manage to get in his second pod with the vets. They combat squad and split, one takes out my attack bike, the other kills a couple marines. The Ironclad retreats from my furioso... coward. That showdown would have to wait. His lascannons stun my Baal. But he still does not move up his LR...
Turn Three:
Dante would come out to play, along with another Baal and Rhino, my DC with Corbs would fail to deploy.
I jump Dante right at one of his combat squads, and shoot at it, along with moving my Furioso into assault range on the other. They would BOTH fail morale tests to losing models, and fall back out of my assault range... grr... Now my Dread is lined up for the Ironclad to charge... I moved my new rhino up on the flank to try to get into position to contest his base... I fired my Speeder at one of his pods in an act of self preservation, those storm bolters can hurt! All I wanted to do was knock the gun off, but I exploded it instead... helping his line of sight... drat.
On his turn, he would open up on Dante with his Hellfire rounds, but did not know that Dante has Artificer armor... and fails to wound. He now charges his Ironclad at my Furioso, misses with his Melta, and moves into close combat. He moved his LR 12" and fired his Multi Melta at my Flanking Rhino, destroying it. Drat.
Time for assault and a rant!... And here is one of the problems I have with 40k tournaments. James I love ya and you are a good friend, I'm not attacking you because this is the way you and I have come to play. Between friends, we can bust each others balls like this. I am just remarking on the situation...
Models within 12" of Dante get preferred enemy. James charged my Furioso with his Ironclad. After a brief arguement that yes, I would get preferred enemy against his Ironclad (James argued that the dread was a vehicle and denies preferred enemy...a look in the book proved the truth), James questioned that the Furioso was not in range of Dante. We busted out the tape, and without disturbing the models, measured the distance, it appeared close, but I felt it was in range, james disputed... we were talking millimeters, and I was not at the edge of Dante's base yet. To get that close would mean possibly nudging the model, changing its range, blah blah... So now I try to get an exact measurement, and I put the tape exactly at the edge of Dante's base, but in the process disturb the model and James objects because it appears that I attempted to move the model closer... Guhh... In the end, I relented, and suggested a roll off which goes poorly in my favor, and my Furioso does not get the preferred enemy. This situation comes up often and is one thing I can do without.
I remember in one of my first 40k games against a stranger, the guy kept insisting that I move back a tank during deployment because a corner of its hull was over the deployment zone... we were talking an eighth of an inch... but I could not move the tank back any further due to terrain and he knew it... he kept busting out his tape and measureing the placement of my tank... and that was only the second model of deployment! I took that as an indicator of how much I would enjoy playing that game and bowed out of it. Yes, he was right, my model was 1/8" over the deployment line. Yes, he was right by the rules that I had to move the model. The question I put to you is at what point do you put away the damn tapes and enjoy the game?
In the situation with James, it was so close that we would have needed a laser sighted micrometer to get the exact distance. There was terrain in the way which made it hard to get the tapes in a straight line. Once I bumped Dante while trying to pinpoint the measurement, it was over. But this situation happened 3 or 4 times during the game... where I had to get the tape exactlly at the muzzle of a gun to prove range...
For the record, unless the guy starts out with being a total douche or has a record of being a douche, I will always give him the benefit of the doubt in close calls like that. If he needs to move his model a half an inch closer so that it stands, I am fine with that, even though moving it backwards half an inch would solve the same problem and he is getting an advantage. If a dude is a little bit short with a shot that might add some drama to the "story" we are creating, or if it might be close I will by all means say take the shot instead of busting out the laser sights and hubble space telescope to deny him his opportunity, even though by doing what I have the right to do, I could stop him from shooting and secure my win. It is called sportsmanship. Yes James, the game is about inches... or in this case, micrometers, but at some point reason should take over and the tapes should be put to rest. Maybe that is just the relative newcomer in me talking...(I have only been playing the game seriously about a year.) I see it all the time in tournaments, and breath a heavy sigh of disgust at the start of some games when I realise I am up against some uber douche and am about to spend the next 2.5 hours quietly wishing I could choke this Dilbert with his nob bikers.
But in the end, it didnt matter. Karma took over. James missed all of his attacks with his Ironclad, while my Furioso, without Dante's preferred enemy, landed 3 or 4 pens, and exploded the sucker.
Turn Four:
The rest of my stuff came on the table. I send the DC and another Rhino to flank his base. Dante and the Furioso mopped up the last of his Vets near my base, and I secured the lanes of approach for his tanks, completely securing my base. I moved up a rhino into attack position for his base and popped smoke. I imobilized one of his Razorbacks, the other was stuck on terrain. All that he could do now was defend his own base and tie the game.
On his shooting, he would destroy my DC rhino with his LR, and also wipe out most of one of my assault squads with the flamer. That of course did not matter, they were stranded and had no weapons to do any damage.
Turn Five:
The stage was set. I had to make my move. I rolled "fast vehicle" for my rhino, and sped it into his base. I tank shocked my way into his objective, and he death or gloried, failing to stop the tank. Now they had to hold. I assaulted his LR with my Death Company. I was hoping for an Imobilized result. No such luck. There was nothing else I could do!
On his turn, he turned the LR about and moved it back to his base, unloaded his Terminators and commanders, and proceeded to completely obliterate my rhino and squad. Though, they almost lasted! It came down to the last few bolter shots (he had close to 20 marines and 2 or 3 templates shooting at 5 assault marines).
At the end of turn 5, I did not have his base contested, we rolled the dice, and a result was a 3, the game went to turn 6!
Turn Six:
I failed to roll fast vehicle for the only Baal Pred that was in range to contest his base. :( I did manage to destroy his LR with an assault cannon shot! His terminators charged and killed my Death Company, and that was about it for the turn. I moved every thing I could into range hoping for the game to go to turn 7. If the game did go to 7, I would have a good chance, as Dante was able to assault some of his defenders, and I had a posibility of moving a Baal onto his objective. But alas, the game ended. A draw.
Please dont let my rant spoil what was a great game! Again, I am not cussing out James, I am cussing out a situation that happens all the time in 40k. It was fun and in the end suspenseful. I had a couple of good shots at the win! Not easy to do in this scenario. Sooo, there you go. Look for the video soon. JB.
1750
Capture the Flag
Table Corners
Ultramarine Army:
Land Raider Redeemer with assault termies, cassius and cantor
2 razor backs with lascannons,
4 combat squads with plasma cannons
Ironclad Dread in drop pod
Sternguard Vets in drop pod
Blood Angels:
My new standard mechanized list including 3 Baal Preds.
James won the die roll to go first, and gave the honor to me. I deploy only my Tactical squad and reserve the rest. James deployed every thing.
Turn One:
On my turn, all I had on the table was my Lascannon, which I fired at his Land Raider, hoping to get lucky... I missed. He dropped his Dreadnought right next to my base and moved up his razorbacks. The dread would get out but do nothing because the pod scattered out of range of my squad, and his Lascannons would kill a marine.
Tacticly, he knew I was coming with lots of firepower that could hurt his tanks, so he was keeping them back. Wether or not this was a good tactical decision is in the air. It pretty much just forced a tie. He would be unable to contest my base because he would end up with nothing that could reach it. But keeping his stuff back would deny me from getting my fast moving stuff to his base, and kept enough fire power to completely destroy any thing that did.
Turn Two:
Not a lot of my stuff came on in reserves. My furioso, attack bike, speeder and a Baal Pred would come out, along with a rhino that I put on my base to secure my objective. But of course, I rolled a LOT of ones. It is truely sickening. I need to go to Vegas and find a game that rewards low rolling... I will clean up. I fired all my shots at his dread an merely caused a shaken. That was 2 Multimeltas at point blank range, my furioso, and my Baal Pred. Bah. I would fire my Lascannon at the ironclad as well, and fail to wound.
He would manage to get in his second pod with the vets. They combat squad and split, one takes out my attack bike, the other kills a couple marines. The Ironclad retreats from my furioso... coward. That showdown would have to wait. His lascannons stun my Baal. But he still does not move up his LR...
Turn Three:
Dante would come out to play, along with another Baal and Rhino, my DC with Corbs would fail to deploy.
I jump Dante right at one of his combat squads, and shoot at it, along with moving my Furioso into assault range on the other. They would BOTH fail morale tests to losing models, and fall back out of my assault range... grr... Now my Dread is lined up for the Ironclad to charge... I moved my new rhino up on the flank to try to get into position to contest his base... I fired my Speeder at one of his pods in an act of self preservation, those storm bolters can hurt! All I wanted to do was knock the gun off, but I exploded it instead... helping his line of sight... drat.
On his turn, he would open up on Dante with his Hellfire rounds, but did not know that Dante has Artificer armor... and fails to wound. He now charges his Ironclad at my Furioso, misses with his Melta, and moves into close combat. He moved his LR 12" and fired his Multi Melta at my Flanking Rhino, destroying it. Drat.
Time for assault and a rant!... And here is one of the problems I have with 40k tournaments. James I love ya and you are a good friend, I'm not attacking you because this is the way you and I have come to play. Between friends, we can bust each others balls like this. I am just remarking on the situation...
Models within 12" of Dante get preferred enemy. James charged my Furioso with his Ironclad. After a brief arguement that yes, I would get preferred enemy against his Ironclad (James argued that the dread was a vehicle and denies preferred enemy...a look in the book proved the truth), James questioned that the Furioso was not in range of Dante. We busted out the tape, and without disturbing the models, measured the distance, it appeared close, but I felt it was in range, james disputed... we were talking millimeters, and I was not at the edge of Dante's base yet. To get that close would mean possibly nudging the model, changing its range, blah blah... So now I try to get an exact measurement, and I put the tape exactly at the edge of Dante's base, but in the process disturb the model and James objects because it appears that I attempted to move the model closer... Guhh... In the end, I relented, and suggested a roll off which goes poorly in my favor, and my Furioso does not get the preferred enemy. This situation comes up often and is one thing I can do without.
I remember in one of my first 40k games against a stranger, the guy kept insisting that I move back a tank during deployment because a corner of its hull was over the deployment zone... we were talking an eighth of an inch... but I could not move the tank back any further due to terrain and he knew it... he kept busting out his tape and measureing the placement of my tank... and that was only the second model of deployment! I took that as an indicator of how much I would enjoy playing that game and bowed out of it. Yes, he was right, my model was 1/8" over the deployment line. Yes, he was right by the rules that I had to move the model. The question I put to you is at what point do you put away the damn tapes and enjoy the game?
In the situation with James, it was so close that we would have needed a laser sighted micrometer to get the exact distance. There was terrain in the way which made it hard to get the tapes in a straight line. Once I bumped Dante while trying to pinpoint the measurement, it was over. But this situation happened 3 or 4 times during the game... where I had to get the tape exactlly at the muzzle of a gun to prove range...
For the record, unless the guy starts out with being a total douche or has a record of being a douche, I will always give him the benefit of the doubt in close calls like that. If he needs to move his model a half an inch closer so that it stands, I am fine with that, even though moving it backwards half an inch would solve the same problem and he is getting an advantage. If a dude is a little bit short with a shot that might add some drama to the "story" we are creating, or if it might be close I will by all means say take the shot instead of busting out the laser sights and hubble space telescope to deny him his opportunity, even though by doing what I have the right to do, I could stop him from shooting and secure my win. It is called sportsmanship. Yes James, the game is about inches... or in this case, micrometers, but at some point reason should take over and the tapes should be put to rest. Maybe that is just the relative newcomer in me talking...(I have only been playing the game seriously about a year.) I see it all the time in tournaments, and breath a heavy sigh of disgust at the start of some games when I realise I am up against some uber douche and am about to spend the next 2.5 hours quietly wishing I could choke this Dilbert with his nob bikers.
But in the end, it didnt matter. Karma took over. James missed all of his attacks with his Ironclad, while my Furioso, without Dante's preferred enemy, landed 3 or 4 pens, and exploded the sucker.
Turn Four:
The rest of my stuff came on the table. I send the DC and another Rhino to flank his base. Dante and the Furioso mopped up the last of his Vets near my base, and I secured the lanes of approach for his tanks, completely securing my base. I moved up a rhino into attack position for his base and popped smoke. I imobilized one of his Razorbacks, the other was stuck on terrain. All that he could do now was defend his own base and tie the game.
On his shooting, he would destroy my DC rhino with his LR, and also wipe out most of one of my assault squads with the flamer. That of course did not matter, they were stranded and had no weapons to do any damage.
Turn Five:
The stage was set. I had to make my move. I rolled "fast vehicle" for my rhino, and sped it into his base. I tank shocked my way into his objective, and he death or gloried, failing to stop the tank. Now they had to hold. I assaulted his LR with my Death Company. I was hoping for an Imobilized result. No such luck. There was nothing else I could do!
On his turn, he turned the LR about and moved it back to his base, unloaded his Terminators and commanders, and proceeded to completely obliterate my rhino and squad. Though, they almost lasted! It came down to the last few bolter shots (he had close to 20 marines and 2 or 3 templates shooting at 5 assault marines).
At the end of turn 5, I did not have his base contested, we rolled the dice, and a result was a 3, the game went to turn 6!
Turn Six:
I failed to roll fast vehicle for the only Baal Pred that was in range to contest his base. :( I did manage to destroy his LR with an assault cannon shot! His terminators charged and killed my Death Company, and that was about it for the turn. I moved every thing I could into range hoping for the game to go to turn 7. If the game did go to 7, I would have a good chance, as Dante was able to assault some of his defenders, and I had a posibility of moving a Baal onto his objective. But alas, the game ended. A draw.
Please dont let my rant spoil what was a great game! Again, I am not cussing out James, I am cussing out a situation that happens all the time in 40k. It was fun and in the end suspenseful. I had a couple of good shots at the win! Not easy to do in this scenario. Sooo, there you go. Look for the video soon. JB.
Warhammer 40k Blood Angels: Baal Predator hand painting for Golden Daemon
Posted by
Jawaballs
at
6:05 PM
Here is a Baal Predator I am painting for an addition to my army. I decided to add 2 more Baal Preds, and drop a Furioso Dread and the Vindicator. Firstly, it was rare that I actually got both dreads into close combat. Usually, one just ended up sitting back and acting as a deterrent, or getting whacked early. As far as the vindicator, 5th edition has rendered them impotent. I dropped a vindi shot square on a squad of Orks... and killed 3. That should have been 15 dead orks... Every thing getting cover saves nowadays just simply makes the Vindi a fun diversion at best... people still remember their power, and fear what MIGHT happen, but the fact is that for every awesome shot, there are 10 that fizzle. The Baal Preds on the other hand... I played 2 vs Fritz and they owned... 3??? Why the F not!
So here is one that I am painting. I decided to go crazy with the free hand. I will probably enter this into the Baltimore Golden Daemon comp this spring at Gamesday. Check it out! :)
Samples from a happy customer!
Posted by
Jawaballs
at
4:27 PM

Here are some Blood Angels models painted by a brand new 40k player using my videos! He bought the Black Reach box set, and my How to Paint Blood Angels video set, and voila! Not bad man!
http://i219.photobucket.com/albums/cc121/schuurthing/CIMG1833.jpg
http://i219.photobucket.com/albums/cc121/schuurthing/CIMG1834.jpg
http://i219.photobucket.com/albums/cc121/schuurthing/CIMG1835.jpg
http://i219.photobucket.com/albums/cc121/schuurthing/CIMG1830.jpg
http://i219.photobucket.com/albums/cc121/schuurthing/CIMG1827.jpg
Keep it up and if you want me to post your stuff, send me an email! JB.
Warhammer 40k: www.jawaballsproductions.com presents Mike Cho
Posted by
Jawaballs
at
1:26 PM
Here is a link to a new blog by a buddy of mine Mike Cho. http://micho-bp40k.blogspot.com/ Go check him out! He is a Golden Daemon winner and down right good, and insightful painter.
Also, he will be doing some work that will appear on my new E-store, www.jawaballsproductions.com such as resin items, painted models, and movies. So go check it out!
www.JawaballsProductions.com is now live!
Posted by
Jawaballs
at
9:32 AM
My apologies for not being very active on the posting the last couple weeks, but I have been working on a new E-store! Thats right, www.jawaballsproductions.com is now live and ready. On my new store you can find my How to Paint DVDs and now you can purchase them as Digital Downloads. I am still in the process of listing them all, but you will be able to purchase all of my video sets as digital downloads. It will take you about an hour and a half to download them on a highspeed connection. Also, I am pleased to introduce my new line of hand crafted resin products. In my Kustom Kastings section, you will find Scenic Resin Bases, and other fun things for 40k like the new Seismic Hammer for the Ironclad Dreadnought! So go to www.jawaballsproductions.com for "How to Paint Space marines" videos, and Scenic resin bases, and check back often as I will be adding new product daily.
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